private void addButton_Click(object sender, EventArgs e) { var bookmark = new Bookmark(); //TODO: When we add bookmarks we should make the name New Bookmark for the first bookmark. // New Bookmark (2) for the second. New Bookmark (3) for the third. bookmark.Name = "New Bookmark"; BookmarkManager.AddBookmark(bookmark, false); selectedBookmark = bookmark; PopulateList(); bookmarkEntryControl.ShowPasswordBox(true); bookmarkEntryControl.Focus(); }
private void ChangeButtonStatus() { var buttonsEnabled = true; if (bookmarkList.SelectedItems.Count > 0) { var bookmark = bookmarkList.SelectedItems[0].Tag as Bookmark; selectedBookmark = bookmark; bookmarkEntryControl.SetBookmark(bookmark); } else { selectedBookmark = null; bookmarkEntryControl.Clear(); buttonsEnabled = false; } connectButton.Enabled = buttonsEnabled; saveBookmarkButton.Enabled = buttonsEnabled; deleteButton.Enabled = buttonsEnabled; bookmarkEntryControl.Enabled = buttonsEnabled; }
/// <summary> /// Connects the client to the server. /// </summary> public void Connect(Bookmark bookmark) { try { connectionManager.Connect(bookmark); } catch (ConnectionException ce) { errorController.ReportConnectionExceptionError(ce); } }
private void SaveAndSelectBookmark(Bookmark bookmark) { BookmarkManager.RemoveBookmark(SelectedBookmark); BookmarkManager.AddBookmark(bookmark, false); SelectedBookmark = bookmark; }
public ErrorMessage(string errorDescription, string solutionIdea, Bookmark bookmark) { this.errorDescription = errorDescription; this.solutionIdea = solutionIdea; this.bookmark = bookmark; }
/// <summary>Call this method to report an error that should be printed to chat window</summary> /// <param name="errorDescription"></param> /// <param name="solutionIdea"></param> /// <param name="bookmark"></param> public void OnLoginFailed(string errorDescription, string solutionIdea, Bookmark bookmark) { var message = new ErrorMessage(errorDescription, solutionIdea, bookmark); AppendHTMLToWebBrowser(chatWebBrowser, message); }
/// <summary> /// Connect to the Server in the Bookmark using the UserInfo from the /// bookmark as well. /// </summary> /// <param name="bookmark">The info about Server and /// UserInformation.</param> public void Connect(Bookmark bookmark) { commandSocket = new SecureSocket(); commands = new Commands(commandSocket); lagHandler = new LagHandler(); try { if (bookmark != null) { commandSocket.MessageReceived += messages.MessageReceived; commandSocket.Connect(bookmark.Server); commands.Hello(bookmark.Server.MachineName, bookmark.Server.ServerPort, bookmark.Server.ServerName); mCurrentBookmark = bookmark; messages.PingReplyEvent += lagHandler.OnPingReceived; commands.PingSentEvent += lagHandler.OnPingSent; } else { //TODO: Handle error Debug.WriteLine("CONNECTIONMANAGER -> Connect: Trying to connect to a null bookmark."); } } catch (ConnectionException ce) { ce.Bookmark = bookmark; throw (ce); } }
/// <summary> /// Increases the port number for the server by one, so that it corresponds /// to the transfer port. /// </summary> /// <remarks> /// 1.3 /// -- snip -- /// /// Wired communication takes place over a TCP/IP connection using TLS /// [1]. The default port is TCP 2000, but other ports can be used. The /// transfer port is the default port incremented by one, or 2001 by /// default. /// </remarks> /// <param name="bookmark">The Bookmark to use as base.</param> /// <returns>A new Bookmark.</returns> private Bookmark MakeTransferBookmark(Bookmark bookmark) { var server = new Server(bookmark.Server.ServerPort + 1, bookmark.Server.MachineName, bookmark.Server.ServerName); return new Bookmark(server, bookmark.UserInformation); }
/// <summary>Close the TCP connection to the server.</summary> public void Disconnect() { commandSocket.MessageReceived -= messages.MessageReceived; messages.PingReplyEvent -= lagHandler.OnPingReceived; commands.PingSentEvent -= lagHandler.OnPingSent; commandSocket.Disconnect(); mCurrentBookmark = null; }
/// <summary>Connect to the given bookmark. Note! Dissconnects any current connection.</summary> /// <param name="bookmark"></param> public void Connect(Bookmark bookmark) { try { //TODO: Probably want to let the user confirm dissconnecting the current connection if (Server != null && Server.PublicChat != null) { Disconnect(); } Server = new Server(); ConnectionManager.Connect(bookmark); } catch (ConnectionException ce) { Errors.ReportConnectionExceptionError(ce); } }
/// <summary>Constructor for error messages</summary> /// <param name="errorDescription"></param> /// <param name="solutionIdea"></param> /// <param name="bookmark"></param> public GuiMessageItem(string errorDescription, string solutionIdea, Bookmark bookmark) { isErrorMessage = true; timeStamp = DateTime.Now; this.message = errorDescription; this.errorDescription = errorDescription; this.solutionIdea = solutionIdea; this.bookmark = bookmark; }