コード例 #1
0
        /// <summary>
        /// 发送以Json对象为参数的请求
        /// </summary>
        /// <param name="requestType"></param>
        /// <param name="requestURL"></param>
        /// <param name="successResponse"></param>
        /// <param name="errorResponse"></param>
        /// <param name="data"></param>
        /// <param name="timeOut"></param>
        /// <param name="showWaiting"></param>
        /// <param name="callback"></param>
        /// <param name="apiValue"></param>
        public void JsonDataRequest(
            HttpRequestType requestType, string requestURL, OnSuccess successResponse, OnError errorResponse, JsonData data = default,
            int timeOut = 10, bool showWaiting = true, OnSuccess callback = default, string apiValue = "")
        {
            HTTPJsonRequestInfo info = new HTTPJsonRequestInfo
            {
                requestType     = requestType,
                requestURL      = requestURL,
                successResponse = successResponse,
                errorResponse   = errorResponse,
                data            = data,
                timeOut         = timeOut,
                showWaiting     = showWaiting,
                callback        = callback,
                headerAPI       = apiValue
            };

            if (showWaiting)
            {
                mRequestInfoList.Add(info);
            }
            else
            {
                mRequestInfosNoWaiting.Add(info);
            }
        }
コード例 #2
0
        private void AfterRequest(ref HTTPJsonRequestInfo info, ref string requestURL, ref JsonData data, ref UnityWebRequest engine, DateTime debugTime, ref string debug)
        {
            LogTimeUsed(ref debug, ref engine, debugTime);
            string headerAPI = engine.GetRequestHeader("api");

            CheckRequestError(ref engine, ref debug, out int errorStatu);

            Responsed(errorStatu, ref engine, info.successResponse, info.callback, info.errorResponse, ref data, ref requestURL, ref debug);

            engine.Dispose();
            RemoveHeaderAPI(ref headerAPI);
        }
コード例 #3
0
        private void BeforeRequest(ref HTTPJsonRequestInfo info, out string requestURL, out JsonData data, out UnityWebRequest engine, ref string debug)
        {
            data       = info.data;
            requestURL = info.requestURL;
            HttpRequestType requestType = info.requestType;

            LogBeforeSend(ref debug, ref requestType, ref requestURL, ref data);

            engine = CreateWebReqeust(requestType, ref requestURL, ref data, info.timeOut);

            InitAndSetHeaderAPI(ref engine, info.headerAPI);//标记HTTP请求头部数据,区分发送同一个请求的不同业务
        }
コード例 #4
0
        /// <summary>
        /// 发送无需阻塞界面的请求
        /// </summary>
        /// <param name="info"></param>
        /// <returns></returns>
        private IEnumerator SendRequestNoWaiting(HTTPJsonRequestInfo info)
        {
            string   debug     = string.Empty;
            DateTime debugTime = DateTime.UtcNow;

            BeforeRequest(ref info, out string requestURL, out JsonData data, out UnityWebRequest engine, ref debug);

            mIsNetWorkingNoWaiting = true;
            yield return(engine.SendWebRequest());

            mIsNetWorkingNoWaiting = false;
            mRequestInfosNoWaiting.RemoveAt(0);

            AfterRequest(ref info, ref requestURL, ref data, ref engine, debugTime, ref debug);
        }
コード例 #5
0
        private bool IsRequestValid(ref HTTPJsonRequestInfo info, ref List <HTTPJsonRequestInfo> list)
        {
            bool allowSend = true;

            switch (info.requestType)
            {
            case HttpRequestType.Post:
                allowSend = info.data != default;

                if (!allowSend)
                {
                    Debug.LogError("使用Http的Post方式(JSON)请求服务器,表单数据不能为空!URL: ".Append(info.requestURL));
                    list?.RemoveAt(0);
                }
                else
                {
                }
                break;
            }
            return(allowSend);
        }
コード例 #6
0
        /// <summary>
        /// 以构建信息项的方式创建JSON参数的网络请求,并加入网络请求的队列(附带等待环节)
        /// </summary>
        /// <param name="info"></param>
        /// <returns></returns>
        public bool StartRequestWaiting(HTTPJsonRequestInfo info)
        {
            bool allowSend = !mIsNetWorking;

            if (allowSend)
            {
                allowSend = IsRequestValid(ref info, ref mRequestInfoList);
                if (allowSend)
                {
                    IEnumerator enumerator = SendRequestWaiting(info);
                    ComponentOwner.StartCoroutine(enumerator);
                }
                else
                {
                }
            }
            else
            {
            }

            return(allowSend);
        }
コード例 #7
0
        private bool ShouldRequestFromList(ref List <HTTPJsonRequestInfo> list, out HTTPJsonRequestInfo item)
        {
            bool result = list.Count > 0;

            item = default;
            if (result)
            {
                item   = list[0];
                result = item != default;
                if (!result)
                {
                    list.RemoveAt(0);//移除无效的请求信息,有效的请求会在发送完成后移除
                }
                else
                {
                }
            }
            else
            {
            }

            return(result);
        }