SteamFriendsEventArgs
/// <summary> /// Method called from <see cref="SteamFriendList" /> that fires <see cref="OnFriendsUpdate" />. /// </summary> /// <param name="e"></param> private void FriendsUpdate(SteamFriendsEventArgs e) { if (OnFriendsUpdate != null) { OnFriendsUpdate(e); } }
/// <summary> /// Method called from <see cref="SteamFriendList" /> that fires <see cref="OnFriendsUpdate" />. /// </summary> /// <param name="e"></param> private void FriendsUpdate(SteamFriendsEventArgs e) { if (OnFriendsUpdate != null) OnFriendsUpdate(e); }
/// <summary> /// Update the friend list with new data. /// </summary> /// <param name="e"><see cref="SteamFriendsEventArgs" /> containing the new data.</param> /// <remarks>This method is used as event handler, normal updating should be done with the <see cref="SetNewData" /> method.</remarks> private void UpdateData(SteamFriendsEventArgs e) { if (InvokeRequired) Invoke((VoidDelegate)(() => SetNewData(e.Name, e.Status, e.FriendCount, e.FriendOnlineCount, e.Friends))); else SetNewData(e.Name, e.Status, e.FriendCount, e.FriendOnlineCount, e.Friends); }