public FooBarSystem(IGameRunner game, FooSystem foo, TestSystem test, EmptySystem empty) : base(game) { TestSwitch = false; _foo = foo; _test = test; _empty = empty; }
public TestSystem(GameRunner game, EmptySystem emptySystem) : base(game) { _prevStates = new Dictionary <TestComponent, bool>(); ComponentRegistered += OnComponentRegistered; ComponentUnRegistered += OnComponentUnRegistered; _emptySystem = emptySystem; }
private void InjectSharperSystems(EmptySystem emptySys) { _system = emptySys; }