コード例 #1
0
 public MainHero(Texture2D Texture, Vector2 StartPos)
 {
     keyboardState = keyboardStatePast = new KeyboardState();
     width         = 57;
     height        = 57;
     position      = StartPos;
     texture       = Texture;
     speed         = 10f;
     health        = 5000;
     //rectangle = new Rectangle((int)StartPos.X, (int)StartPos.Y, Width, Height);
     rectangle = new RectangleV3(StartPos, width, height);
     guns      = new Weapon[4];
     guns[0]   = new Pistol();
     //guns[0].isEnemy = false;
     guns[1] = new Blaster();
     // guns[1].isEnemy = false;
     guns[2] = new Lightsaber();
     // guns[2].isEnemy = false;
     guns[3] = new Rocket();
     //  guns[3].isEnemy = false;
     //guns[1] = new Blaster();
     //guns[2] = new Lightsaber();
     abilities = new List <Ability>();
     //abilities.Add(new Standart(this));
 }
コード例 #2
0
ファイル: LightsaberFire.cs プロジェクト: 4ku/ShooterGame
        public LightsaberFire(Vector2 startPosition, Vector2 direction, bool isEnemy, Lightsaber lightsaber)
        {
            this.lightsaber = lightsaber;
            this.damage     = 1;
            this.position   = startPosition;
            this.direction  = direction;

            // rec2 = new RectangleV2(direction, width, height, startPosition);
            // rectangle = new Rectangle((int)startPosition.X, (int)startPosition.Y, width, height);
            rec          = new RectangleV3(startPosition, 0.5f, 0.5f, direction, width, height);
            this.isEnemy = isEnemy;


            /*  this.width = width;
             * this.height = height;
             * this.startpos = startpos;
             * Pos = startpos;
             * rectangle = new Rectangle((int)startpos.X, (int)startpos.Y, width, height);
             * Velocity = new Vector2(endpos.X-startpos.X , endpos.Y-startpos.Y);
             * rec2 = new RectangleV2(Velocity, width, height, startpos);
             * damage = 1;*/
        }