private static void SetBuildEvent(VSProject project, string name, string value) { // Remove old build event property if existed. if (project.FindProperty(name, out var group, out var property)) { group.RemoveChild(property); if (group.Count == 0) { project.Xml.RemoveChild(group); } } // Add new build event property. var buildEventGroup = project.CreatePropertyGroupAfter(project.MSBuildToolsImport); buildEventGroup.AddProperty(name, value); }
public static void SetupUnityPluginProject(VSProject project, UnityPluginParameter parameter) { Ensure.Argument.NotNull(project, nameof(project)); Ensure.Argument.NotNull(parameter, nameof(parameter)); var versions = parameter.Versions; if (versions == null) { return; } project.RemovePropertyGroups(project.ParseConditionalConfigurationPropertyGroups((string)null)); project.RemoveItemGroups(project.ParseConditionalConfigurationItemGroups((string)null)); var propertyGroupAnchor = project.DefaultPropertyGroup; var itemGroupAnchor = project.DefaultReferenceGroup; foreach (var kvp in versions) { var ver = kvp.Key; var info = kvp.Value; foreach (var type in EnumTraits <ProjectConfigurationType> .Values) { SetupConfigurationGroupForUnity( propertyGroupAnchor = project.CreatePropertyGroupAfter(propertyGroupAnchor), type, parameter.ForEditor, ver); var references = info.AssemblyReferences; if (!CollectionUtil.IsNullOrEmpty(references)) { SetupReferenceGroupForUnity( itemGroupAnchor = project.CreateItemGroupAfter(itemGroupAnchor), type, parameter.ForEditor, ver, references); } } } }