// Start is called before the first frame update void Start() { ScoreHandler = GameObject.Find("ScoreHandler"); ScoringScript = ScoreHandler.GetComponent <ScoreHandler>(); fakecount = ScoringScript.fakesheepyeeted; txt.text = fakecount.ToString(); }
// Start is called before the first frame update void Start() { //Assign score handler object and script from previous scene ScoreHandler = GameObject.Find("ScoreHandler"); ScoringScript = ScoreHandler.GetComponent <ScoreHandler>(); //Get timer from previous scene timer = ScoringScript.timer; //print(timer); //Calculate and print time from timer ms = (int)(timer * 1000) % 1000; string msString = ms.ToString("000"); sec = (int)(timer % 60); //print(sec); string secstring = sec.ToString("00"); min = (int)(timer / 60) % 60; //print(min); string minstring = min.ToString(); hour = (int)timer / 3600; //print(hour); string hourstring = hour.ToString(); txt.text = minstring + " : " + secstring + " : " + msString; }
// Start is called before the first frame update void Start() { ScoreHandler = GameObject.Find("ScoreHandler"); scorereadout = this.gameObject; //time = scorereadout.transform.GetChild(0); //this.gameObject.TimeReadout.text = ScoreHandler.timer; ScoringScript = ScoreHandler.GetComponent <ScoreHandler>(); newTime = ScoringScript.timer; //Assign dark screen's color fadeColor = darkScreen.GetComponent <Image>().color; //Assign boolean disable = false; // Gui style guiStyle.fontSize = 32; //change the font size guiStyle.normal.textColor = Color.black; //change the font color guiStyle.alignment = TextAnchor.UpperCenter; guiStyle.font = font; // Leaderboard localPastScores = GlobalControl.Instance.pastScores; localNumOfLeaderboardPlayers = GlobalControl.Instance.numOfLeaderboardPlayers; maxNumOfLeaderboard = GlobalControl.maxNumOfLeaderboard; // InputField NameInputObj = GameObject.Find("NameInput"); InputField nameInput = NameInputObj.GetComponent <InputField>(); // New high score if (localNumOfLeaderboardPlayers < maxNumOfLeaderboard || localPastScores.Keys[maxNumOfLeaderboard - 1] < newTime) { NameInputObj.SetActive(true); var se = new InputField.SubmitEvent(); se.AddListener(SubmitName); nameInput.onEndEdit = se; } else { NameInputObj.SetActive(false); } }
// Start is called before the first frame update void Start() { gaugeTick = transform.Find("GaugeHand"); gaugeTick.eulerAngles = new Vector3(0, 0, ZERO_SPEED_ANGLE); //Find score handler object and script scoreHandlerObj = GameObject.Find("ScoreHandler"); scoreHandler = scoreHandlerObj.GetComponent <ScoreHandler>(); //Assign audio source for warning sounds and start as muted source = this.gameObject.GetComponent <AudioSource>(); source.mute = true; //Calculate warning threshold: currently triggers at 2/3 progress toward losing warning = false; warningThreshold = scoreHandler.losingThreshold + ((1 - scoreHandler.losingThreshold) / 3); ratiodiff = 1 - scoreHandler.losingThreshold; currentPlace = scoreHandler.currentRatio - scoreHandler.losingThreshold; }