void Awake() { // Find player within scene GameObject player = GameObject.FindGameObjectWithTag("Player"); if (player == null) { Debug.LogError(string.Format("({0}) Unable to find player. Have you tagged the player with 'Player'?", this.name)); } else { // Get Cinematic Camera component from player _playerCam = player.GetComponentInChildren<CinematicCamera>(); if (_playerCam == null) { Debug.LogWarning(string.Format("({0}) Didn't find Cinematic Camera attached to player", this.name)); } } }
void Awake() { // Find player within scene GameObject player = GameObject.FindGameObjectWithTag("Player"); if (player == null) { Debug.LogError(string.Format("({0}) Unable to find player. Have you tagged the player with 'Player'?", this.name)); } else { // Get Cinematic Camera component from player _playerCam = player.GetComponentInChildren <CinematicCamera>(); if (_playerCam == null) { Debug.LogWarning(string.Format("({0}) Didn't find Cinematic Camera attached to player", this.name)); } } }