/// <summary> /// Initializes all parameters of the chunk without performing any load operation. /// </summary> /// <param name="parent">The parent large terrain file of this chunk</param> /// <param name="baseFile">The MPQ-file which contains the general information about placement and doodads</param> /// <param name="texFile">The MPQ-stream which contains all the texture related information (MCLY, MCAL, ...)</param> /// <param name="offset">The offset inside baseFile and texFile where this chunks MCNK is located</param> public ADTChunk(ADTFile parent, Stormlib.MPQFile baseFile, Utils.StreamedMpq texFile, ChunkOffset offset) { mFile = baseFile; mTexFile = texFile; mOffset = offset; mParent = parent; }