public void CurvetoQuadraticSmoothAbs(float x, float y) { var seg = new SvgPathSegCurvetoQuadraticSmoothAbs(x, y); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(x, y); seg.Limits = new SvgPointF[] { _startPoint, endPoint }; _startPoint = endPoint; _pathList.AppendItem(seg); }
private void parseString(string d) { ISvgPathSeg seg; string[] segs = rePathCmd.Split(d); foreach(string s in segs) { string segment = s.Trim(); if(segment.Length > 0) { char cmd = (char) segment.ToCharArray(0,1)[0]; float[] coords = getCoords(segment); int length = coords.Length; switch(cmd) { #region moveto case 'M': for(int i = 0; i<length; i+=2) { if(i == 0) { seg = new SvgPathSegMovetoAbs( coords[i], coords[i+1] ); } else { seg = new SvgPathSegLinetoAbs( coords[i], coords[i+1] ); } AppendItem(seg); } break; case 'm': for(int i = 0; i<length; i+=2) { if(i == 0) { seg = new SvgPathSegMovetoRel( coords[i], coords[i+1] ); } else { seg = new SvgPathSegLinetoRel( coords[i], coords[i+1] ); } AppendItem(seg); } break; #endregion #region lineto case 'L': for(int i = 0; i<length; i+=2) { seg = new SvgPathSegLinetoAbs( coords[i], coords[i+1] ); AppendItem(seg); } break; case 'l': for(int i = 0; i<length; i+=2) { seg = new SvgPathSegLinetoRel( coords[i], coords[i+1] ); AppendItem(seg); } break; case 'H': for(int i = 0; i<length; i++) { seg = new SvgPathSegLinetoHorizontalAbs( coords[i] ); AppendItem(seg); } break; case 'h': for(int i = 0; i<length; i++) { seg = new SvgPathSegLinetoHorizontalRel( coords[i] ); AppendItem(seg); } break; case 'V': for(int i = 0; i<length; i++) { seg = new SvgPathSegLinetoVerticalAbs( coords[i] ); AppendItem(seg); } break; case'v': for(int i = 0; i<length; i++) { seg = new SvgPathSegLinetoVerticalRel( coords[i] ); AppendItem(seg); } break; #endregion #region beziers case 'C': for(int i = 0; i<length; i+=6) { seg = new SvgPathSegCurvetoCubicAbs( coords[i+4], coords[i+5], coords[i], coords[i+1], coords[i+2], coords[i+3] ); AppendItem(seg); } break; case 'c': for(int i = 0; i<length; i+=6) { seg = new SvgPathSegCurvetoCubicRel( coords[i+4], coords[i+5], coords[i], coords[i+1], coords[i+2], coords[i+3] ); AppendItem(seg); } break; case 'S': for(int i = 0; i<length; i+=4) { seg = new SvgPathSegCurvetoCubicSmoothAbs( coords[i+2], coords[i+3], coords[i], coords[i+1] ); AppendItem(seg); } break; case's': for(int i = 0; i<length; i+=4) { seg = new SvgPathSegCurvetoCubicSmoothRel( coords[i+2], coords[i+3], coords[i], coords[i+1] ); AppendItem(seg); } break; case 'Q': for(int i = 0; i<length; i+=4) { seg = new SvgPathSegCurvetoQuadraticAbs( coords[i+2], coords[i+3], coords[i], coords[i+1] ); AppendItem(seg); } break; case 'q': for(int i = 0; i<length; i+=4) { seg = new SvgPathSegCurvetoQuadraticRel( coords[i+2], coords[i+3], coords[i], coords[i+1] ); AppendItem(seg); } break; case 'T': for(int i = 0; i<length; i+=2) { seg = new SvgPathSegCurvetoQuadraticSmoothAbs( coords[i], coords[i+1] ); AppendItem(seg); } break; case 't': for(int i = 0; i<length; i+=2) { seg = new SvgPathSegCurvetoQuadraticSmoothRel( coords[i], coords[i+1] ); AppendItem(seg); } break; #endregion #region arcs case 'A': case 'a': for(int i = 0; i<length; i+=7) { if(cmd=='A') { seg = new SvgPathSegArcAbs( coords[i+5], coords[i+6], coords[i], coords[i+1], coords[i+2], (coords[i+3]!=0), (coords[i+4]!=0) ); } else { seg = new SvgPathSegArcRel( coords[i+5], coords[i+6], coords[i], coords[i+1], coords[i+2], (coords[i+3]!=0), (coords[i+4]!=0) ); } AppendItem(seg); } break; #endregion #region close case 'z': case 'Z': seg = new SvgPathSegClosePath(); AppendItem(seg); break; #endregion #region Unknown path command default: throw new ApplicationException("Unknown path command"); #endregion } } } }
public bool Parse(ISvgPathSegList pathList, string pathSegs) { if (pathList == null || string.IsNullOrWhiteSpace(pathSegs)) { return(false); } _isClosed = false; _mayHaveCurves = false; int closedPath = 0; ISvgPathSeg seg; string[] segs = RegexPathCmd.Split(pathSegs); SvgPointF startPoint = new SvgPointF(0, 0); foreach (string s in segs) { string segment = s.Trim(); if (segment.Length > 0) { char cmd = segment.ToCharArray(0, 1)[0]; double[] coords = ParseCoords(segment); int length = coords.Length; switch (cmd) { #region moveto case 'M': for (int i = 0; i < length; i += 2) { if (i == 0) { seg = new SvgPathSegMovetoAbs(coords[i], coords[i + 1]); startPoint = new SvgPointF(coords[i], coords[i + 1]); SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } else { seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]); SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } pathList.AppendItem(seg); } break; case 'm': for (int i = 0; i < length; i += 2) { if (i == 0) { seg = new SvgPathSegMovetoRel(coords[i], coords[i + 1]); SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } else { seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]); SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } pathList.AppendItem(seg); } break; #endregion #region lineto case 'L': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'l': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'H': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoHorizontalAbs(coords[i]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(coords[i], startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'h': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoHorizontalRel(coords[i]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'V': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoVerticalAbs(coords[i]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(startPoint.X, coords[i]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'v': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoVerticalRel(coords[i]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(startPoint.X, coords[i] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; #endregion #region beziers case 'C': for (int i = 0; i < length; i += 6) { seg = new SvgPathSegCurvetoCubicAbs( coords[i + 4], coords[i + 5], coords[i], coords[i + 1], coords[i + 2], coords[i + 3]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 4], coords[i + 5]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'c': for (int i = 0; i < length; i += 6) { seg = new SvgPathSegCurvetoCubicRel( coords[i + 4], coords[i + 5], coords[i], coords[i + 1], coords[i + 2], coords[i + 3]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 4] + startPoint.X, coords[i + 5] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'S': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoCubicSmoothAbs( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 2], coords[i + 3]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 's': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoCubicSmoothRel( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 2] + startPoint.X, coords[i + 3] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'Q': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoQuadraticAbs( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 2], coords[i + 3]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'q': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoQuadraticRel( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 2] + startPoint.X, coords[i + 3] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'T': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegCurvetoQuadraticSmoothAbs( coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 't': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegCurvetoQuadraticSmoothRel( coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; #endregion #region arcs case 'A': case 'a': for (int i = 0; i < length; i += 7) { if (cmd == 'A') { seg = new SvgPathSegArcAbs( coords[i + 5], coords[i + 6], coords[i], coords[i + 1], coords[i + 2], (!coords[i + 3].Equals(0)), (!coords[i + 4].Equals(0))); SvgPointF endPoint = new SvgPointF(coords[i + 5], coords[i + 6]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } else { seg = new SvgPathSegArcRel( coords[i + 5], coords[i + 6], coords[i], coords[i + 1], coords[i + 2], (!coords[i + 3].Equals(0)), (!coords[i + 4].Equals(0))); SvgPointF endPoint = new SvgPointF(coords[i + 5] + startPoint.X, coords[i + 6] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } pathList.AppendItem(seg); _mayHaveCurves = true; } break; #endregion #region close case 'z': case 'Z': closedPath++; seg = new SvgPathSegClosePath(); pathList.AppendItem(seg); if (pathList.Count >= 2) { SvgPointF endPoint = pathList[0].Limits[0]; seg.Limits = new SvgPointF[] { endPoint, startPoint }; startPoint = endPoint; } else { seg.Limits = new SvgPointF[] { startPoint, startPoint }; startPoint = new SvgPointF(0, 0); } break; #endregion #region Unknown path command default: throw new ApplicationException(string.Format("Unknown path command - ({0})", cmd)); #endregion } } } _isClosed = (closedPath == 1); return(true); }
private void ParseString(string d) { ISvgPathSeg seg; string[] segs = rePathCmd.Split(d); foreach (string s in segs) { string segment = s.Trim(); if (segment.Length > 0) { char cmd = segment.ToCharArray(0, 1)[0]; double[] coords = getCoords(segment); int length = coords.Length; switch (cmd) { #region moveto case 'M': for (int i = 0; i < length; i += 2) { if (i == 0) { seg = new SvgPathSegMovetoAbs(coords[i], coords[i + 1]); } else { seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]); } AppendItem(seg); } break; case 'm': for (int i = 0; i < length; i += 2) { if (i == 0) { seg = new SvgPathSegMovetoRel(coords[i], coords[i + 1]); } else { seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]); } AppendItem(seg); } break; #endregion #region lineto case 'L': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]); AppendItem(seg); } break; case 'l': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]); AppendItem(seg); } break; case 'H': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoHorizontalAbs(coords[i]); AppendItem(seg); } break; case 'h': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoHorizontalRel(coords[i]); AppendItem(seg); } break; case 'V': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoVerticalAbs(coords[i]); AppendItem(seg); } break; case 'v': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoVerticalRel(coords[i]); AppendItem(seg); } break; #endregion #region beziers case 'C': for (int i = 0; i < length; i += 6) { seg = new SvgPathSegCurvetoCubicAbs( coords[i + 4], coords[i + 5], coords[i], coords[i + 1], coords[i + 2], coords[i + 3]); AppendItem(seg); } break; case 'c': for (int i = 0; i < length; i += 6) { seg = new SvgPathSegCurvetoCubicRel( coords[i + 4], coords[i + 5], coords[i], coords[i + 1], coords[i + 2], coords[i + 3]); AppendItem(seg); } break; case 'S': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoCubicSmoothAbs( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); AppendItem(seg); } break; case 's': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoCubicSmoothRel( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); AppendItem(seg); } break; case 'Q': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoQuadraticAbs( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); AppendItem(seg); } break; case 'q': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoQuadraticRel( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); AppendItem(seg); } break; case 'T': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegCurvetoQuadraticSmoothAbs( coords[i], coords[i + 1]); AppendItem(seg); } break; case 't': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegCurvetoQuadraticSmoothRel( coords[i], coords[i + 1]); AppendItem(seg); } break; #endregion #region arcs case 'A': case 'a': for (int i = 0; i < length; i += 7) { if (cmd == 'A') { seg = new SvgPathSegArcAbs( coords[i + 5], coords[i + 6], coords[i], coords[i + 1], coords[i + 2], (!coords[i + 3].Equals(0)), (!coords[i + 4].Equals(0))); } else { seg = new SvgPathSegArcRel( coords[i + 5], coords[i + 6], coords[i], coords[i + 1], coords[i + 2], (!coords[i + 3].Equals(0)), (!coords[i + 4].Equals(0))); } AppendItem(seg); } break; #endregion #region close case 'z': case 'Z': seg = new SvgPathSegClosePath(); AppendItem(seg); break; #endregion #region Unknown path command default: throw new ApplicationException(String.Format("Unknown path command - ({0})", cmd)); #endregion } } } }
private bool Parse(SvgPathSegList pathList, string[] paths) { int closedPath = 0; SvgPathSeg seg; SvgPointF startPoint = new SvgPointF(0, 0); foreach (string path in paths) { string segment = path.Trim(); if (segment.Length == 0) { continue; } char cmd = segment[0]; double[] coords = SvgNumber.ParseDoubles(segment.Substring(1)); int length = coords.Length; switch (cmd) { // Parse: moveto case 'M': for (int i = 0; i < length; i += 2) { if (length < 2) { return(false); } if (i == 0) { seg = new SvgPathSegMovetoAbs(coords[i], coords[i + 1]); startPoint = new SvgPointF(coords[i], coords[i + 1]); SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } else { seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]); SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } pathList.AppendItem(seg); } break; case 'm': for (int i = 0; i < length; i += 2) { if (length < 2) { return(false); } if (i == 0) { seg = new SvgPathSegMovetoRel(coords[i], coords[i + 1]); SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } else { seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]); SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } pathList.AppendItem(seg); } break; // End of: moveto // Parse: lineto case 'L': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'l': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'H': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoHorizontalAbs(coords[i]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(coords[i], startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'h': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoHorizontalRel(coords[i]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'V': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoVerticalAbs(coords[i]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(startPoint.X, coords[i]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'v': for (int i = 0; i < length; i++) { seg = new SvgPathSegLinetoVerticalRel(coords[i]); pathList.AppendItem(seg); SvgPointF endPoint = new SvgPointF(startPoint.X, coords[i] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; // End of: lineto // Parse: beziers case 'C': for (int i = 0; i < length; i += 6) { seg = new SvgPathSegCurvetoCubicAbs( coords[i + 4], coords[i + 5], coords[i], coords[i + 1], coords[i + 2], coords[i + 3]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 4], coords[i + 5]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'c': for (int i = 0; i < length; i += 6) { if ((i + 5) >= length) { break; } seg = new SvgPathSegCurvetoCubicRel( coords[i + 4], coords[i + 5], coords[i], coords[i + 1], coords[i + 2], coords[i + 3]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 4] + startPoint.X, coords[i + 5] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'S': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoCubicSmoothAbs( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 2], coords[i + 3]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 's': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoCubicSmoothRel( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 2] + startPoint.X, coords[i + 3] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'Q': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoQuadraticAbs( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 2], coords[i + 3]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'q': for (int i = 0; i < length; i += 4) { seg = new SvgPathSegCurvetoQuadraticRel( coords[i + 2], coords[i + 3], coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i + 2] + startPoint.X, coords[i + 3] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 'T': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegCurvetoQuadraticSmoothAbs( coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; case 't': for (int i = 0; i < length; i += 2) { seg = new SvgPathSegCurvetoQuadraticSmoothRel( coords[i], coords[i + 1]); pathList.AppendItem(seg); _mayHaveCurves = true; SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } break; // End of: bezier // Parse: arcs case 'A': case 'a': for (int i = 0; i < length; i += 7) { if (cmd == 'A') { seg = new SvgPathSegArcAbs( coords[i + 5], coords[i + 6], coords[i], coords[i + 1], coords[i + 2], (!coords[i + 3].Equals(0)), (!coords[i + 4].Equals(0))); SvgPointF endPoint = new SvgPointF(coords[i + 5], coords[i + 6]); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } else { seg = new SvgPathSegArcRel( coords[i + 5], coords[i + 6], coords[i], coords[i + 1], coords[i + 2], (!coords[i + 3].Equals(0)), (!coords[i + 4].Equals(0))); SvgPointF endPoint = new SvgPointF(coords[i + 5] + startPoint.X, coords[i + 6] + startPoint.Y); seg.Limits = new SvgPointF[] { startPoint, endPoint }; startPoint = endPoint; } pathList.AppendItem(seg); _mayHaveCurves = true; } break; // End of: arcs // Parse: close case 'z': case 'Z': closedPath++; seg = new SvgPathSegClosePath(); pathList.AppendItem(seg); if (pathList.Count >= 2) { SvgPointF endPoint = pathList[0].Limits[0]; seg.Limits = new SvgPointF[] { endPoint, startPoint }; startPoint = endPoint; } else { seg.Limits = new SvgPointF[] { startPoint, startPoint }; startPoint = new SvgPointF(0, 0); } break; // End of: close // Unknown path command default: throw new ApplicationException(string.Format("Unknown path command - ({0})", cmd)); } } _isClosed = (closedPath == 1); return(true); }