public ShopScreen() : base("Shop") { healthUpgrade = new MenuEntry(""); airUpgrade = new MenuEntry(""); speedUpgrade = new MenuEntry(""); bulletHits = new MenuEntry(""); bulletDamage = new MenuEntry(""); bulletSpeed = new MenuEntry(""); shotTime = new MenuEntry(""); restartEntry = new MenuEntry("Start Over"); healthUpgrade.Selected += upgradeHealth; airUpgrade.Selected += upgradeAir; speedUpgrade.Selected += upgradeSpeed; bulletHits.Selected += upgradeHits; bulletDamage.Selected += upgradeDamage; bulletSpeed.Selected += upgradeBulletSpeed; shotTime.Selected += upgradeShotTime; restartEntry.Selected += startOver; SelectionChangeSound = "Select"; SelectionSound = "Select"; CancelSound = "Select"; }
public MainMenuScreen(string text) : base(text) { //Add menu entries MenuEntry playGame = new MenuEntry("Play Game"); MenuEntry shop = new MenuEntry("Shop"); MenuEntry howtoPlay = new MenuEntry("How to Play"); MenuEntry credits = new MenuEntry("Credits"); MenuEntry exitGame = new MenuEntry("Exit Game"); playGame.Selected += new EventHandler<PlayerIndexEventArgs>(PlayGame); shop.Selected += new EventHandler<PlayerIndexEventArgs>(Shop); howtoPlay.Selected += howtoplay; credits.Selected += openCredits; exitGame.Selected += OnCancel; MenuEntries.Add(playGame); MenuEntries.Add(shop); MenuEntries.Add(howtoPlay); MenuEntries.Add(credits); MenuEntries.Add(exitGame); SelectionChangeSound = "Select"; SelectionSound = "Select"; }