コード例 #1
0
 public ProductionComponent(GameEntity entity, ItemInfo input, ItemInfo output, float productionTime)
     : base(entity, 2)
 {
     input_ = input;
     output_ = output;
     productionTime_ = productionTime;
 }
コード例 #2
0
ファイル: ItemInfo.cs プロジェクト: BigDub/HomePrototype
 public ItemInfo(GameEntity e, ItemInfo parent, int number = 1)
     : base(e)
 {
     ID_ = parent.ID_;
     tex_ = parent.tex_;
     structureID_ = parent.structureID_;
     number_ = number;
     state_ = parent.state_;
 }
コード例 #3
0
ファイル: ItemInfo.cs プロジェクト: BigDub/HomePrototype
 public override Component deepCopy(GameEntity entity)
 {
     ItemInfo c = new ItemInfo(entity);
     c.ID_ = ID_;
     c.tex_ = tex_;
     c.number_ = number_;
     c.structureID_ = structureID_;
     c.state_ = state_;
     return c;
 }
コード例 #4
0
 public int getNumItem(ItemInfo item)
 {
     int response = 0;
     for (int i = 0; i < capacity_; i++)
     {
         if (items_[i] != null && items_[i].item.ID_ == item.ID_)
             response += items_[i].item.number_;
     }
     return response;
 }
コード例 #5
0
ファイル: ObjectFactory.cs プロジェクト: BigDub/HomePrototype
        private void initObjects()
        {
            int typeId = 0;
            gunInfo = new InfoComponent(typeId++);
            gunInfo.name = "Cannon";
            gunInfo.flavorText = "Dual purpose weaponry can defend or mine.\nRequires blue orb to function.";
            gunItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("gun64"));
            gunItemInfo.structureID_ = gunInfo.typeID_;
            entities.Add(createGun());

            debrisInfo = new InfoComponent(typeId++);
            debrisInfo.name = "Scrap";
            debrisInfo.type = ObjectType.LOOTABLE;
            entities.Add(createDebris());

            wreckInfo = new InfoComponent(typeId++);
            wreckInfo.name = "Wreck";
            wreckInfo.type = ObjectType.SHOOTABLE;
            entities.Add(createWreck());

            tractorInfo = new InfoComponent(typeId++);
            tractorInfo.name = "Tractor Beam";
            tractorInfo.flavorText = "Pulls objects into the ship.\nRequires blue orb to function.";
            tractorItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("mag128"));
            tractorItemInfo.structureID_ = tractorInfo.typeID_;
            entities.Add(createTractor());

            furnaceInfo = new InfoComponent(typeId++);
            furnaceInfo.name = "Furnace";
            furnaceInfo.flavorText = "Reforms scrap into usable steel.";
            furnaceItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("furnace"));
            furnaceItemInfo.structureID_ = furnaceInfo.typeID_;
            entities.Add(createFurnace());

            tankInfo = new InfoComponent(typeId++);
            tankInfo.name = "Storage Tank";
            tankInfo.flavorText = "Stores liquid or gaseous substances.";
            tankItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("tank"));
            tankItemInfo.structureID_ = tankInfo.typeID_;
            entities.Add(createTank());

            compressorInfo = new InfoComponent(typeId++);
            compressorInfo.name = "Compressor";
            compressorInfo.flavorText = "Pressurizes gas, moving it from one entity to another.";
            compressorItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("compressor"));
            compressorItemInfo.structureID_ = compressorInfo.typeID_;
            entities.Add(createCompressor());

            pumpInfo = new InfoComponent(typeId++);
            pumpInfo.name = "Pump";
            pumpInfo.flavorText = "Pumps liquids from one entity to another.\nRequires a motor and pinion to function.";
            pumpItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("pump"));
            pumpItemInfo.structureID_ = pumpInfo.typeID_;
            entities.Add(createPump());

            combustInfo = new InfoComponent(typeId++);
            combustInfo.name = "Combustion Chamber";
            combustInfo.flavorText = "Burns oxygen and hydrogen.";
            combustItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("cchamber"));
            combustItemInfo.structureID_ = combustInfo.typeID_;
            entities.Add(createCombChamb());

            thrustInfo = new InfoComponent(typeId++);
            thrustInfo.name = "Thruster";
            thrustInfo.flavorText = "Directs exploding materials to provide thrust.";
            thrustItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("thrust"));
            thrustItemInfo.structureID_ = thrustInfo.typeID_;
            entities.Add(createThruster());

            reactorInfo = new InfoComponent(typeId++);
            reactorInfo.name = "Reactor";
            reactorInfo.flavorText = "Provides power.";
            reactorItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("reactor"));
            reactorItemInfo.structureID_ = reactorInfo.typeID_;
            entities.Add(createReactor());

            machineshopInfo = new InfoComponent(typeId++);
            machineshopInfo.name = "Machine Shop";
            machineshopInfo.flavorText = "Creates various components from steel.";
            machineshopItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("machineshop"));
            machineshopItemInfo.structureID_ = machineshopInfo.typeID_;
            entities.Add(createMachineShop());

            grinderInfo = new InfoComponent(typeId++);
            grinderInfo.name = "Grinder";
            grinderInfo.flavorText = "Turns things into scrap.";
            grinderItemInfo = new ItemInfo(Locator.getTextureManager().loadTexture("grinder"));
            grinderItemInfo.structureID_ = grinderInfo.typeID_;
            entities.Add(createGrinder());
        }
コード例 #6
0
ファイル: ObjectFactory.cs プロジェクト: BigDub/HomePrototype
 private void initItems()
 {
     orbItem = new ItemInfo(Locator.getTextureManager().loadTexture("orb"));
     scrapItem = new ItemInfo(Locator.getTextureManager().loadTexture("debris1"));
     steelItem = new ItemInfo(Locator.getTextureManager().loadTexture("steel"));
     pinionItem = new ItemInfo(Locator.getTextureManager().loadTexture("pinion"));
     motorItem = new ItemInfo(Locator.getTextureManager().loadTexture("motor"));
     oxygenItem = new ItemInfo(Locator.getTextureManager().loadTexture("o2"));
     hydrogenItem = new ItemInfo(Locator.getTextureManager().loadTexture("h2"));
 }
コード例 #7
0
ファイル: ObjectFactory.cs プロジェクト: BigDub/HomePrototype
 public GameEntity createItem(ItemInfo item, int count = 1)
 {
     GameEntity e = new GameEntity();
     e.item = new ItemInfo(e, item, count);
     return e;
 }