public ClientHandler(string ip, int port) { var udp = new UdpClient(); var tcp = new TcpClient(); udp.Connect(ip, port); tcp.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true); _wrapperUdp = new UdpWrapper(udp, port); _wrapperUdp.OnReceivedMessage += OnReceivedUdpMessage; _wrapperTcp = new TcpClientWrapper(tcp); _wrapperTcp.OnReceivedMessage += OnReceivedTcpMessage; tcp.Connect(ip, port); }
public ServerHandler(int port, int tickRate = 64) { _tickrate = tickRate; var udp = new UdpClient(port); var tcp = new TcpListener(IPAddress.Any, port); tcp.Server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true); tcp.Start(); _wrapperUdp = new UdpWrapper(udp, port); _wrapperUdp.OnReceivedMessage += OnReceivedUdpMessage; _wrapperTcp = new TcpServerWrapper(tcp); _wrapperTcp.OnReceivedMessage += OnReceivedTcpMessage; _wrapperTcp.OnClientConnected += OnClientConnected; LoadMap(); RunLoop(); }