public EspionageScreen(UniverseScreen screen)
 {
     this.screen = screen;
     base.IsPopup = true;
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
 }
 public NotificationManager(Ship_Game.ScreenManager ScreenManager, UniverseScreen screen)
 {
     this.screen = screen;
     this.ScreenManager = ScreenManager;
     this.NotificationArea = new Rectangle(ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 70, 70, 70, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 70 - 275);
     this.numentriesToDisplay = this.NotificationArea.Height / 70;
 }
        public DeepSpaceBuildingWindow(Ship_Game.ScreenManager ScreenManager, UniverseScreen screen)
        {
            this.screen = screen;
            this.ScreenManager = ScreenManager;
            int WindowWidth = 320;
            this.win = new Rectangle(ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 5 - WindowWidth, 260, WindowWidth, 225);
            Rectangle rectangle = new Rectangle(ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 5 - WindowWidth + 20, 225, WindowWidth - 40, 455);
            this.ConstructionSubMenu = new Submenu(ScreenManager, this.win, true);
            this.ConstructionSubMenu.AddTab("Build Menu");
            this.SL = new ScrollList(this.ConstructionSubMenu, 40);

            //The Doctor: Ensure Subspace Projector is always the first entry on the DSBW list so that the player never has to scroll to find it.
            foreach (string s in EmpireManager.GetEmpireByName(screen.PlayerLoyalty).structuresWeCanBuild)
            {
                if (ResourceManager.GetShip(s).Name == "Subspace Projector")
                {
                    this.SL.AddItem(ResourceManager.ShipsDict[s], 0, 0);
                    break;
                }
                else
                    continue;
            }
            foreach (string s in EmpireManager.GetEmpireByName(screen.PlayerLoyalty).structuresWeCanBuild)
            {
                if (ResourceManager.GetShip(s).Name != "Subspace Projector")
                {
                    this.SL.AddItem(ResourceManager.ShipsDict[s], 0, 0);
                }
                else
                    continue;
            }
            this.TextPos = new Vector2((float)(this.win.X + this.win.Width / 2) - Fonts.Arial12Bold.MeasureString("Deep Space Construction").X / 2f, (float)(this.win.Y + 25));
        }
 public GameplayMMScreen(UniverseScreen screen, GameScreen caller)
 {
     this.caller = caller;
     this.screen = screen;
     base.IsPopup = true;
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
 }
コード例 #5
0
 //private float transitionElapsedTime;
 public EventScreen(UniverseScreen screen, Empire playerEmpire, ExplorationEvent e, Outcome outcome)
 {
     this.outcome = outcome;
     this.ExpEvent = e;
     this.screen = screen;
     base.IsPopup = true;
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
 }
コード例 #6
0
 public Background3D(UniverseScreen screen)
 {
     this.screen = screen;
     this.CreateRandomLargeNebula(new Rectangle(30000, 30000, 6000000, 6000000));
     for (int i = 0; i < 5; i++)
     {
         this.CreateRandomSmallObject();
     }
 }
        public AutomationWindow(Ship_Game.ScreenManager ScreenManager, UniverseScreen screen)
        {
            this.screen = screen;
            this.ScreenManager = ScreenManager;
            int WindowWidth = 210;
            this.win = new Rectangle(ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 115 - WindowWidth, 490, WindowWidth, 300);
            Rectangle rectangle = new Rectangle(ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 5 - WindowWidth + 20, 225, WindowWidth - 40, 455);
            this.ConstructionSubMenu = new Submenu(ScreenManager, this.win, true);
            this.ConstructionSubMenu.AddTab(Localizer.Token(304));

            Ref<bool> aeRef = new Ref<bool>(() => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoExplore, (bool x) => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoExplore = x);
            Checkbox cb = new Checkbox(new Vector2((float)this.win.X, (float)(this.win.Y + 25)), Localizer.Token(305), aeRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb);
            cb.Tip_Token = 2226;

            this.ScoutDropDown = new DropOptions(new Rectangle(this.win.X + 12, this.win.Y + 25 + Fonts.Arial12Bold.LineSpacing + 7, 190, 18));

            Ref<bool> acRef = new Ref<bool>(() => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoColonize, (bool x) => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoColonize = x);
            cb = new Checkbox(new Vector2((float)this.win.X, (float)(this.win.Y + 65)), Localizer.Token(306), acRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb);
            cb.Tip_Token = 2227;

            this.ColonyShipDropDown = new DropOptions(new Rectangle(this.win.X + 12, this.win.Y + 65 + Fonts.Arial12Bold.LineSpacing + 7, 190, 18));

            Ref<bool> afRef = new Ref<bool>(() => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoFreighters, (bool x) => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoFreighters = x);
            cb = new Checkbox(new Vector2((float)this.win.X, (float)(this.win.Y + 105)), Localizer.Token(308), afRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb);
            cb.Tip_Token = 2229;

            this.AutoFreighterDropDown = new DropOptions(new Rectangle(this.win.X + 12, this.win.Y + 105 + Fonts.Arial12Bold.LineSpacing + 7, 190, 18));

            this.ConstructorTitle = new Vector2((float)this.win.X + 29, (float)(this.win.Y + 155));
            this.ConstructorString = Localizer.Token(6181);
            this.ConstructorDropDown = new DropOptions(new Rectangle(this.win.X + 12, this.win.Y + 155 + Fonts.Arial12Bold.LineSpacing + 7, 190, 18));

            Ref<bool> abRef = new Ref<bool>(() => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoBuild, (bool x) => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoBuild = x);
            cb = new Checkbox(new Vector2((float)this.win.X, (float)(this.win.Y + 210)), string.Concat(Localizer.Token(307), " Projectors"), abRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb);
            cb.Tip_Token = 2228;

            Ref<bool> acomRef = new Ref<bool>(() => GlobalStats.AutoCombat, (bool x) => GlobalStats.AutoCombat = x);
            cb = new Checkbox(new Vector2((float)this.win.X, (float)(this.win.Y + 210 + Fonts.Arial12Bold.LineSpacing + 3)), Localizer.Token(2207), acomRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb);
            cb.Tip_Token = 2230;

            Ref<bool> arRef = new Ref<bool>(() => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoResearch, (bool x) => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoResearch = x);
            cb = new Checkbox(new Vector2((float)this.win.X, (float)(this.win.Y + 210 + Fonts.Arial12Bold.LineSpacing * 2 + 6)), Localizer.Token(6136), arRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb);
            cb.Tip_Token = 7039;

            Ref<bool> atRef = new Ref<bool>(() => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoTaxes, (bool x) => EmpireManager.GetEmpireByName(screen.PlayerLoyalty).AutoTaxes = x);
            cb = new Checkbox(new Vector2((float)this.win.X, (float)(this.win.Y + 210 + Fonts.Arial12Bold.LineSpacing * 3 + 9)), Localizer.Token(6138), atRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb);
            cb.Tip_Token = 7040;

            this.SetDropDowns();
        }
 //private ProgressBar pBar;
 //private ProgressBar sBar;
 //private ProgressBar oBar;
 //private SlidingElement sliding_element;
 //private string fmt = "0";
 public VariableUIElement(Rectangle r, Ship_Game.ScreenManager sm, UniverseScreen screen)
 {
     this.screen = screen;
     this.ScreenManager = sm;
     this.ElementRect = r;
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
     this.Housing = r;
     this.LeftRect = new Rectangle(r.X, r.Y + 44, 180, r.Height - 44);
     this.RightRect = new Rectangle(this.LeftRect.X + this.LeftRect.Width, this.LeftRect.Y, 220, this.LeftRect.Height);
 }
コード例 #9
0
 public EventPopup(UniverseScreen s, Empire playerEmpire, ExplorationEvent e, Outcome outcome)
 {
     this.screen = s;
     this.outcome = outcome;
     this.ExpEvent = e;
     this.fade = true;
     base.IsPopup = true;
     this.FromGame = true;
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0);
     this.r = new Rectangle(0, 0, 600, 600);
 }
コード例 #10
0
 public OptionsScreen(UniverseScreen s, GameplayMMScreen gpmmscreen, Rectangle dimensions)
 {
     this.gpmmscreen = gpmmscreen;
     this.uScreen = s;
     this.fade = false;
     base.IsPopup = true;
     this.FromGame = true;
     base.TransitionOnTime = TimeSpan.FromSeconds(0);
     base.TransitionOffTime = TimeSpan.FromSeconds(0);
     this.r = dimensions;
     this.ModeToSet = Game1.Instance.CurrentMode;
 }
コード例 #11
0
 //private float transitionElapsedTime;
 public EncounterScreen(UniverseScreen screen, Empire playerEmpire, Empire targetEmp, SolarSystem tarSys, Encounter e)
 {
     this.encounter = e;
     this.encounter.CurrentMessage = 0;
     this.encounter.SetPlayerEmpire(playerEmpire);
     this.encounter.SetSys(tarSys);
     this.encounter.SetTarEmp(targetEmp);
     this.screen = screen;
     base.IsPopup = true;
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
 }
 public SystemInfoUIElement(Rectangle r, Ship_Game.ScreenManager sm, UniverseScreen screen)
 {
     this.screen = screen;
     this.ScreenManager = sm;
     this.ElementRect = r;
     this.sel = new Selector(this.ScreenManager, r, Color.Black);
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
     this.SliderRect = new Rectangle(r.X + r.Width - 100, r.Y + r.Height - 40, 500, 40);
     this.clickRect = new Rectangle(this.ElementRect.X + this.ElementRect.Width - 16, this.ElementRect.Y + this.ElementRect.Height / 2 - 11, 11, 22);
     this.LeftRect = new Rectangle(r.X, r.Y + 44, 200, r.Height - 44);
     this.RightRect = new Rectangle(r.X + 200, r.Y + 44, 200, r.Height - 44);
 }
コード例 #13
0
 public EncounterPopup(UniverseScreen s, Empire playerEmpire, Empire targetEmp, SolarSystem tarSys, Encounter e)
 {
     this.screen = s;
     this.encounter = e;
     this.encounter.CurrentMessage = 0;
     this.encounter.SetPlayerEmpire(playerEmpire);
     this.encounter.SetSys(tarSys);
     this.encounter.SetTarEmp(targetEmp);
     this.fade = true;
     base.IsPopup = true;
     this.FromGame = true;
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0);
     this.r = new Rectangle(0, 0, 600, 600);
 }
コード例 #14
0
        public DebugInfoScreen(Ship_Game.ScreenManager ScreenManager, UniverseScreen screen)
        {
            this.screen = screen;
            this.ScreenManager = ScreenManager;
            this.win = new Rectangle(30, 200, 1200, 700);
            try
            {
                foreach (Empire empire in EmpireManager.EmpireList)
                {
                    if (empire == Empire.universeScreen.player || empire.isFaction || empire.MinorRace)
                        continue;
                    bool flag = false;
                    foreach (Ship ship in empire.GetShips())
                    {
                        if (!empire.GetForcePool().Contains(ship))
                        {

                            foreach (AO ao in empire.GetGSAI().AreasOfOperations)
                            {
                                if (ao.GetOffensiveForcePool().Contains(ship))
                                    if (ship.Role != "troop" && ship.BaseStrength > 0)

                                        flag = true;
                            }

                            if (!flag)

                                if (!empire.GetGSAI().DefensiveCoordinator.DefensiveForcePool.Contains(ship))
                                {
                                    if (ship.Role != "troop" && ship.BaseStrength > 0)
                                        ++this.shipsnotinDefforcepool;
                                }
                                else
                                {
                                    if (ship.Role != "troop" && ship.BaseStrength > 0)
                                        ++this.shipsnotinforcepool;
                                }

                        }

                    }
                }
            }
            catch { }
        }
コード例 #15
0
 public ResearchPopup(UniverseScreen s, Rectangle dimensions, string uid)
 {
     if (GlobalStats.Config.Language != "English")
     {
         dimensions.X = dimensions.X - 20;
         dimensions.Width = dimensions.Width + 40;
     }
     this.TechUID = uid;
     this.screen = s;
     this.fade = true;
     base.IsPopup = true;
     this.FromGame = true;
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0);
     this.r = dimensions;
     this.TitleText = string.Concat(Localizer.Token(ResourceManager.TechTree[uid].NameIndex), ResourceManager.TechTree[uid].MaxLevel > 1 ? " " + NumberToRomanConvertor.NumberToRoman(EmpireManager.GetEmpireByName(this.screen.PlayerLoyalty).TechnologyDict[uid].level) + "/" + NumberToRomanConvertor.NumberToRoman(ResourceManager.TechTree[uid].MaxLevel) : "");
     this.MiddleText = Localizer.Token(ResourceManager.TechTree[uid].DescriptionIndex);
 }
 //private string fmt = "0.#";
 public OrbitalAssetsUIElement(Rectangle r, Ship_Game.ScreenManager sm, UniverseScreen screen, Planet p)
 {
     this.p = p;
     this.screen = screen;
     this.ScreenManager = sm;
     this.ElementRect = r;
     this.sel = new Selector(this.ScreenManager, r, Color.Black);
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
     this.SliderRect = new Rectangle(r.X + r.Width - 100, r.Y + r.Height - 40, 500, 40);
     this.clickRect = new Rectangle(this.ElementRect.X + this.ElementRect.Width - 16, this.ElementRect.Y + this.ElementRect.Height / 2 - 11, 11, 22);
     this.LeftRect = new Rectangle(r.X, r.Y + 44, 200, r.Height - 44);
     this.RightRect = new Rectangle(r.X + 200, r.Y + 44, 200, r.Height - 44);
     this.BombardButton = new DanButton(new Vector2((float)(this.LeftRect.X + 20), (float)(this.LeftRect.Y + 25)), Localizer.Token(1431))
     {
         IsToggle = true,
         ToggledText = Localizer.Token(1426)
     };
     this.LandTroops = new DanButton(new Vector2((float)(this.LeftRect.X + 20), (float)(this.LeftRect.Y + 75)), Localizer.Token(1432))
     {
         IsToggle = true,
         ToggledText = Localizer.Token(1433)
     };
     this.flagRect = new Rectangle(r.X + r.Width - 31, r.Y + 22 - 13, 26, 26);
     this.DefenseRect = new Rectangle(this.LeftRect.X + 12, this.LeftRect.Y + 18, 22, 22);
     this.SoftAttackRect = new Rectangle(this.LeftRect.X + 12, this.DefenseRect.Y + 22 + 5, 16, 16);
     this.HardAttackRect = new Rectangle(this.LeftRect.X + 12, this.SoftAttackRect.Y + 16 + 5, 16, 16);
     this.DefenseRect.X = this.DefenseRect.X - 3;
     this.ItemDisplayRect = new Rectangle(this.LeftRect.X + 85, this.LeftRect.Y + 5, 85, 85);
     OrbitalAssetsUIElement.TippedItem bomb = new OrbitalAssetsUIElement.TippedItem()
     {
         r = this.BombardButton.r,
         TIP_ID = 32
     };
     this.ToolTipItems.Add(bomb);
     bomb = new OrbitalAssetsUIElement.TippedItem()
     {
         r = this.LandTroops.r,
         TIP_ID = 36
     };
     this.ToolTipItems.Add(bomb);
 }
 public TroopInfoUIElement(Rectangle r, Ship_Game.ScreenManager sm, UniverseScreen screen)
 {
     this.screen = screen;
     this.ScreenManager = sm;
     this.ElementRect = r;
     this.sel = new Selector(this.ScreenManager, r, Color.Black);
     base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
     base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
     this.SliderRect = new Rectangle(r.X + r.Width - 100, r.Y + r.Height - 40, 500, 40);
     this.clickRect = new Rectangle(this.ElementRect.X + this.ElementRect.Width - 16, this.ElementRect.Y + this.ElementRect.Height / 2 - 11, 11, 22);
     this.LeftRect = new Rectangle(r.X, r.Y + 44, 200, r.Height - 44);
     this.RightRect = new Rectangle(r.X + 200, r.Y + 44, 200, r.Height - 44);
     this.flagRect = new Rectangle(r.X + r.Width - 31, r.Y + 22 - 13, 26, 26);
     this.DefenseRect = new Rectangle(this.LeftRect.X + 12, this.LeftRect.Y + 18, 22, 22);
     this.SoftAttackRect = new Rectangle(this.LeftRect.X + 12, this.DefenseRect.Y + 22 + 5, 16, 16);
     this.HardAttackRect = new Rectangle(this.LeftRect.X + 12, this.SoftAttackRect.Y + 16 + 5, 16, 16);
     this.DefenseRect.X = this.DefenseRect.X - 3;
     this.ItemDisplayRect = new Rectangle(this.LeftRect.X + 85, this.LeftRect.Y + 5, 128, 128);
     Rectangle DesRect = new Rectangle(this.HardAttackRect.X, this.HardAttackRect.Y - 10, this.LeftRect.Width + 8, 95);
     Submenu sub = new Submenu(this.ScreenManager, DesRect);
     this.DescriptionSL = new ScrollList(sub, Fonts.Arial12.LineSpacing + 1);
     TroopInfoUIElement.TippedItem def = new TroopInfoUIElement.TippedItem()
     {
         r = this.DefenseRect,
         TIP_ID = 33
     };
     this.ToolTipItems.Add(def);
     def = new TroopInfoUIElement.TippedItem()
     {
         r = this.SoftAttackRect,
         TIP_ID = 34
     };
     this.ToolTipItems.Add(def);
     def = new TroopInfoUIElement.TippedItem()
     {
         r = this.HardAttackRect,
         TIP_ID = 35
     };
     this.ToolTipItems.Add(def);
 }
        public ShipInfoUIElement(Rectangle r, Ship_Game.ScreenManager sm, UniverseScreen screen)
        {
            this.screen = screen;
            this.ScreenManager = sm;
            this.ElementRect = r;
            this.FlagRect = new Rectangle(r.X + 150, r.Y + 50, 40, 40);
            this.sel = new Selector(this.ScreenManager, r, Color.Black);
            base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
            base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
            this.SliderRect = new Rectangle(r.X - 100, r.Y + r.Height - 140, 530, 130);
            this.sliding_element = new SlidingElement(this.SliderRect);
            this.Housing = r;
            this.LeftRect = new Rectangle(r.X, r.Y + 44, 180, r.Height - 44);
            this.RightRect = new Rectangle(this.LeftRect.X + this.LeftRect.Width, this.LeftRect.Y, 220, this.LeftRect.Height);
            this.ShipNameArea = new UITextEntry()
            {
                ClickableArea = new Rectangle(this.Housing.X + 41, this.Housing.Y + 65, 200, Fonts.Arial20Bold.LineSpacing)
            };
            int spacing = 2;
            this.Power = new Rectangle(this.Housing.X + 187, this.Housing.Y + 110, 20, 20);
            Rectangle pbarrect = new Rectangle(this.Power.X + this.Power.Width + 15, this.Power.Y, 150, 18);
            this.pBar = new ProgressBar(pbarrect)
            {
                color = "green"
            };
            ShipInfoUIElement.TippedItem ti = new ShipInfoUIElement.TippedItem()
            {
                r = this.Power,
                TIP_ID = 27
            };
            this.ToolTipItems.Add(ti);
            this.Shields = new Rectangle(this.Housing.X + 187, this.Housing.Y + 110 + 20 + spacing, 20, 20);
            Rectangle pshieldsrect = new Rectangle(this.Shields.X + this.Shields.Width + 15, this.Shields.Y, 150, 18);
            this.sBar = new ProgressBar(pshieldsrect)
            {
                color = "blue"
            };
            ti = new ShipInfoUIElement.TippedItem()
            {
                r = this.Shields,
                TIP_ID = 28
            };
            this.ToolTipItems.Add(ti);
            this.Ordnance = new Rectangle(this.Housing.X + 187, this.Housing.Y + 110 + 20 + spacing + 20 + spacing, 20, 20);
            Rectangle pordrect = new Rectangle(this.Ordnance.X + this.Ordnance.Width + 15, this.Ordnance.Y, 150, 18);
            this.oBar = new ProgressBar(pordrect);
            ti = new ShipInfoUIElement.TippedItem()
            {
                r = this.Ordnance,
                TIP_ID = 29
            };
            this.ToolTipItems.Add(ti);
            this.DefenseRect = new Rectangle(this.Housing.X + 13, this.Housing.Y + 112, 22, 22);
            ti = new ShipInfoUIElement.TippedItem()
            {
                r = this.DefenseRect,
                TIP_ID = 30
            };
            this.ToolTipItems.Add(ti);
            this.TroopRect = new Rectangle(this.Housing.X + 13, this.Housing.Y + 137, 22, 22);
            ti = new ShipInfoUIElement.TippedItem()
            {
                r = this.TroopRect,
                TIP_ID = 37
            };
            this.ToolTipItems.Add(ti);
            this.ShipInfoRect = new Rectangle(this.Housing.X + 60, this.Housing.Y + 110, 115, 115);
            Rectangle gridRect = new Rectangle(this.Housing.X + 16, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 45, 34, 24);
            this.gridbutton = new ToggleButton(gridRect, "SelectionBox/button_grid_active", "SelectionBox/button_grid_inactive", "SelectionBox/button_grid_hover", "SelectionBox/button_grid_pressed", "SelectionBox/icon_grid")
            {
                Active = true
            };
            Vector2 OrdersBarPos = new Vector2((float)(this.Power.X + 15), (float)(this.Ordnance.Y + this.Ordnance.Height + spacing + 3));
            OrdersBarPos.X = pordrect.X;
            ToggleButton AttackRuns = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_headon");
            this.CombatStatusButtons.Add(AttackRuns);
            AttackRuns.Action = "attack";
            AttackRuns.HasToolTip = true;
            AttackRuns.WhichToolTip = 1;
            OrdersBarPos.X = OrdersBarPos.X + 25f;
            ToggleButton Artillery = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_aft");
            this.CombatStatusButtons.Add(Artillery);
            Artillery.Action = "arty";
            Artillery.HasToolTip = true;
            Artillery.WhichToolTip = 2;
            OrdersBarPos.X = OrdersBarPos.X + 25f;
            ToggleButton HoldPos = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_x");
            this.CombatStatusButtons.Add(HoldPos);
            HoldPos.Action = "hold";
            HoldPos.HasToolTip = true;
            HoldPos.WhichToolTip = 65;
            OrdersBarPos.X = OrdersBarPos.X + 25f;
            ToggleButton OrbitLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_left");
            this.CombatStatusButtons.Add(OrbitLeft);
            OrbitLeft.Action = "orbit_left";
            OrbitLeft.HasToolTip = true;
            OrbitLeft.WhichToolTip = 3;
            OrdersBarPos.Y = OrdersBarPos.Y + 25f;

            ToggleButton BroadsideLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bleft");
            this.CombatStatusButtons.Add(BroadsideLeft);
            BroadsideLeft.Action = "broadside_left";
            BroadsideLeft.HasToolTip = true;
            BroadsideLeft.WhichToolTip = 159;
            OrdersBarPos.Y = OrdersBarPos.Y - 25f;
            OrdersBarPos.X = OrdersBarPos.X + 25f;

            ToggleButton OrbitRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_right");
            this.CombatStatusButtons.Add(OrbitRight);
            OrbitRight.Action = "orbit_right";
            OrbitRight.HasToolTip = true;
            OrbitRight.WhichToolTip = 4;
            OrdersBarPos.Y = OrdersBarPos.Y + 25f;

            ToggleButton BroadsideRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bright");
            this.CombatStatusButtons.Add(BroadsideRight);
            BroadsideRight.Action = "broadside_right";
            BroadsideRight.HasToolTip = true;
            BroadsideRight.WhichToolTip = 160;
            OrdersBarPos.Y = OrdersBarPos.Y - 25f;
            OrdersBarPos.X = OrdersBarPos.X + 25f;

            ToggleButton Evade = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_stop");
            this.CombatStatusButtons.Add(Evade);
            Evade.Action = "evade";
            Evade.HasToolTip = true;
            Evade.WhichToolTip = 6;
        }
        public ShipListInfoUIElement(Rectangle r, Ship_Game.ScreenManager sm, UniverseScreen screen)
        {
            this.Housing = r;
            this.screen = screen;
            this.ScreenManager = sm;
            this.ElementRect = r;
            this.sel = new Selector(this.ScreenManager, r, Color.Black);
            base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
            base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
            this.SliderRect = new Rectangle(r.X - 100, r.Y + r.Height - 140, 530, 130);
            this.LeftRect = new Rectangle(r.X, r.Y + 44, 180, r.Height - 44);
            this.sliding_element = new SlidingElement(this.SliderRect);
            this.RightRect = new Rectangle(this.LeftRect.X + this.LeftRect.Width, this.LeftRect.Y, 220, this.LeftRect.Height);
            float spacing = (float)(this.LeftRect.Height - 26 - 96);
            this.Power = new Rectangle(this.RightRect.X, this.LeftRect.Y + 12, 20, 20);
            Rectangle pbarrect = new Rectangle(this.Power.X + this.Power.Width + 15, this.Power.Y, 150, 18);
            this.pBar = new ProgressBar(pbarrect)
            {
                color = "green"
            };
            ShipListInfoUIElement.TippedItem ti = new ShipListInfoUIElement.TippedItem()
            {
                r = this.Power,
                TIP_ID = 27
            };
            this.Shields = new Rectangle(this.RightRect.X, this.LeftRect.Y + 12 + 20 + (int)spacing, 20, 20);
            Rectangle pshieldsrect = new Rectangle(this.Shields.X + this.Shields.Width + 15, this.Shields.Y, 150, 18);
            this.sBar = new ProgressBar(pshieldsrect)
            {
                color = "blue"
            };
            ti = new ShipListInfoUIElement.TippedItem()
            {
                r = this.Shields,
                TIP_ID = 28
            };
            this.DefenseRect = new Rectangle(this.Housing.X + 13, this.Housing.Y + 112, 22, 22);
            ti = new ShipListInfoUIElement.TippedItem()
            {
                r = this.DefenseRect,
                TIP_ID = 30
            };
            this.TroopRect = new Rectangle(this.Housing.X + 13, this.Housing.Y + 137, 22, 22);
            ti = new ShipListInfoUIElement.TippedItem()
            {
                r = this.TroopRect,
                TIP_ID = 37
            };
            Rectangle gridRect = new Rectangle(this.Housing.X + 16, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 45, 34, 24);
            this.gridbutton = new ToggleButton(gridRect, "SelectionBox/button_grid_active", "SelectionBox/button_grid_inactive", "SelectionBox/button_grid_hover", "SelectionBox/button_grid_pressed", "SelectionBox/icon_grid")
            {
                Active = true
            };
            this.clickRect = new Rectangle(this.ElementRect.X + this.ElementRect.Width - 16, this.ElementRect.Y + this.ElementRect.Height / 2 - 11, 11, 22);
            this.ShipInfoRect = new Rectangle(this.Housing.X + 60, this.Housing.Y + 110, 115, 115);
            Rectangle rectangle = new Rectangle(this.Housing.X + 187, this.Housing.Y + 120 + 20 + (int)spacing + 20 + (int)spacing, 20, 20);
            Vector2 OrdersBarPos = new Vector2((float)(this.Power.X + 12), (float)(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 45));
            ToggleButton AttackRuns = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_headon");
            this.CombatStatusButtons.Add(AttackRuns);
            AttackRuns.Action = "attack";
            AttackRuns.HasToolTip = true;
            AttackRuns.WhichToolTip = 1;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton Artillery = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_aft");
            this.CombatStatusButtons.Add(Artillery);
            Artillery.Action = "arty";
            Artillery.HasToolTip = true;
            Artillery.WhichToolTip = 2;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton HoldPos = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_x");
            this.CombatStatusButtons.Add(HoldPos);
            HoldPos.Action = "hold";
            HoldPos.HasToolTip = true;
            HoldPos.WhichToolTip = 65;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton OrbitLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_left");
            this.CombatStatusButtons.Add(OrbitLeft);
            OrbitLeft.Action = "orbit_left";
            OrbitLeft.HasToolTip = true;
            OrbitLeft.WhichToolTip = 3;
            OrdersBarPos.Y = OrdersBarPos.Y - 29f;

            ToggleButton BroadsideLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bleft");
            this.CombatStatusButtons.Add(BroadsideLeft);
            BroadsideLeft.Action = "broadside_left";
            BroadsideLeft.HasToolTip = true;
            BroadsideLeft.WhichToolTip = 159;
            OrdersBarPos.Y = OrdersBarPos.Y + 29f;
            OrdersBarPos.X = OrdersBarPos.X + 29f;

            ToggleButton OrbitRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_right");
            this.CombatStatusButtons.Add(OrbitRight);
            OrbitRight.Action = "orbit_right";
            OrbitRight.HasToolTip = true;
            OrbitRight.WhichToolTip = 4;
            OrdersBarPos.Y = OrdersBarPos.Y - 29f;

            ToggleButton BroadsideRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bright");
            this.CombatStatusButtons.Add(BroadsideRight);
            BroadsideRight.Action = "broadside_right";
            BroadsideRight.HasToolTip = true;
            BroadsideRight.WhichToolTip = 160;
            OrdersBarPos.Y = OrdersBarPos.Y + 29f;
            OrdersBarPos.X = OrdersBarPos.X + 29f;

            ToggleButton Evade = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_stop");
            this.CombatStatusButtons.Add(Evade);
            Evade.Action = "evade";
            Evade.HasToolTip = true;
            Evade.WhichToolTip = 6;
            Rectangle slsubRect = new Rectangle(this.RightRect.X, this.Housing.Y + 110 - 35, this.RightRect.Width - 5, 140);
            Submenu shipssub = new Submenu(this.ScreenManager, slsubRect);
            this.SelectedShipsSL = new ScrollList(shipssub, 24);
        }
コード例 #20
0
        public SavedGame(UniverseScreen screenToSave, string SaveAs)
        {
            Building building;
            this.data.RemnantKills = GlobalStats.RemnantKills;
            this.data.RemnantArmageddon = GlobalStats.RemnantArmageddon;
            this.data.gameDifficulty = screenToSave.GameDifficulty;
            this.data.AutoColonize = EmpireManager.GetEmpireByName(screenToSave.PlayerLoyalty).AutoColonize;
            this.data.AutoExplore = EmpireManager.GetEmpireByName(screenToSave.PlayerLoyalty).AutoExplore;
            this.data.AutoFreighters = EmpireManager.GetEmpireByName(screenToSave.PlayerLoyalty).AutoFreighters;
            this.data.AutoProjectors = EmpireManager.GetEmpireByName(screenToSave.PlayerLoyalty).AutoBuild;
            this.data.GamePacing = UniverseScreen.GamePaceStatic;
            this.data.GameScale = UniverseScreen.GameScaleStatic;
            this.data.StarDate = screenToSave.StarDate;
            this.data.SolarSystemDataList = new List<SavedGame.SolarSystemSaveData>();
            this.data.FTLModifier = screenToSave.FTLModifier;
            this.data.EnemyFTLModifier = screenToSave.EnemyFTLModifier;
            this.data.GravityWells = screenToSave.GravityWells;
            this.data.PlayerLoyalty = screenToSave.PlayerLoyalty;
            this.data.RandomEvent = RandomEventManager.ActiveEvent;
            this.data.campos = new Vector2(screenToSave.camPos.X, screenToSave.camPos.Y);
            this.data.camheight = screenToSave.camHeight;
            this.data.MemoryLimiter = GlobalStats.MemoryLimiter;
            this.data.MinimumWarpRange = GlobalStats.MinimumWarpRange;
            this.data.OptionIncreaseShipMaintenance = GlobalStats.OptionIncreaseShipMaintenance;
            this.data.TurnTimer = GlobalStats.TurnTimer;
            this.data.IconSize=GlobalStats.IconSize;
            this.data.preventFederations=GlobalStats.preventFederations;
            this.data.GravityWellRange=GlobalStats.GravityWellRange;
            this.data.EliminationMode = GlobalStats.EliminationMode;

            foreach (SolarSystem system in UniverseScreen.SolarSystemList)
            {
                SavedGame.SolarSystemSaveData sdata = new SavedGame.SolarSystemSaveData()
                {
                    Name = system.Name,
                    Position = system.Position,
                    SunPath = system.SunPath,
                    AsteroidsList = new List<Asteroid>(),
                    Moons = new List<Moon>(),
                };
                foreach (Asteroid roid in system.AsteroidsList)
                {
                    sdata.AsteroidsList.Add(roid);
                }
                foreach (Moon moon in system.MoonList)
                    sdata.Moons.Add(moon);
                sdata.guid = system.guid;
                sdata.RingList = new List<SavedGame.RingSave>();
                foreach (SolarSystem.Ring ring in system.RingList)
                {
                    SavedGame.RingSave rsave = new SavedGame.RingSave()
                    {
                        Asteroids = ring.Asteroids,
                        OrbitalDistance = ring.Distance
                    };
                    if (ring.planet == null)
                    {
                        sdata.RingList.Add(rsave);
                    }
                    else
                    {
                        SavedGame.PlanetSaveData pdata = new SavedGame.PlanetSaveData()
                        {
                            Crippled_Turns = ring.planet.Crippled_Turns,
                            guid = ring.planet.guid,
                            FoodState = ring.planet.fs,
                            ProdState = ring.planet.ps,
                            FoodLock = ring.planet.FoodLocked,
                            ProdLock = ring.planet.ProdLocked,
                            ResLock = ring.planet.ResLocked,
                            Name = ring.planet.Name,
                            Scale = ring.planet.scale,
                            ShieldStrength = ring.planet.ShieldStrengthCurrent,
                            Population = ring.planet.Population,
                            PopulationMax = ring.planet.MaxPopulation,
                            Fertility = ring.planet.Fertility,
                            Richness = ring.planet.MineralRichness,
                            Owner = (ring.planet.Owner != null ? ring.planet.Owner.data.Traits.Name : ""),
                            WhichPlanet = ring.planet.planetType,
                            OrbitalAngle = ring.planet.OrbitalAngle,
                            OrbitalDistance = ring.planet.OrbitalRadius,
                            HasRings = ring.planet.hasRings,
                            Radius = ring.planet.ObjectRadius,
                            farmerPercentage = ring.planet.FarmerPercentage,
                            workerPercentage = ring.planet.WorkerPercentage,
                            researcherPercentage = ring.planet.ResearcherPercentage,
                            foodHere = ring.planet.FoodHere,
                            TerraformPoints = ring.planet.TerraformPoints,
                            prodHere = ring.planet.ProductionHere,
                            GovernorOn = ring.planet.GovernorOn,
                            ColonyType = ring.planet.colonyType,
                            StationsList = new List<Guid>()
                        };
                        foreach (KeyValuePair<Guid, Ship> station in ring.planet.Shipyards)
                        {
                            if(station.Value.Active)
                            pdata.StationsList.Add(station.Key);
                        }
                        pdata.QISaveList = new List<SavedGame.QueueItemSave>();
                        if (ring.planet.Owner != null)
                        {
                            foreach (QueueItem item in ring.planet.ConstructionQueue)
                            {
                                SavedGame.QueueItemSave qi = new SavedGame.QueueItemSave()
                                {
                                    isBuilding = item.isBuilding,
                                    IsRefit = item.isRefit
                                };
                                if (qi.IsRefit)
                                {
                                    qi.RefitCost = item.Cost;
                                }
                                if (qi.isBuilding)
                                {
                                    qi.UID = item.Building.Name;
                                }
                                qi.isShip = item.isShip;
                                qi.DisplayName = item.DisplayName;
                                if (qi.isShip)
                                {
                                    qi.UID = item.sData.Name;
                                }
                                qi.isTroop = item.isTroop;
                                if (qi.isTroop)
                                {
                                    qi.UID = item.troop.Name;
                                }
                                qi.ProgressTowards = item.productionTowards;
                                if (item.Goal != null)
                                {
                                    qi.GoalGUID = item.Goal.guid;
                                }
                                if (item.pgs != null)
                                {
                                    qi.pgsVector = new Vector2((float)item.pgs.x, (float)item.pgs.y);
                                }
                                pdata.QISaveList.Add(qi);
                            }
                        }
                        pdata.PGSList = new List<SavedGame.PGSData>();
                        foreach (PlanetGridSquare tile in ring.planet.TilesList)
                        {
                            SavedGame.PGSData pgs = new SavedGame.PGSData()
                            {
                                x = tile.x,
                                y = tile.y,
                                resbonus = tile.resbonus,
                                prodbonus = tile.prodbonus,
                                Habitable = tile.Habitable,
                                foodbonus = tile.foodbonus,
                                Biosphere = tile.Biosphere
                            };
                            if (tile.building != null)
                            {
                                building = tile.building;
                            }
                            else
                            {
                                building = null;
                            }
                            pgs.building = building;
                            pgs.TroopsHere = tile.TroopsHere;
                            pdata.PGSList.Add(pgs);
                        }
                        pdata.EmpiresThatKnowThisPlanet = new List<string>();
                        foreach (KeyValuePair<Empire, bool> ExploreItem in system.ExploredDict)
                        {
                            if (!ExploreItem.Value)
                            {
                                continue;
                            }
                            pdata.EmpiresThatKnowThisPlanet.Add(ExploreItem.Key.data.Traits.Name);
                        }
                        rsave.Planet = pdata;
                        sdata.RingList.Add(rsave);
                    }
                    sdata.EmpiresThatKnowThisSystem = new List<string>();
                    foreach (KeyValuePair<Empire, bool> ExploreItem in system.ExploredDict)
                    {
                        if (!ExploreItem.Value)
                        {
                            continue;
                        }
                        sdata.EmpiresThatKnowThisSystem.Add(ExploreItem.Key.data.Traits.Name);
                    }
                }
                this.data.SolarSystemDataList.Add(sdata);
            }
            this.data.EmpireDataList = new List<SavedGame.EmpireSaveData>();
            foreach (Empire e in EmpireManager.EmpireList)
            {
                SavedGame.EmpireSaveData empireToSave = new SavedGame.EmpireSaveData()
                {
                    IsFaction = e.isFaction,
                    isMinorRace = e.MinorRace,
                    Relations = new List<Relationship>()
                };
                foreach (KeyValuePair<Empire, Relationship> relation in e.GetRelations())
                {
                    empireToSave.Relations.Add(relation.Value);
                }
                empireToSave.Name = e.data.Traits.Name;
                empireToSave.empireData = e.data.GetClone();
                empireToSave.Traits = e.data.Traits;
                empireToSave.Research = e.Research;
                empireToSave.ResearchTopic = e.ResearchTopic;
                empireToSave.Money = e.Money;
                empireToSave.CurrentAutoScout = e.data.CurrentAutoScout;
                empireToSave.CurrentAutoFreighter = e.data.CurrentAutoFreighter;
                empireToSave.CurrentAutoColony = e.data.CurrentAutoColony;
                empireToSave.CurrentConstructor = e.data.CurrentConstructor;
                empireToSave.OwnedShips = new List<SavedGame.ShipSaveData>();
                empireToSave.TechTree = new List<TechEntry>();
                foreach (AO area in e.GetGSAI().AreasOfOperations)
                {
                    area.PrepareForSave();
                }
                empireToSave.AOs = e.GetGSAI().AreasOfOperations;
                empireToSave.FleetsList = new List<SavedGame.FleetSave>();
                foreach (KeyValuePair<int, Ship_Game.Gameplay.Fleet> Fleet in e.GetFleetsDict())
                {
                    SavedGame.FleetSave fs = new SavedGame.FleetSave()
                    {
                        Name = Fleet.Value.Name,
                        IsCoreFleet = Fleet.Value.IsCoreFleet,
                        TaskStep = Fleet.Value.TaskStep,
                        Key = Fleet.Key,
                        facing = Fleet.Value.facing,
                        FleetGuid = Fleet.Value.guid,
                        Position = Fleet.Value.Position,
                        ShipsInFleet = new List<SavedGame.FleetShipSave>()
                    };
                    foreach (FleetDataNode node in Fleet.Value.DataNodes)
                    {
                        if (node.GetShip() == null)
                        {
                            continue;
                        }
                        node.ShipGuid = node.GetShip().guid;
                    }
                    fs.DataNodes = Fleet.Value.DataNodes;
                    foreach (Ship ship in Fleet.Value.Ships)
                    {
                        SavedGame.FleetShipSave ssave = new SavedGame.FleetShipSave()
                        {
                            fleetOffset = ship.RelativeFleetOffset,
                            shipGuid = ship.guid
                        };
                        fs.ShipsInFleet.Add(ssave);
                    }
                    empireToSave.FleetsList.Add(fs);
                }
                empireToSave.SpaceRoadData = new List<SavedGame.SpaceRoadSave>();
                foreach (SpaceRoad road in e.SpaceRoadsList)
                {
                    SavedGame.SpaceRoadSave rdata = new SavedGame.SpaceRoadSave()
                    {
                        OriginGUID = road.GetOrigin().guid,
                        DestGUID = road.GetDestination().guid,
                        RoadNodes = new List<SavedGame.RoadNodeSave>()
                    };
                    foreach (RoadNode node in road.RoadNodesList)
                    {
                        SavedGame.RoadNodeSave ndata = new SavedGame.RoadNodeSave()
                        {
                            Position = node.Position
                        };
                        if (node.Platform != null)
                        {
                            ndata.Guid_Platform = node.Platform.guid;
                        }
                        rdata.RoadNodes.Add(ndata);
                    }
                    empireToSave.SpaceRoadData.Add(rdata);
                }
                SavedGame.GSAISAVE gsaidata = new SavedGame.GSAISAVE()
                {
                    UsedFleets = e.GetGSAI().UsedFleets,
                    Goals = new List<SavedGame.GoalSave>(),
                    PinGuids = new List<Guid>(),
                    PinList = new List<ThreatMatrix.Pin>()
                };
                foreach (KeyValuePair<Guid, ThreatMatrix.Pin> guid in e.GetGSAI().ThreatMatrix.Pins)
                {

                    gsaidata.PinGuids.Add(guid.Key);
                    gsaidata.PinList.Add(guid.Value);
                }
                gsaidata.MilitaryTaskList = new List<MilitaryTask>();
                foreach (MilitaryTask task in e.GetGSAI().TaskList)
                {
                    gsaidata.MilitaryTaskList.Add(task);
                    if (task.GetTargetPlanet() == null)
                    {
                        continue;
                    }
                    task.TargetPlanetGuid = task.GetTargetPlanet().guid;
                }
                for (int i = 0; i < e.GetGSAI().Goals.Count; i++)
                {
                    Goal g = e.GetGSAI().Goals[i];
                    SavedGame.GoalSave gdata = new SavedGame.GoalSave()
                    {
                        BuildPosition = g.BuildPosition
                    };
                    if (g.GetColonyShip() != null)
                    {
                        gdata.colonyShipGuid = g.GetColonyShip().guid;
                    }
                    gdata.GoalStep = g.Step;
                    if (g.GetMarkedPlanet() != null)
                    {
                        gdata.markedPlanetGuid = g.GetMarkedPlanet().guid;
                    }
                    gdata.ToBuildUID = g.ToBuildUID;
                    gdata.type = g.type;
                    if (g.GetPlanetWhereBuilding() != null)
                    {
                        gdata.planetWhereBuildingAtGuid = g.GetPlanetWhereBuilding().guid;
                    }
                    if (g.GetFleet() != null)
                    {
                        gdata.fleetGuid = g.GetFleet().guid;
                    }
                    gdata.GoalGuid = g.guid;
                    gdata.GoalName = g.GoalName;
                    if (g.beingBuilt != null)
                    {
                        gdata.beingBuiltGUID = g.beingBuilt.guid;
                    }
                    gsaidata.Goals.Add(gdata);
                }
                empireToSave.GSAIData = gsaidata;
                foreach (KeyValuePair<string, TechEntry> Tech in e.GetTDict())
                {
                    empireToSave.TechTree.Add(Tech.Value);
                }
                foreach (Ship ship in e.GetShips())
                {
                    SavedGame.ShipSaveData sdata = new SavedGame.ShipSaveData()
                    {
                        guid = ship.guid,
                        data = ship.ToShipData(),
                        Position = ship.Position,
                        experience = ship.experience,
                        kills = ship.kills,
                        Velocity = ship.Velocity,

                    };
                    if (ship.GetTether() != null)
                    {
                        sdata.TetheredTo = ship.GetTether().guid;
                        sdata.TetherOffset = ship.TetherOffset;
                    }
                    sdata.Name = ship.Name;
                    sdata.VanityName = ship.VanityName;
                    if (ship.PlayerShip)
                    {
                        sdata.IsPlayerShip = true;
                    }
                    sdata.Hull = ship.GetShipData().Hull;
                    sdata.Power = ship.PowerCurrent;
                    sdata.Ordnance = ship.Ordinance;
                    sdata.yRotation = ship.yRotation;
                    sdata.Rotation = ship.Rotation;
                    sdata.InCombatTimer = ship.InCombatTimer;
                    if (ship.GetCargo().ContainsKey("Food"))
                    {
                        sdata.FoodCount = ship.GetCargo()["Food"];
                    }
                    if (ship.GetCargo().ContainsKey("Production"))
                    {
                        sdata.ProdCount = ship.GetCargo()["Production"];
                    }
                    if (ship.GetCargo().ContainsKey("Colonists_1000"))
                    {
                        sdata.PopCount = ship.GetCargo()["Colonists_1000"];
                    }
                    sdata.TroopList = ship.TroopList;

                    sdata.AreaOfOperation = ship.AreaOfOperation;

                    sdata.AISave = new SavedGame.ShipAISave()
                    {
                        FoodOrProd = ship.GetAI().FoodOrProd,
                        state = ship.GetAI().State
                    };
                    if (ship.GetAI().Target != null && ship.GetAI().Target is Ship)
                    {
                        sdata.AISave.AttackTarget = (ship.GetAI().Target as Ship).guid;
                    }
                    sdata.AISave.defaultstate = ship.GetAI().DefaultAIState;
                    if (ship.GetAI().start != null)
                    {
                        sdata.AISave.startGuid = ship.GetAI().start.guid;
                    }
                    if (ship.GetAI().end != null)
                    {
                        sdata.AISave.endGuid = ship.GetAI().end.guid;
                    }
                    sdata.AISave.GoToStep = ship.GetAI().GotoStep;
                    sdata.AISave.MovePosition = ship.GetAI().MovePosition;
                    sdata.AISave.ActiveWayPoints = new List<Vector2>();
                    foreach (Vector2 waypoint in ship.GetAI().ActiveWayPoints)
                    {
                        sdata.AISave.ActiveWayPoints.Add(waypoint);
                    }
                    sdata.AISave.ShipGoalsList = new List<SavedGame.ShipGoalSave>();
                    foreach (ArtificialIntelligence.ShipGoal sgoal in ship.GetAI().OrderQueue)
                    {
                        SavedGame.ShipGoalSave gsave = new SavedGame.ShipGoalSave()
                        {
                            DesiredFacing = sgoal.DesiredFacing
                        };
                        if (sgoal.fleet != null)
                        {
                            gsave.fleetGuid = sgoal.fleet.guid;
                        }
                        gsave.FacingVector = sgoal.FacingVector;
                        if (sgoal.goal != null)
                        {
                            gsave.goalGuid = sgoal.goal.guid;
                        }
                        gsave.MovePosition = sgoal.MovePosition;
                        gsave.Plan = sgoal.Plan;
                        if (sgoal.TargetPlanet != null)
                        {
                            gsave.TargetPlanetGuid = sgoal.TargetPlanet.guid;
                        }
                        gsave.VariableString = sgoal.VariableString;
                        gsave.SpeedLimit = sgoal.SpeedLimit;
                        sdata.AISave.ShipGoalsList.Add(gsave);
                    }
                    if (ship.GetAI().OrbitTarget != null)
                    {
                        sdata.AISave.OrbitTarget = ship.GetAI().OrbitTarget.guid;
                    }
                    if (ship.GetAI().ColonizeTarget != null)
                    {
                        sdata.AISave.ColonizeTarget = ship.GetAI().ColonizeTarget.guid;
                    }
                    if (ship.GetAI().SystemToDefend != null)
                    {
                        sdata.AISave.SystemToDefend = ship.GetAI().SystemToDefend.guid;
                    }
                    if (ship.GetAI().EscortTarget != null)
                    {
                        sdata.AISave.EscortTarget = ship.GetAI().EscortTarget.guid;
                    }
                    sdata.Projectiles = new List<SavedGame.ProjectileSaveData>();
                    for (int i = 0; i < ship.Projectiles.Count; i++)
                    {
                        Projectile p = ship.Projectiles[i];
                        SavedGame.ProjectileSaveData pdata = new SavedGame.ProjectileSaveData()
                        {
                            Velocity = p.Velocity,
                            Rotation = p.Rotation,
                            Weapon = p.weapon.UID,
                            Position = p.Center,
                            Duration = p.duration
                        };
                        sdata.Projectiles.Add(pdata);
                    }
                    empireToSave.OwnedShips.Add(sdata);
                }
                this.data.EmpireDataList.Add(empireToSave);
            }
            this.data.Snapshots = new SerializableDictionary<string, SerializableDictionary<int, Snapshot>>();
            foreach (KeyValuePair<string, SerializableDictionary<int, Snapshot>> Entry in StatTracker.SnapshotsDict)
            {
                this.data.Snapshots.Add(Entry.Key, Entry.Value);
            }
            string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
            this.data.path = path;
            this.data.SaveAs = SaveAs;
            this.data.Size = screenToSave.Size;
            this.data.FogMapName = string.Concat(SaveAs, "fog");
            screenToSave.FogMap.Save(string.Concat(path, "/StarDrive/Saved Games/Fog Maps/", SaveAs, "fog.png"), ImageFileFormat.Png);
            SavedGame.thread = new Thread(new ParameterizedThreadStart(this.DoSave));
            SavedGame.thread.Start(this.data);
        }
コード例 #21
0
 public void DrawGalaxyBackdrop(UniverseScreen universe, Starfield starfield)
 {
     Vector2 camPos = new Vector2(universe.camPos.X, universe.camPos.Y);
     Vector2 vector2 = -1f * (camPos - this.lastCamPos);
     int width = universe.ScreenManager.GraphicsDevice.Viewport.Width;
     Viewport viewport = universe.ScreenManager.GraphicsDevice.Viewport;
     Rectangle blackRect = new Rectangle(0, 0, width, viewport.Height);
     Viewport viewport1 = universe.ScreenManager.GraphicsDevice.Viewport;
     Viewport viewport2 = universe.ScreenManager.GraphicsDevice.Viewport;
     Rectangle rectangle = new Rectangle(0, 0, viewport1.Width * 2, viewport2.Height * 2);
     universe.ScreenManager.SpriteBatch.Begin();
     Color color = new Color(255, 255, 255, 160);
     Primitives2D.FillRectangle(universe.ScreenManager.SpriteBatch, blackRect, Color.Black);
     Viewport viewport3 = universe.ScreenManager.GraphicsDevice.Viewport;
     Vector3 UpperLeft = viewport3.Project(Vector3.Zero, universe.projection, universe.view, Matrix.Identity);
     Viewport viewport4 = universe.ScreenManager.GraphicsDevice.Viewport;
     Vector3 LowerRight = viewport4.Project(new Vector3(universe.Size.X, universe.Size.Y, 0f), universe.projection, universe.view, Matrix.Identity);
     Viewport viewport5 = universe.ScreenManager.GraphicsDevice.Viewport;
     viewport5.Project(new Vector3(universe.Size.X / 2f, universe.Size.Y / 2f, 0f), universe.projection, universe.view, Matrix.Identity);
     Rectangle drawRect = new Rectangle((int)UpperLeft.X, (int)UpperLeft.Y, (int)LowerRight.X - (int)UpperLeft.X, (int)LowerRight.Y - (int)UpperLeft.Y);
     universe.ScreenManager.SpriteBatch.Draw(ResourceManager.TextureDict["Textures/galaxy"], drawRect, Color.White);
     universe.ScreenManager.SpriteBatch.End();
     this.lastCamPos = camPos;
 }
        public void Go()
        {
            this.ScreenManager.musicCategory.Stop(AudioStopOptions.AsAuthored);
            this.us = new UniverseScreen(this.data);
            this.us.player = this.playerEmpire;
            this.us.ScreenManager = this.ScreenManager;
            this.us.camPos = new Vector3(-this.playerShip.Center.X, this.playerShip.Center.Y, 5000f);
            this.us.GameDifficulty = this.difficulty;
            this.us.GameScale = this.scale;
            UniverseScreen.GameScaleStatic = this.scale;
            this.WorkerThread.Abort();
            this.WorkerThread = (Thread)null;
            this.ScreenManager.AddScreen((GameScreen)this.us);
            this.us.UpdateAllSystems(0.01f);
            this.mmscreen.OnPlaybackStopped((object)null, (EventArgs)null);
            this.ScreenManager.RemoveScreen((GameScreen)this.mmscreen);

            //this.Dispose();
            this.ExitScreen();
        }
コード例 #23
0
        //private float TipTimer = 0.35f;
        //private bool FirstRun = true;
        public EmpireUIOverlay(Ship_Game.Empire playerEmpire, GraphicsDevice device, UniverseScreen screen)
        {
            this.screen = screen;
            this.empire = playerEmpire;
            if (device.PresentationParameters.BackBufferWidth > 1366)
            {
                Vector2 Cursor = Vector2.Zero;
                this.res1 = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res1"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res1"].Height);
                Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res1"].Width;
                this.res2 = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res2"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res2"].Height);
                Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res2"].Width;
                this.res3 = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res3"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res3"].Height);
                Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res3"].Width;
                this.res4 = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res4"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res4"].Height);
                Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res4"].Width;
                Cursor.X = (float)(screen.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res5"].Width);
                this.res5 = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res5"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res5"].Height);
                EmpireUIOverlay.Button r1 = new EmpireUIOverlay.Button();

                    r1.Rect = this.res1;
                    r1.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res1"];
                    r1.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res1_hover"];
                    r1.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res1_press"];
                    r1.launches = "Research";

                this.Buttons.Add(r1);
                EmpireUIOverlay.Button r2 = new EmpireUIOverlay.Button();

                    r2.Rect = this.res2;
                    r2.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res2"];
                    r2.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res2"];
                    r2.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res2"];
                    r2.launches = "Research";

                this.Buttons.Add(r2);
                EmpireUIOverlay.Button r3 = new EmpireUIOverlay.Button();

                    r3.Rect = this.res3;
                    r3.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res3"];
                    r3.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res3_hover"];
                    r3.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res3_press"];
                    r3.launches = "Budget";

                this.Buttons.Add(r3);
                EmpireUIOverlay.Button r4 = new EmpireUIOverlay.Button();

                    r4.Rect = this.res4;
                    r4.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res4"];
                    r4.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res4"];
                    r4.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res4"];
                    r4.launches = "Budget";

                this.Buttons.Add(r4);
                EmpireUIOverlay.Button r5 = new EmpireUIOverlay.Button();

                    r5.Rect = this.res5;
                    r5.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res5"];
                    r5.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res5"];
                    r5.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_res5"];

                this.Buttons.Add(r5);
                float rangeforbuttons = (float)(r5.Rect.X - (r4.Rect.X + r4.Rect.Width));
                float roomoneitherside = (rangeforbuttons - 734f) / 2f;
                //Added by McShooterz: Shifted buttons to add new ones, added dummy espionage button
                Cursor.X = (float)(r4.Rect.X + r4.Rect.Width) + roomoneitherside;
                if (this.screen.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth >= 1920)
                {
                    Cursor.X -= 220f;
                    EmpireUIOverlay.Button ShipList = new EmpireUIOverlay.Button();

                    ShipList.Rect = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
                    ShipList.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military"];
                    ShipList.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military_hover"];
                    ShipList.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military_pressed"];
                    ShipList.Text = Localizer.Token(104);
                    ShipList.launches = "ShipList";

                    this.Buttons.Add(ShipList);
                    Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"].Width + 5;
                    EmpireUIOverlay.Button Fleets = new EmpireUIOverlay.Button();

                    Fleets.Rect = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
                    Fleets.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military"];
                    Fleets.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military_hover"];
                    Fleets.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military_pressed"];
                    Fleets.Text = Localizer.Token(103);
                    Fleets.launches = "Fleets";

                    this.Buttons.Add(Fleets);
                    Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"].Width + 5;
                }
                else
                    Cursor.X -= 50f;
                EmpireUIOverlay.Button Shipyard = new EmpireUIOverlay.Button();

                Shipyard.Rect = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
                Shipyard.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military"];
                Shipyard.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military_hover"];
                Shipyard.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_military_pressed"];
                Shipyard.Text = Localizer.Token(98);
                Shipyard.launches = "Shipyard";

                this.Buttons.Add(Shipyard);
                Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"].Width + 40;
                EmpireUIOverlay.Button Empire = new EmpireUIOverlay.Button();

                Empire.Rect = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
                Empire.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"];
                Empire.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"];
                Empire.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"];
                Empire.launches = "Empire";
                Empire.Text = Localizer.Token(99);

                this.Buttons.Add(Empire);
                Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"].Width + 40;
                EmpireUIOverlay.Button Espionage = new EmpireUIOverlay.Button();

                Espionage.Rect = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
                Espionage.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_dip"];
                Espionage.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_dip_hover"];
                Espionage.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_dip_pressed"];
                Espionage.Text = Localizer.Token(6088);
                Espionage.launches = "Espionage";

                this.Buttons.Add(Espionage);
                Cursor.X = Cursor.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"].Width + 5;
                EmpireUIOverlay.Button Diplomacy = new EmpireUIOverlay.Button();

                Diplomacy.Rect = new Rectangle((int)Cursor.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
                Diplomacy.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_dip"];
                Diplomacy.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_dip_hover"];
                Diplomacy.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_dip_pressed"];
                Diplomacy.launches = "Diplomacy";
                Diplomacy.Text = Localizer.Token(100);

                this.Buttons.Add(Diplomacy);
                Cursor.X = Cursor.X + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"].Width + 7);
                EmpireUIOverlay.Button MainMenu = new EmpireUIOverlay.Button();

                MainMenu.Rect = new Rectangle(this.res5.X + 52, 39, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height);
                    MainMenu.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu"];
                    MainMenu.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_hover"];
                    MainMenu.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_pressed"];
                    MainMenu.launches = "Main Menu";
                    MainMenu.Text = Localizer.Token(101);

                this.Buttons.Add(MainMenu);
                Cursor.X = Cursor.X + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"].Width + 5);
                EmpireUIOverlay.Button Help = new EmpireUIOverlay.Button();

                Help.Rect = new Rectangle(this.res5.X + 72, 64, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height);
                    Help.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_menu"];
                    Help.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_menu_hover"];
                    Help.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_menu_pressed"];
                    Help.Text = "Help";
                    Help.launches = "?";

                this.Buttons.Add(Help);
                return;
            }
            this.LowRes = true;
            Vector2 Cursor0 = Vector2.Zero;
            this.res1 = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res1"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res1"].Height);
            Cursor0.X = Cursor0.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res1"].Width;
            this.res2 = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res2"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res2"].Height);
            Cursor0.X = Cursor0.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res2"].Width;
            this.res3 = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res3"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res3"].Height);
            Cursor0.X = Cursor0.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res3"].Width;
            this.res4 = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res4"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res4"].Height);
            Cursor0.X = Cursor0.X + (float)ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res4"].Width;
            Cursor0.X = (float)(screen.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res5"].Width);
            this.res5 = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res5"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res5"].Height);
            EmpireUIOverlay.Button r1n = new EmpireUIOverlay.Button()
            {
                Rect = this.res1,
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res1"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res1_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res1_press"]
            };
            this.Buttons.Add(r1n);
            r1n.launches = "Research";
            EmpireUIOverlay.Button r2n = new EmpireUIOverlay.Button()
            {
                Rect = this.res2,
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res2"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res2"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res2"]
            };
            this.Buttons.Add(r2n);
            r2n.launches = "Research";
            EmpireUIOverlay.Button r3n = new EmpireUIOverlay.Button()
            {
                Rect = this.res3,
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res3"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res3_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res3_press"],
                launches = "Budget"
            };
            this.Buttons.Add(r3n);
            EmpireUIOverlay.Button r4n = new EmpireUIOverlay.Button()
            {
                Rect = this.res4,
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res4"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res4"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res4"],
                launches = "Budget"
            };
            this.Buttons.Add(r4n);
            EmpireUIOverlay.Button r5n = new EmpireUIOverlay.Button()
            {
                Rect = this.res5,
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res5"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res5"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_res5"]
            };
            this.Buttons.Add(r5n);
            float rangeforbuttons0 = (float)(r5n.Rect.X - (r4n.Rect.X + r4n.Rect.Width));
            float roomoneitherside0 = (rangeforbuttons0 - 607f) / 2f;
            Cursor0.X = (float)(r4n.Rect.X + r4n.Rect.Width) + roomoneitherside0 - 50f;
            EmpireUIOverlay.Button Shipyard0 = new EmpireUIOverlay.Button()
            {
                Rect = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_pressed"],
                Text = Localizer.Token(98),
                launches = "Shipyard"
            };
            this.Buttons.Add(Shipyard0);
            Cursor0.X = Cursor0.X + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_hover"].Width + 18);
            EmpireUIOverlay.Button Empire0 = new EmpireUIOverlay.Button()
            {
                Rect = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_pressed"],
                launches = "Empire",
                Text = Localizer.Token(99)
            };
            this.Buttons.Add(Empire0);
            Cursor0.X = Cursor0.X + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_hover"].Width + 18);
            EmpireUIOverlay.Button Espionage0 = new EmpireUIOverlay.Button()
            {
                Rect = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_pressed"],
                launches = "Espionage",
                Text = Localizer.Token(6088)
            };
            this.Buttons.Add(Espionage0);
            Cursor0.X = Cursor0.X + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_hover"].Width + 6);
            EmpireUIOverlay.Button Diplomacy0 = new EmpireUIOverlay.Button()
            {
                Rect = new Rectangle((int)Cursor0.X, 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_pressed"],
                launches = "Diplomacy",
                Text = Localizer.Token(100)
            };
            this.Buttons.Add(Diplomacy0);
            Cursor0.X = Cursor0.X + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_124px_hover"].Width + 6);
            EmpireUIOverlay.Button MainMenu0 = new EmpireUIOverlay.Button()
            {
                Rect = new Rectangle(this.res5.X + 52, 39, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_100px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_100px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_100px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_100px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_100px_pressed"],
                launches = "Main Menu",
                Text = Localizer.Token(101)
            };
            this.Buttons.Add(MainMenu0);
            Cursor0.X = Cursor0.X + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_100px_hover"].Width + 5);
            EmpireUIOverlay.Button Help0 = new EmpireUIOverlay.Button()
            {
                Rect = new Rectangle(this.res5.X + 72, 64, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_80px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_100px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_80px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_80px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_80px_pressed"],
                Text = "Help",
                launches = "?"
            };
            this.Buttons.Add(Help0);
        }
        protected void Dispose(bool disposing)
        {
            if (!disposing)
                return;
            lock (this) {
                if (this.WorkerBeginEvent != null)
                    this.WorkerBeginEvent.Dispose();
                if (this.WorkerCompletedEvent != null)
                    this.WorkerCompletedEvent.Dispose();
                if (this.us != null)
                    this.us.Dispose();

                this.WorkerBeginEvent = null;
                this.WorkerCompletedEvent = null;
                this.us = null;
            }
        }
コード例 #25
0
 public bool HandleInput(InputState input, UniverseScreen screen)
 {
     if (HelperFunctions.CheckIntersection(this.zIn.r, input.CursorPosition))
     {
         ToolTip.CreateTooltip(57, screen.ScreenManager, "Page Up");
     }
     if (this.zIn.HandleInput(input))
     {
         AudioManager.PlayCue("sd_ui_accept_alt3");
         screen.AdjustCamTimer = 1f;
         screen.transitionElapsedTime = 0f;
         screen.transitionDestination.Z = 4500f;
         screen.snappingToShip = true;
         screen.ViewingShip = true;
         return true;
     }
     if (HelperFunctions.CheckIntersection(this.zOut.r, input.CursorPosition))
     {
         ToolTip.CreateTooltip(58, screen.ScreenManager, "Page Down");
     }
     if (this.zOut.HandleInput(input))
     {
         AudioManager.PlayCue("sd_ui_accept_alt3");
         screen.AdjustCamTimer = 1f;
         screen.transitionElapsedTime = 0f;
         screen.transitionDestination.X = screen.camPos.X;
         screen.transitionDestination.Y = screen.camPos.Y;
         screen.transitionDestination.Z = 4200000f * UniverseScreen.GameScaleStatic;
         return true;
     }
     if (HelperFunctions.CheckIntersection(this.DSB.r, input.CursorPosition))
     {
         ToolTip.CreateTooltip(54, screen.ScreenManager, "B");
     }
     if (this.DSB.HandleInput(input))
     {
         AudioManager.PlayCue("sd_ui_accept_alt3");
         if (screen.showingDSBW)
         {
             screen.showingDSBW = false;
         }
         else
         {
             screen.dsbw = new DeepSpaceBuildingWindow(screen.ScreenManager, screen);
             screen.showingDSBW = true;
         }
         return true;
     }
     if (HelperFunctions.CheckIntersection(this.pList.r, input.CursorPosition))
     {
         ToolTip.CreateTooltip(56, screen.ScreenManager);
     }
     if (this.pList.HandleInput(input))
     {
         AudioManager.PlayCue("sd_ui_accept_alt3");
         screen.ScreenManager.AddScreen(new PlanetListScreen(screen.ScreenManager, screen.EmpireUI));
         return true;
     }
     if (HelperFunctions.CheckIntersection(this.sList.r, input.CursorPosition))
     {
         ToolTip.CreateTooltip(223, screen.ScreenManager, "F1");
     }
     if (this.sList.HandleInput(input))
     {
         AudioManager.PlayCue("sd_ui_accept_alt3");
         if (screen.showingFTLOverlay)
         {
             screen.showingFTLOverlay = false;
         }
         else
         {
             screen.showingFTLOverlay = true;
         }
         return true;
     }
     if (HelperFunctions.CheckIntersection(this.Fleets.r, input.CursorPosition))
     {
         ToolTip.CreateTooltip(224, screen.ScreenManager, "F2");
     }
     if (this.Fleets.HandleInput(input))
     {
         AudioManager.PlayCue("sd_ui_accept_alt3");
         if (screen.showingRangeOverlay)
         {
             screen.showingRangeOverlay = false;
         }
         else
         {
             screen.showingRangeOverlay = true;
         }
         //screen.ScreenManager.AddScreen(new FleetDesignScreen(screen.EmpireUI));
         return true;
     }
     if (HelperFunctions.CheckIntersection(this.Auto.r, input.CursorPosition))
     {
         ToolTip.CreateTooltip(59, screen.ScreenManager, "H");
     }
     if (!this.Auto.HandleInput(input))
     {
         return false;
     }
     AudioManager.PlayCue("sd_ui_accept_alt3");
     screen.aw.isOpen = !screen.aw.isOpen;
     return true;
 }
コード例 #26
0
 public void SnapViewSystem(SolarSystem system, UniverseScreen.UnivScreenState camHeight)
 {
     float x = this.GetZfromScreenState(camHeight);
     this.transitionDestination = new Vector3(system.Position.X, system.Position.Y + 400f, x);//80000);//
     this.transitionStartPosition = this.camPos;
     this.AdjustCamTimer = 2f;
     this.transitionElapsedTime = 0.0f;
     this.transDuration = 5f;
     this.ViewingShip = false;
     this.snappingToShip = false;
     if (this.ViewingShip)
         this.returnToShip = true;
     this.ViewingShip = false;
     this.snappingToShip = false;
     this.SelectedFleet = (Fleet)null;
     this.SelectedShip = (Ship)null;
     this.SelectedShipList.Clear();
     this.SelectedItem = (UniverseScreen.ClickableItemUnderConstruction)null;
     //this.input.CursorPosition =
     //this.ClickTimer2 = this.TimerDelay;
 }
コード例 #27
0
 public void Draw(UniverseScreen universe, Starfield starfield)
 {
     Vector2 camPos = new Vector2(universe.camPos.X, universe.camPos.Y);
     Vector2 vector2 = -1f * (camPos - this.lastCamPos);
     int width = universe.ScreenManager.GraphicsDevice.Viewport.Width;
     Viewport viewport = universe.ScreenManager.GraphicsDevice.Viewport;
     Rectangle blackRect = new Rectangle(0, 0, width, viewport.Height);
     universe.ScreenManager.SpriteBatch.Begin();
     Color c = new Color(255, 255, 255, 160);
     Primitives2D.FillRectangle(universe.ScreenManager.SpriteBatch, blackRect, new Color(12, 17, 24));
     if (universe.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth > 2048)
     {
         universe.ScreenManager.SpriteBatch.Draw(ResourceManager.TextureDict["Textures/hqstarfield1"], blackRect, c);
     }
     else
     {
         universe.ScreenManager.SpriteBatch.Draw(ResourceManager.TextureDict["Textures/hqstarfield1"], blackRect, new Rectangle?(blackRect), c);
     }
     Vector2 vector21 = new Vector2(camPos.X, camPos.Y);
     float percentX = camPos.X / 500000f;
     float percentY = camPos.Y / 500000f;
     float xDiff = (float)blackRect.Width / 10f;
     float yDiff = (float)blackRect.Height / 10f;
     float xPerc = percentX * xDiff;
     this.cam.Pos = new Vector2(xPerc, percentY * yDiff);
     starfield.Draw(this.cam.Pos, universe.ScreenManager.SpriteBatch);
     universe.ScreenManager.SpriteBatch.End();
     Rectangle bgRect = new Rectangle();
     if (universe.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth > 2048)
     {
         float x = this.cam.Pos.X;
         Viewport viewport1 = universe.ScreenManager.GraphicsDevice.Viewport;
         bgRect = new Rectangle((int)(x - (float)(viewport1.Width / 2) - this.cam.Pos.X / 30f - 200f), (int)(this.cam.Pos.Y - (float)(universe.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2) - this.cam.Pos.Y / 30f) - 200, 2600, 2600);
     }
     else
     {
         float single = this.cam.Pos.X;
         Viewport viewport2 = universe.ScreenManager.GraphicsDevice.Viewport;
         bgRect = new Rectangle((int)(single - (float)(viewport2.Width / 2) - this.cam.Pos.X / 30f - 200f), (int)(this.cam.Pos.Y - (float)(universe.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2) - this.cam.Pos.Y / 30f) - 200, 2048, 2048);
     }
     Vector2 vector22 = new Vector2(200f, 50f);
     universe.ScreenManager.SpriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.None, this.cam.get_transformation(universe.ScreenManager.GraphicsDevice));
     universe.ScreenManager.SpriteBatch.Draw(ResourceManager.BigNebulas[1], bgRect, new Color(255, 255, 255, 60));
     universe.ScreenManager.SpriteBatch.Draw(ResourceManager.BigNebulas[3], bgRect, new Color(255, 255, 255, 60));
     if (universe.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth > 2048)
     {
         float x1 = this.cam.Pos.X;
         Viewport viewport3 = universe.ScreenManager.GraphicsDevice.Viewport;
         bgRect = new Rectangle((int)(x1 - (float)(viewport3.Width / 2) - this.cam.Pos.X / 15f - 200f), (int)(this.cam.Pos.Y - (float)(universe.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2) - this.cam.Pos.Y / 15f) - 200, 2600, 2600);
     }
     else
     {
         float single1 = this.cam.Pos.X;
         Viewport viewport4 = universe.ScreenManager.GraphicsDevice.Viewport;
         bgRect = new Rectangle((int)(single1 - (float)(viewport4.Width / 2) - this.cam.Pos.X / 15f - 200f), (int)(this.cam.Pos.Y - (float)(universe.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2) - this.cam.Pos.Y / 15f) - 200, 2500, 2500);
     }
     universe.ScreenManager.SpriteBatch.End();
     this.lastCamPos = camPos;
 }
コード例 #28
0
        public void Draw(Ship_Game.ScreenManager ScreenManager, UniverseScreen screen)
        {
            ScreenManager.SpriteBatch.Draw(ResourceManager.TextureDict["Minimap/radar"], this.Housing, Color.White);
            float scale = (float)this.ActualMap.Width / screen.Size.X;
            Vector2 MinimapZero = new Vector2((float)this.ActualMap.X, (float)this.ActualMap.Y);
            foreach (Empire e in EmpireManager.EmpireList)
            {
                if (e != EmpireManager.GetEmpireByName(screen.PlayerLoyalty) && !EmpireManager.GetEmpireByName(screen.PlayerLoyalty).GetRelations()[e].Known)
                {
                    continue;
                }
                List<Circle> circles = new List<Circle>();
                e.BorderNodeLocker.EnterReadLock();
                {
                    foreach (Empire.InfluenceNode node in e.BorderNodes)
                    {
                        float radius = node.Radius * scale;
                        Vector2 nodepos = new Vector2(MinimapZero.X + node.Position.X * scale, MinimapZero.Y + node.Position.Y * scale);
                        Vector2 Origin = new Vector2((float)(ResourceManager.TextureDict["UI/node"].Width / 2), (float)(ResourceManager.TextureDict["UI/node"].Height / 2));
                        Color ec = new Color(e.EmpireColor.R, e.EmpireColor.G, e.EmpireColor.B, 30);
                        float rscale = radius * 0.005f;
                        if ((double)rscale < 0.006)
                        {
                            rscale = 0.006f;
                        }
                        Rectangle? nullable = null;
                        ScreenManager.SpriteBatch.Draw(ResourceManager.TextureDict["UI/node1"], nodepos, nullable, ec, 0f, Origin, rscale, SpriteEffects.None, 1f);
                    }
                }
                e.BorderNodeLocker.ExitReadLock();
            }
            foreach (SolarSystem system in UniverseScreen.SolarSystemList)
            {
                Rectangle star = new Rectangle((int)(MinimapZero.X + system.Position.X * scale), (int)(MinimapZero.Y + system.Position.Y * scale), 2, 2);
                if (system.OwnerList.Count <= 0 || !system.ExploredDict[EmpireManager.GetEmpireByName(screen.PlayerLoyalty)])
                {
                    Primitives2D.FillRectangle(ScreenManager.SpriteBatch, star, Color.Gray);
                }
                else
                {
                    Primitives2D.FillRectangle(ScreenManager.SpriteBatch, star, system.OwnerList.ToList()[0].EmpireColor);
                }
            }
            Vector2 upperLeftView = screen.GetWorldSpaceFromScreenSpace(new Vector2(0f, 0f));
            upperLeftView = new Vector2((float)HelperFunctions.RoundTo(upperLeftView.X, 20000), (float)HelperFunctions.RoundTo(upperLeftView.Y, 20000));
            Vector2 right = screen.GetWorldSpaceFromScreenSpace(new Vector2((float)ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth, 0f));
            right = new Vector2((float)HelperFunctions.RoundTo(right.X, 20000), 0f);
            float xdist = (right.X - upperLeftView.X) * scale;
            xdist = (float)HelperFunctions.RoundTo(xdist, 1);
            float ydist = xdist * (float)ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / (float)ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth;
            Rectangle LookingAt = new Rectangle((int)MinimapZero.X + (int)(upperLeftView.X * scale), (int)MinimapZero.Y + (int)(upperLeftView.Y * scale), (int)xdist, (int)ydist);
            if (LookingAt.Width < 2)
            {
                LookingAt.Width = 2;
                LookingAt.Height = 2;
            }
            if (LookingAt.X < this.ActualMap.X)
            {
                LookingAt.X = this.ActualMap.X;
            }
            if (LookingAt.Y < this.ActualMap.Y)
            {
                LookingAt.Y = this.ActualMap.Y;
            }
            Primitives2D.FillRectangle(ScreenManager.SpriteBatch, LookingAt, new Color(255, 255, 255, 30));
            Primitives2D.DrawRectangle(ScreenManager.SpriteBatch, LookingAt, Color.White);
            Vector2 topMiddleView = new Vector2((float)(LookingAt.X + LookingAt.Width / 2), (float)LookingAt.Y);
            Vector2 botMiddleView = new Vector2(topMiddleView.X - 1f, (float)(LookingAt.Y + LookingAt.Height));
            Vector2 leftMiddleView = new Vector2((float)LookingAt.X, (float)(LookingAt.Y + LookingAt.Height / 2));
            Vector2 rightMiddleView = new Vector2((float)(LookingAt.X + LookingAt.Width), leftMiddleView.Y + 1f);
            Primitives2D.DrawLine(ScreenManager.SpriteBatch, new Vector2(topMiddleView.X, MinimapZero.Y), topMiddleView, Color.White);
            Primitives2D.DrawLine(ScreenManager.SpriteBatch, new Vector2(botMiddleView.X, (float)(this.ActualMap.Y + this.ActualMap.Height)), botMiddleView, Color.White);
            Primitives2D.DrawLine(ScreenManager.SpriteBatch, new Vector2((float)this.ActualMap.X, leftMiddleView.Y), leftMiddleView, Color.White);
            Primitives2D.DrawLine(ScreenManager.SpriteBatch, new Vector2((float)(this.ActualMap.X + this.ActualMap.Width), rightMiddleView.Y), rightMiddleView, Color.White);
            ScreenManager.SpriteBatch.Draw(ResourceManager.TextureDict["Minimap/radar_over"], this.Housing, Color.White);
            if (screen.showingFTLOverlay)
            {
                this.sList.Active = true;
            }
            else
            {
                this.sList.Active = false;
            }

            if (screen.showingDSBW)
            {
                this.DSB.Active = true;
            }
            else
            {
                this.DSB.Active = false;
            }

            if (screen.aw.isOpen)
            {
                this.Auto.Active = true;
            }
            else
            {
                this.Auto.Active = false;
            }

            if (screen.showingRangeOverlay)
            {
                this.Fleets.Active = true;
            }
            else
            {
                this.Fleets.Active = false;
            }

            this.zOut.DrawIconResized(ScreenManager);
            this.zIn.DrawIconResized(ScreenManager);
            this.DSB.DrawIconResized(ScreenManager);
            this.pList.DrawIconResized(ScreenManager);
            this.sList.DrawIconResized(ScreenManager);
            this.Fleets.DrawIconResized(ScreenManager);
            this.Auto.DrawIconResized(ScreenManager);
        }
        public void TriggerPlanetEvent(Planet p, Empire Triggerer, PlanetGridSquare eventLocation, Empire PlayerEmpire, UniverseScreen screen)
        {
            int ranMax = 0;
            int ranMin = 0;
            foreach (Outcome outcome in this.PotentialOutcomes)
            {
                if (outcome.onlyTriggerOnce && outcome.alreadyTriggered && Triggerer.isPlayer)
                {
                    continue;
                }
                else
                {
                    ranMax += outcome.Chance;
                }
            }

            int Random = (int)RandomMath.RandomBetween(ranMin, ranMax);

            Outcome triggeredOutcome = new Outcome();
            int cursor = 0;
            foreach (Outcome outcome in this.PotentialOutcomes)
            {
                if (outcome.onlyTriggerOnce && outcome.alreadyTriggered && Triggerer.isPlayer)
                {
                    continue;
                }
                else
                {
                    cursor = cursor + outcome.Chance;
                    if (Random > cursor)
                    {
                        continue;
                    }
                    triggeredOutcome = outcome;
                    if (Triggerer.isPlayer)
                    {
                        outcome.alreadyTriggered = true;
                    }
                    break;
                }
            }
            if (triggeredOutcome != null)
            {
                if (triggeredOutcome.GrantArtifact)
                {
                    List<Ship_Game.Artifact> Potentials = new List<Ship_Game.Artifact>();
                    foreach (KeyValuePair<string, Ship_Game.Artifact> Artifact in ResourceManager.ArtifactsDict)
                    {
                        if (Artifact.Value.Discovered)
                        {
                            continue;
                        }
                        Potentials.Add(Artifact.Value);
                    }
                    if (Potentials.Count <= 0)
                    {
                        triggeredOutcome.MoneyGranted = 500;
                    }
                    else
                    {
                        int ranart = (int)RandomMath.RandomBetween(0f, (float)Potentials.Count + 0.8f);
                        if (ranart > Potentials.Count - 1)
                        {
                            ranart = Potentials.Count - 1;
                        }
                        Triggerer.data.OwnedArtifacts.Add(Potentials[ranart]);
                        ResourceManager.ArtifactsDict[Potentials[ranart].Name].Discovered = true;
                        triggeredOutcome.SetArtifact(Potentials[ranart]);
                        if (triggeredOutcome.GetArtifact().DiplomacyMod > 0f)
                        {
                            RacialTrait traits = Triggerer.data.Traits;
                            traits.DiplomacyMod = traits.DiplomacyMod + (triggeredOutcome.GetArtifact().DiplomacyMod + triggeredOutcome.GetArtifact().DiplomacyMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().FertilityMod > 0f)
                        {
                            EmpireData triggerer = Triggerer.data;
                            triggerer.EmpireFertilityBonus = triggerer.EmpireFertilityBonus + triggeredOutcome.GetArtifact().FertilityMod;
                            foreach (Planet planet in Triggerer.GetPlanets())
                            {
                                Planet fertility = planet;
                                fertility.Fertility = fertility.Fertility + (triggeredOutcome.GetArtifact().FertilityMod + triggeredOutcome.GetArtifact().FertilityMod * Triggerer.data.Traits.Spiritual);
                            }
                        }
                        if (triggeredOutcome.GetArtifact().GroundCombatMod > 0f)
                        {
                            RacialTrait groundCombatModifier = Triggerer.data.Traits;
                            groundCombatModifier.GroundCombatModifier = groundCombatModifier.GroundCombatModifier + (triggeredOutcome.GetArtifact().GroundCombatMod + triggeredOutcome.GetArtifact().GroundCombatMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ModuleHPMod > 0f)
                        {
                            RacialTrait modHpModifier = Triggerer.data.Traits;
                            modHpModifier.ModHpModifier = modHpModifier.ModHpModifier + (triggeredOutcome.GetArtifact().ModuleHPMod + triggeredOutcome.GetArtifact().ModuleHPMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().PlusFlatMoney > 0f)
                        {
                            EmpireData flatMoneyBonus = Triggerer.data;
                            flatMoneyBonus.FlatMoneyBonus = flatMoneyBonus.FlatMoneyBonus + (triggeredOutcome.GetArtifact().PlusFlatMoney + triggeredOutcome.GetArtifact().PlusFlatMoney * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ProductionMod > 0f)
                        {
                            RacialTrait productionMod = Triggerer.data.Traits;
                            productionMod.ProductionMod = productionMod.ProductionMod + (triggeredOutcome.GetArtifact().ProductionMod + triggeredOutcome.GetArtifact().ProductionMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ReproductionMod > 0f)
                        {
                            RacialTrait reproductionMod = Triggerer.data.Traits;
                            reproductionMod.ReproductionMod = reproductionMod.ReproductionMod + (triggeredOutcome.GetArtifact().ReproductionMod + triggeredOutcome.GetArtifact().ReproductionMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ResearchMod > 0f)
                        {
                            RacialTrait researchMod = Triggerer.data.Traits;
                            researchMod.ResearchMod = researchMod.ResearchMod + (triggeredOutcome.GetArtifact().ResearchMod + triggeredOutcome.GetArtifact().ResearchMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().SensorMod > 0f)
                        {
                            EmpireData sensorModifier = Triggerer.data;
                            sensorModifier.SensorModifier = sensorModifier.SensorModifier + (triggeredOutcome.GetArtifact().SensorMod + triggeredOutcome.GetArtifact().SensorMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ShieldPenBonus > 0f)
                        {
                            EmpireData shieldPenBonusChance = Triggerer.data;
                            shieldPenBonusChance.ShieldPenBonusChance = shieldPenBonusChance.ShieldPenBonusChance + (triggeredOutcome.GetArtifact().ShieldPenBonus + triggeredOutcome.GetArtifact().ShieldPenBonus * Triggerer.data.Traits.Spiritual);
                        }
                    }
                }
                if (triggeredOutcome.BeginArmageddon)
                {
                    GlobalStats.RemnantArmageddon = true;
                }
                foreach (string ship in triggeredOutcome.FriendlyShipsToSpawn)
                {
                    Triggerer.ForcePoolAdd(ResourceManager.CreateShipAt(ship, Triggerer, p, true));
                }
                foreach (string ship in triggeredOutcome.RemnantShipsToSpawn)
                {
                    Ship tomake = ResourceManager.CreateShipAt(ship, EmpireManager.GetEmpireByName("The Remnant"), p, true);
                    tomake.GetAI().DefaultAIState = AIState.Exterminate;
                }
                if (triggeredOutcome.UnlockTech != null)
                {
                    if (!Triggerer.GetTDict()[triggeredOutcome.UnlockTech].Unlocked)
                    {
                        Triggerer.UnlockTech(triggeredOutcome.UnlockTech);
                    }
                    else
                    {
                        triggeredOutcome.WeHadIt = true;
                    }
                }
                if (triggeredOutcome.RemoveTrigger)
                {
                    p.BuildingList.Remove(eventLocation.building);
                    eventLocation.building = null;
                }
                if (!string.IsNullOrEmpty(triggeredOutcome.ReplaceWith))
                {
                    eventLocation.building = ResourceManager.GetBuilding(triggeredOutcome.ReplaceWith);
                    p.BuildingList.Add(eventLocation.building);
                }
                Empire money = Triggerer;
                money.Money = money.Money + (float)triggeredOutcome.MoneyGranted;
                RacialTrait racialTrait = Triggerer.data.Traits;
                racialTrait.ResearchMod = racialTrait.ResearchMod + triggeredOutcome.ScienceBonus;
                RacialTrait traits1 = Triggerer.data.Traits;
                traits1.ProductionMod = traits1.ProductionMod + triggeredOutcome.IndustryBonus;
                if (triggeredOutcome.TroopsGranted != null)
                {
                    foreach (string troopname in triggeredOutcome.TroopsGranted)
                    {
                        Troop t = ResourceManager.CreateTroop(ResourceManager.TroopsDict[troopname], Triggerer);
                        t.SetOwner(Triggerer);
                        if (p.AssignTroopToNearestAvailableTile(t, eventLocation))
                        {
                            continue;
                        }
                        p.AssignTroopToTile(t);
                    }
                }
                if (triggeredOutcome.TroopsToSpawn != null)
                {
                    foreach (string troopname in triggeredOutcome.TroopsToSpawn)
                    {
                        Troop t = ResourceManager.CreateTroop(ResourceManager.TroopsDict[troopname], EmpireManager.GetEmpireByName("Unknown"));
                        t.SetOwner(EmpireManager.GetEmpireByName("Unknown"));
                        if (p.AssignTroopToNearestAvailableTile(t, eventLocation))
                        {
                            continue;
                        }
                        p.AssignTroopToTile(t);
                    }
                }
            }
            if (Triggerer == PlayerEmpire)
            {
                screen.ScreenManager.AddScreen(new EventPopup(screen, PlayerEmpire, this, triggeredOutcome));
                AudioManager.PlayCue("sd_notify_alert");
            }
        }
コード例 #30
0
 public void Draw(Vector2 position, float zoom, UniverseScreen universe)
 {
     if (zoom > 1f)
     {
         zoom = 1f;
     }
     this.lastPosition = this.position;
     this.position = position;
     Vector2 movement = -1f * (position - this.lastPosition);
     if (movement.Length() > 20000f)
     {
         this.Reset(position);
         return;
     }
     Ship.universeScreen.ScreenManager.SpriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.None);
     this.cloudEffect.Begin();
     Starfield starfield = this;
     starfield.cloudPos = starfield.cloudPos - ((movement * 0.3f) * zoom);
     this.cloudEffectPosition.SetValue(this.cloudPos);
     this.cloudEffect.CurrentTechnique.Passes[0].Begin();
     Rectangle? nullable = null;
     Ship.universeScreen.ScreenManager.SpriteBatch.Draw(this.cloudTexture, this.starfieldRectangle, nullable, new Color(255, 0, 0, 255), 0f, Vector2.Zero, SpriteEffects.None, 1f);
     this.cloudEffect.CurrentTechnique.Passes[0].End();
     this.cloudEffect.End();
     Ship.universeScreen.ScreenManager.SpriteBatch.End();
     Ship.universeScreen.ScreenManager.SpriteBatch.Begin();
     for (int i = 0; i < (int)this.stars.Length; i++)
     {
         this.stars[i].Position = this.stars[i].Position + ((movement * Starfield.movementFactors[this.stars[i].whichLayer]) * zoom);
         if (this.stars[i].Position.X < (float)this.starfieldRectangle.X)
         {
             this.stars[i].Position.X = (float)(this.starfieldRectangle.X + this.starfieldRectangle.Width);
             this.stars[i].Position.Y = (float)(this.starfieldRectangle.Y + RandomMath.Random.Next(this.starfieldRectangle.Height));
         }
         if (this.stars[i].Position.X > (float)(this.starfieldRectangle.X + this.starfieldRectangle.Width))
         {
             this.stars[i].Position.X = (float)this.starfieldRectangle.X;
             this.stars[i].Position.Y = (float)(this.starfieldRectangle.Y + RandomMath.Random.Next(this.starfieldRectangle.Height));
         }
         if (this.stars[i].Position.Y < (float)this.starfieldRectangle.Y)
         {
             this.stars[i].Position.X = (float)(this.starfieldRectangle.X + RandomMath.Random.Next(this.starfieldRectangle.Width));
             this.stars[i].Position.Y = (float)(this.starfieldRectangle.Y + this.starfieldRectangle.Height);
         }
         if (this.stars[i].Position.Y > (float)(this.starfieldRectangle.Y + Ship.universeScreen.ScreenManager.GraphicsDevice.Viewport.Height))
         {
             this.stars[i].Position.X = (float)(this.starfieldRectangle.X + RandomMath.Random.Next(this.starfieldRectangle.Width));
             this.stars[i].Position.Y = (float)this.starfieldRectangle.Y;
         }
         float alpha = 4.08E+07f / universe.camHeight;
         if (alpha > 255f)
         {
             alpha = 255f;
         }
         if (alpha < 10f)
         {
             alpha = 0f;
         }
         switch (this.stars[i].whichLayer)
         {
             case 2:
             {
                 Ship.universeScreen.ScreenManager.SpriteBatch.Draw(ResourceManager.SmallStars[this.stars[i].whichStar], this.stars[i].Position, Starfield.layerColors[this.stars[i].whichLayer]);
                 break;
             }
             case 3:
             {
                 Color c = new Color(Starfield.layerColors[this.stars[i].whichLayer].R, Starfield.layerColors[this.stars[i].whichLayer].G, Starfield.layerColors[this.stars[i].whichLayer].B, (byte)alpha);
                 Ship.universeScreen.ScreenManager.SpriteBatch.Draw(ResourceManager.MediumStars[this.stars[i].whichStar], this.stars[i].Position, c);
                 break;
             }
             case 4:
             {
                 Color c1 = new Color(Starfield.layerColors[this.stars[i].whichLayer].R, Starfield.layerColors[this.stars[i].whichLayer].G, Starfield.layerColors[this.stars[i].whichLayer].B, (byte)alpha);
                 Ship.universeScreen.ScreenManager.SpriteBatch.Draw(ResourceManager.LargeStars[this.stars[i].whichStar], this.stars[i].Position, c1);
                 break;
             }
             default:
             {
                 Rectangle r = new Rectangle((int)this.stars[i].Position.X, (int)this.stars[i].Position.Y, this.stars[i].Size, this.stars[i].Size);
                 Rectangle? nullable1 = null;
                 Ship.universeScreen.ScreenManager.SpriteBatch.Draw(this.starTex[this.stars[i].whichStar], r, nullable1, Starfield.layerColors[this.stars[i].whichLayer]);
                 break;
             }
         }
     }
     Ship.universeScreen.ScreenManager.SpriteBatch.End();
 }