static int Update(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); obj.Update(); return(0); } else if (count == 2) { ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.Update(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ShibaInu.FrameAnimationController.Update")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayAnimation(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); int o = obj.PlayAnimation(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4) { ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); int o = obj.PlayAnimation(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5) { ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); int o = obj.PlayAnimation(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 6) { ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); int o = obj.PlayAnimation(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ShibaInu.FrameAnimationController.PlayAnimation")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); obj.Clear(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveAnimation(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.RemoveAnimation(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetAssetDir(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.SetAssetDir(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddAnimation(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ShibaInu.FrameAnimationController obj = (ShibaInu.FrameAnimationController)ToLua.CheckObject <ShibaInu.FrameAnimationController>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 3); int o = obj.AddAnimation(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateShibaInu_FrameAnimationController(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { ShibaInu.FrameAnimationController obj = new ShibaInu.FrameAnimationController(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: ShibaInu.FrameAnimationController.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }