public Boss_Rakuki04(StageDataPackage StageData) : base(StageData) { this.TxtureObjects = new TextureObject[3, 4] { { this.TextureObjectDictionary["BossRakuki-00"], this.TextureObjectDictionary["BossRakuki-01"], this.TextureObjectDictionary["BossRakuki-02"], this.TextureObjectDictionary["BossRakuki-03"] }, { this.TextureObjectDictionary["BossRakuki-10"], this.TextureObjectDictionary["BossRakuki-11"], this.TextureObjectDictionary["BossRakuki-12"], this.TextureObjectDictionary["BossRakuki-13"] }, { this.TextureObjectDictionary["BossRakuki-20"], this.TextureObjectDictionary["BossRakuki-21"], this.TextureObjectDictionary["BossRakuki-22"], this.TextureObjectDictionary["BossRakuki-23"] } }; this.TxtureObject = this.TxtureObjects[0, 0]; this.OriginalPosition = new PointF(30f, -50f); this.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 150); this.MaxHP = 10000; this.HealthPoint = (float)this.MaxHP; this.Life = 1; this.Region = 20; this.Velocity = 6f; this.DirectionDegree = 90.0; this.SpellTime = 2880; this.LifeTime = 100000; this.OnSpell = false; this.SetBossLifeLineTex(); ItemGetter itemGetter = new ItemGetter(StageData); this.LoadArmon(".\\CS\\St05\\道中Boss\\ctrl.csv"); }
public Boss_Koreirei01(StageDataPackage StageData) : base(StageData) { this.TxtureObjects = new TextureObject[3, 4] { { this.TextureObjectDictionary["BossKoreirei-00"], this.TextureObjectDictionary["BossKoreirei-01"], this.TextureObjectDictionary["BossKoreirei-02"], this.TextureObjectDictionary["BossKoreirei-03"] }, { this.TextureObjectDictionary["BossKoreirei-10"], this.TextureObjectDictionary["BossKoreirei-11"], this.TextureObjectDictionary["BossKoreirei-12"], this.TextureObjectDictionary["BossKoreirei-13"] }, { this.TextureObjectDictionary["BossKoreirei-20"], this.TextureObjectDictionary["BossKoreirei-21"], this.TextureObjectDictionary["BossKoreirei-22"], this.TextureObjectDictionary["BossKoreirei-23"] } }; this.TxtureObject = this.TxtureObjects[0, 0]; this.OriginalPosition = new PointF(30f, -50f); this.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.MaxHP = 10000; this.HealthPoint = (float)this.MaxHP; this.Life = 2; this.Region = 20; this.Velocity = 6f; this.DirectionDegree = 90.0; this.SpellTime = 1200; this.LifeTime = 100000; this.OnSpell = false; this.SpellcardHP = 0; this.SetBossLifeLineTex(); ItemGetter itemGetter = new ItemGetter(StageData); }