public static float Clamp(float i, Range range) { if (range.Contains(i)) { return i; } else { if (i <= range.Minimum) { return range.Minimum; } else { return range.Maximum; } } }
public static float Clamp(float i, Range range) { if (range.Contains(i)) { return i; } else { if (i <= range.Minimum) { return range.Minimum; } else { return range.Maximum; } } }