コード例 #1
0
ファイル: Thread.cs プロジェクト: valentinbreiz/Sharpen
        /// <summary>
        /// Sets the task sleeping until a given time
        /// </summary>
        /// <param name="fullTicks">Full ticks</param>
        /// <param name="subTicks">Sub ticks</param>
        /// <returns>The amount of time the task still needs to sleep (only if interrupted)</returns>
        public uint SleepUntil(uint fullTicks, uint subTicks)
        {
            m_sleepUntilFullTicks = fullTicks;
            m_sleepUntilSubTicks  = subTicks;

            /**
             * If we're the only thread that and we are sleeping, we have nowhere to switch to
             * when we have a taskswitch that happens.
             * This case can only happen if we're the KernelTask with all threads sleeping but this one, so we just wait here
             */
            if (OwningTask == Tasking.KernelTask && OwningTask.ThreadCount == OwningTask.SleepingThreadCount + 1)
            {
                while (!hasSleepTimeExpired())
                {
                    // Wait for all interrupts, not just a task switch...
                    CPU.HLT();
                }
            }
            else
            {
                AddFlag(ThreadFlags.SLEEPING);
                OwningTask.SleepingThreadCount++;

                // Will return when waiting is done
                Tasking.Yield();
            }

            return(0);
        }
コード例 #2
0
ファイル: Task.cs プロジェクト: valentinbreiz/Sharpen
        /// <summary>
        /// Forks this current task (actually takes the current thread)
        /// </summary>
        /// <returns>The new PID (zero for child, >0 for childs PID)</returns>
        public int Fork()
        {
            Task newTask = Clone();

            newTask.AddThread(CurrentThread.Clone());
            Tasking.ScheduleTask(newTask);
            return(newTask.PID != PID ? newTask.PID : 0);
        }
コード例 #3
0
ファイル: Thread.cs プロジェクト: valentinbreiz/Sharpen
        /// <summary>
        /// Processes a signal
        /// </summary>
        /// <param name="action">The action</param>
        /// <returns>The signal context</returns>
        public void ProcessSignal(SignalAction action)
        {
            while (m_currentSignalContext != null)
            {
                Tasking.Yield();
            }

            m_signalMutex.Lock();
            m_currentSignalContext = Context.ProcessSignal(action);
            m_signalMutex.Unlock();
        }
コード例 #4
0
ファイル: Task.cs プロジェクト: valentinbreiz/Sharpen
        /// <summary>
        /// Processes a signal
        /// </summary>
        /// <param name="signal">The signal</param>
        /// <returns>The errorcode</returns>
        public unsafe ErrorCode ProcessSignal(Signal signal)
        {
            if (signal <= 0 || (int)signal >= Signals.NSIG)
            {
                return(ErrorCode.EINVAL);
            }

            // Get handler, if no handler is set, use default handler
            SignalAction action = m_signalActions[(int)signal];

            if (action == null)
            {
                Signals.DefaultAction defaultAction = Signals.DefaultActions[(int)signal];
                switch (defaultAction)
                {
                case Signals.DefaultAction.Continue:
                    RemoveFlag(TaskFlag.STOPPED);
                    break;

                case Signals.DefaultAction.Stop:
                    AddFlag(TaskFlag.STOPPED);
                    // Do a task switch because the task may not run until a continue is received
                    Tasking.Yield();
                    break;

                case Signals.DefaultAction.Core:
                case Signals.DefaultAction.Terminate:
                    Console.WriteLine(Signals.SignalNames[(int)signal]);
                    Tasking.RemoveTaskByPID(PID);
                    break;
                }
            }
            else
            {
                if (action.Sigaction.Handler != (void *)Signals.SIG_IGN)
                {
                    CurrentThread.ProcessSignal(action);
                }
            }

            return(ErrorCode.SUCCESS);
        }