public static Enemy CreateBasic(Vector2 position, int Level) { var enemy = new Enemy(GameRoot.Basic, position, Level); enemy.AddEnemyType(enemy.BasicEnemy()); enemy.PointValue = 1; if (Level == 1) { enemy.Health = 1; enemy.cooldownFrames = 90; } else { enemy.Health = 2; enemy.cooldownFrames = 80; } return(enemy); }