protected override void LoadContent() { this.spriteBatch = (SpriteBatch)Game.Services.GetService(typeof(SpriteBatch)); // Load player resources Animation playerAnimation = new Animation(); Texture2D playerTexture = Game.Content.Load<Texture2D>("shipAnimation"); Vector2 playerPosition = new Vector2( GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2); playerAnimation.Initialize(playerTexture, Vector2.Zero, 115, 69, 8, 30, Color.White, 1f, true); Animation = playerAnimation; base.LoadContent(); }
protected override void LoadContent() { sp = (SpriteBatch) Game.Services.GetService(typeof (SpriteBatch)); // Load enemy resources Texture2D texture = Game.Content.Load<Texture2D>("mineAnimation"); animation = new Animation(); animation.Initialize(texture, Vector2.Zero, 47, 61, 8, 30, Color.White, 1f, true); base.LoadContent(); }