コード例 #1
0
 protected virtual void Dispose(bool disposing)
 {
     if (!disposed)
     {
         if (disposing)
         {
             if (this.starfield != null)
                 this.starfield.Dispose();
             if (this.DeepSpaceDone != null)
                 this.DeepSpaceDone.Dispose();
             if (this.EmpireDone != null)
                 this.EmpireDone.Dispose();
             if (this.DeepSpaceGateKeeper != null)
                 this.DeepSpaceGateKeeper.Dispose();
             if (this.ItemsToBuild != null)
                 this.ItemsToBuild.Dispose();
             if (this.WorkerBeginEvent != null)
                 this.WorkerBeginEvent.Dispose();
             if (this.WorkerCompletedEvent != null)
                 this.WorkerCompletedEvent.Dispose();
             if (this.anomalyManager != null)
                 this.anomalyManager.Dispose();
             if (this.bloomComponent != null)
                 this.bloomComponent.Dispose();
             if (this.ShipGateKeeper != null)
                 this.ShipGateKeeper.Dispose();
             if (this.SystemThreadGateKeeper != null)
                 this.SystemThreadGateKeeper.Dispose();
             if (this.FogMap != null)
                 this.FogMap.Dispose();
             if (this.MasterShipList != null)
                 this.MasterShipList.Dispose();
             if (this.EmpireGateKeeper != null)
                 this.EmpireGateKeeper.Dispose();
             if (this.BombList != null)
                 this.BombList.Dispose();
             if (this.flash != null)
                 this.flash.Dispose();
             if (this.lightning != null)
                 this.lightning.Dispose();
             if (this.neb_particles != null)
                 this.neb_particles.Dispose();
             if (this.photonExplosionParticles != null)
                 this.photonExplosionParticles.Dispose();
             if (this.projectileTrailParticles != null)
                 this.projectileTrailParticles.Dispose();
             if (this.sceneMap != null)
                 this.sceneMap.Dispose();
             if (this.shipListInfoUI != null)
                 this.shipListInfoUI.Dispose();
             if (this.smokePlumeParticles != null)
                 this.smokePlumeParticles.Dispose();
             if (this.sparks != null)
                 this.sparks.Dispose();
             if (this.star_particles != null)
                 this.star_particles.Dispose();
             if (this.engineTrailParticles != null)
                 this.engineTrailParticles.Dispose();
             if (this.explosionParticles != null)
                 this.explosionParticles.Dispose();
             if (this.explosionSmokeParticles != null)
                 this.explosionSmokeParticles.Dispose();
             if (this.fireTrailParticles != null)
                 this.fireTrailParticles.Dispose();
             if (this.fireParticles != null)
                 this.fireParticles.Dispose();
             if (this.flameParticles != null)
                 this.flameParticles.Dispose();
             if (this.beamflashes != null)
                 this.beamflashes.Dispose();
             if (this.dsbw != null)
                 this.dsbw.Dispose();
             if (this.SelectedShipList != null)
                 this.SelectedShipList.Dispose();
             if (this.NotificationManager != null)
                 this.NotificationManager.Dispose();
             if (this.FogMapTarget != null)
                 this.FogMapTarget.Dispose();
         }
         this.starfield = null;
         this.DeepSpaceDone = null;
         this.EmpireDone = null;
         this.DeepSpaceGateKeeper = null;
         this.ItemsToBuild = null;
         this.WorkerBeginEvent = null;
         this.WorkerCompletedEvent = null;
         this.anomalyManager = null;
         this.bloomComponent = null;
         this.ShipGateKeeper = null;
         this.SystemThreadGateKeeper = null;
         this.FogMap = null;
         this.MasterShipList = null;
         this.EmpireGateKeeper = null;
         this.BombList = null;
         this.flash = null;
         this.lightning = null;
         this.neb_particles = null;
         this.photonExplosionParticles = null;
         this.projectileTrailParticles = null;
         this.sceneMap = null;
         this.shipListInfoUI = null;
         this.smokePlumeParticles = null;
         this.sparks = null;
         this.star_particles = null;
         this.engineTrailParticles = null;
         this.explosionParticles = null;
         this.explosionSmokeParticles = null;
         this.fireTrailParticles = null;
         this.fireParticles = null;
         this.flameParticles = null;
         this.beamflashes = null;
         this.dsbw = null;
         this.SelectedShipList = null;
         this.NotificationManager = null;
         this.FogMapTarget = null;
     }
 }
コード例 #2
0
        public void LoadGraphics()
        {
            this.projection = Matrix.CreatePerspectiveFieldOfView(0.7853982f, (float)this.ScreenManager.GraphicsDevice.Viewport.Width / (float)this.ScreenManager.GraphicsDevice.Viewport.Height, 1000f, 3E+07f);
            this.Frustum = new BoundingFrustum(this.view * this.projection);
            this.mmHousing = new Rectangle(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 276, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 256, 276, 256);
            this.MinimapDisplayRect = new Rectangle(this.mmHousing.X + 61, this.mmHousing.Y + 43, 200, 200);
            this.minimap = new MiniMap(this.mmHousing);
            this.mmButtons = new MinimapButtons(this.mmHousing, this.EmpireUI);
            this.mmShowBorders = new Rectangle(this.MinimapDisplayRect.X, this.MinimapDisplayRect.Y - 25, 32, 32);
            this.mmDSBW = new Rectangle(this.mmShowBorders.X + 32, this.mmShowBorders.Y, 64, 32);
            this.mmAutomation = new Rectangle(this.mmDSBW.X + this.mmDSBW.Width, this.mmShowBorders.Y, 96, 32);
            this.mmShipView = new Rectangle(this.MinimapDisplayRect.X - 32, this.MinimapDisplayRect.Y, 32, 105);
            this.mmGalaxyView = new Rectangle(this.mmShipView.X, this.mmShipView.Y + 105, 32, 105);
            this.SectorMap = new Rectangle(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 300, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 150, 150, 150);
            this.GalaxyMap = new Rectangle(this.SectorMap.X + this.SectorMap.Width, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 150, 150, 150);
            this.SelectedStuffRect = new Rectangle(0, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 247, 407, 242);
            this.ShipInfoUIElement = new ShipInfoUIElement(this.SelectedStuffRect, this.ScreenManager, this);
            this.sInfoUI = new SystemInfoUIElement(this.SelectedStuffRect, this.ScreenManager, this);
            this.pInfoUI = new PlanetInfoUIElement(this.SelectedStuffRect, this.ScreenManager, this);
            this.shipListInfoUI = new ShipListInfoUIElement(this.SelectedStuffRect, this.ScreenManager, this);
            this.vuiElement = new VariableUIElement(this.SelectedStuffRect, this.ScreenManager, this);
            this.SectorSourceRect = new Rectangle((this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 720) / 2, (this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 720) / 2, 720, 720);
            this.EmpireUI = new EmpireUIOverlay(this.player, this.ScreenManager.GraphicsDevice, this);
            this.bloomComponent = new BloomComponent(this.ScreenManager);
            this.bloomComponent.LoadContent();
            this.aw = new AutomationWindow(this.ScreenManager, this);
            PresentationParameters presentationParameters = this.ScreenManager.GraphicsDevice.PresentationParameters;
            int backBufferWidth = presentationParameters.BackBufferWidth;
            int backBufferHeight = presentationParameters.BackBufferHeight;
            SurfaceFormat backBufferFormat = presentationParameters.BackBufferFormat;
            this.sceneMap = new ResolveTexture2D(this.ScreenManager.GraphicsDevice, backBufferWidth, backBufferHeight, 1, backBufferFormat);
            this.MainTarget = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat);
            this.LightsTarget = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat);
            this.MiniMapSector = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat);
            this.BorderRT = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat);
            this.StencilRT = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat);
            string folderPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
            if (this.loadFogPath == null)
            {
                this.FogMap = ResourceManager.TextureDict["Textures/UniverseFeather"];
            }
            else
            {
                using (FileStream fileStream = File.OpenRead(folderPath + "/StarDrive/Saved Games/Fog Maps/" + this.loadFogPath + ".png"))
                    this.FogMap = Texture2D.FromFile(this.ScreenManager.GraphicsDevice, (Stream)fileStream);
            }
            this.FogMapTarget = new RenderTarget2D(this.ScreenManager.GraphicsDevice, 512, 512, 1, backBufferFormat, this.ScreenManager.GraphicsDevice.PresentationParameters.MultiSampleType, presentationParameters.MultiSampleQuality);
            this.basicFogOfWarEffect = this.ScreenManager.Content.Load<Effect>("Effects/BasicFogOfWar");
            this.LoadMenu();
            MuzzleFlashManager.universeScreen = this;
            DroneAI.universeScreen = this;
            MuzzleFlashManager.flashModel = this.ScreenManager.Content.Load<Model>("Model/Projectiles/muzzleEnergy");
            MuzzleFlashManager.FlashTexture = this.ScreenManager.Content.Load<Texture2D>("Model/Projectiles/Textures/MuzzleFlash_01");
            ExplosionManager.universeScreen = this;
            FTLManager.universeScreen = this;
            FTLManager.FTLTexture = this.ScreenManager.Content.Load<Texture2D>("Textures/Ships/FTL");
            this.anomalyManager = new AnomalyManager();
            ShipDesignScreen.screen = this;
            Fleet.screen = this;
            Bomb.screen = this;
            Anomaly.screen = this;
            PlanetScreen.screen = this;
            MinimapButtons.screen = this;
            Projectile.contentManager = this.ScreenManager.Content;
            Projectile.universeScreen = this;
            ShipModule.universeScreen = this;
            Asteroid.universeScreen = this;
            Empire.universeScreen = this;
            SpaceJunk.universeScreen = this;
            ResourceManager.universeScreen = this;
            Planet.universeScreen = this;
            Weapon.universeScreen = this;
            Ship.universeScreen = this;
            ArtificialIntelligence.universeScreen = this;
            MissileAI.universeScreen = this;
            Moon.universeScreen = this;
            CombatScreen.universeScreen = this;
            FleetDesignScreen.screen = this;
            this.xnaPlanetModel = this.ScreenManager.Content.Load<Model>("Model/SpaceObjects/planet");
            this.atmoModel = this.ScreenManager.Content.Load<Model>("Model/sphere");
            this.AtmoEffect = this.ScreenManager.Content.Load<Effect>("Effects/PlanetHalo");
            this.cloudTex = this.ScreenManager.Content.Load<Texture2D>("Model/SpaceObjects/earthcloudmap");
            this.RingTexture = this.ScreenManager.Content.Load<Texture2D>("Model/SpaceObjects/planet_rings");
            this.ThrusterEffect = this.ScreenManager.Content.Load<Effect>("Effects/Thrust");
            this.listener = new AudioListener();
            this.SunModel = this.ScreenManager.Content.Load<Model>("Model/SpaceObjects/star_plane");
            this.NebModel = this.ScreenManager.Content.Load<Model>("Model/SpaceObjects/star_plane");
            this.ScreenRectangle = new Rectangle(0, 0, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight);
            this.starfield = new Starfield(Vector2.Zero, this.ScreenManager.GraphicsDevice, this.ScreenManager.Content);
            this.starfield.LoadContent();

            //fbedard: new button for ShipsInCombat
            this.ShipsInCombat = new UIButton();
            ShipsInCombat.Rect = new Rectangle(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 275, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 280, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height);
            ShipsInCombat.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu"];
            ShipsInCombat.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_hover"];
            ShipsInCombat.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_pressed"];
            ShipsInCombat.Text = "Ships: 0";
            ShipsInCombat.Launches = "ShipsInCombat";

            //fbedard: new button for PlanetsInCombat
            this.PlanetsInCombat = new UIButton();
            PlanetsInCombat.Rect = new Rectangle(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 135, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 280, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height);
            PlanetsInCombat.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu"];
            PlanetsInCombat.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_hover"];
            PlanetsInCombat.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_pressed"];
            PlanetsInCombat.Text = "Planets: 0";
            PlanetsInCombat.Launches = "PlanetsInCombat";
        }