public static void CanSpawnTrader(IncidentParms parms, ref bool __result) { TerrainDef def = TerrainDef.Named("HardVacuum"); Map map = (Map)parms.target; ShipInteriorMod.Log("Trader trying to spawn?"); if (map.IsSpace()) { __result = true; //return false; } }
public override void Initialize() { ShipInteriorMod.instLogger = this.Logger; instance = this; }