public Host(MainWindow window) { MainWindow = window; Cvars = new Cvars(); // Factories Commands = AddFactory <CommandFactory>( ); CVars = AddFactory <ClientVariableFactory>( ); Wads = AddFactory <WadFactory>(); Model = AddFactory <ModelFactory>(); Menus = AddFactory <MenuFactory>(); Commands.Initialise(CVars); // Old Cache = new Cache( ); //CommandBuffer = new CommandBuffer( this ); //Command = new Command( this ); //CVar.Initialise( Command ); View = new View(this); ChaseView = new ChaseView(this); Keyboard = new Keyboard(this); Console = new Con(this); Programs = new Programs(this); ProgramsBuiltIn = new ProgramsBuiltIn(this); Network = new Network(this); Server = new server(this); Client = new client(this); Video = new Vid(this); DrawingContext = new Drawer(this); Screen = new Scr(this); RenderContext = new render(this); Sound = new snd(this); CDAudio = new cd_audio(this); Hud = new Hud(this); DedicatedServer = new DedicatedServer( ); }
public void Initialise(QuakeParameters parms) { Parameters = parms; //Command.SetupWrapper( ); // Temporary workaround - change soon! Cache.Initialise(1024 * 1024 * 512); // debug Commands.Add("flush", Cache.Flush); //CommandBuffer.Initialise( ); // Command.Initialise( ); View.Initialise( ); ChaseView.Initialise( ); InitialiseVCR(parms); MainWindow.Common.Initialise(MainWindow, parms.basedir, parms.argv); InitialiseLocal( ); InitialiseWAD(); Keyboard.Initialise( ); Console.Initialise( ); Menus.Initialise(this); Programs.Initialise( ); ProgramsBuiltIn.Initialise( ); Model.Initialise(this); Network.Initialise( ); Server.Initialise( ); //Con.Print("Exe: "__TIME__" "__DATE__"\n"); //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); RenderContext.InitTextures( ); // needed even for dedicated servers if (Client.cls.state != cactive_t.ca_dedicated) { BasePal = FileSystem.LoadFile("gfx/palette.lmp"); if (BasePal == null) { Utilities.Error("Couldn't load gfx/palette.lmp"); } ColorMap = FileSystem.LoadFile("gfx/colormap.lmp"); if (ColorMap == null) { Utilities.Error("Couldn't load gfx/colormap.lmp"); } // on non win32, mouse comes before video for security reasons MainWindow.Input.Initialise(this); Video.Initialise(BasePal); DrawingContext.Initialise( ); Screen.Initialise( ); RenderContext.Initialise( ); Sound.Initialise( ); CDAudio.Initialise( ); Hud.Initialise( ); Client.Initialise( ); } else { DedicatedServer.Initialise( ); } Commands.Buffer.Insert("exec quake.rc\n"); IsInitialised = true; Console.DPrint("========Quake Initialized=========\n"); }
public void Initialise(QuakeParameters parms) { Parameters = parms; //Command.SetupWrapper( ); // Temporary workaround - change soon! Cache.Initialise(1024 * 1024 * 512); // debug Commands.Add("flush", Cache.Flush); //CommandBuffer.Initialise( ); // Command.Initialise( ); View.Initialise( ); ChaseView.Initialise( ); InitialiseVCR(parms); MainWindow.Common.Initialise(MainWindow, parms.basedir, parms.argv); InitialiseLocal( ); // Search wads foreach (var wadFile in FileSystem.Search("*.wad")) { if (wadFile == "radiant.wad") { continue; } if (wadFile == "gfx.wad") { continue; } var data = FileSystem.LoadFile(wadFile); if (data == null) { continue; } var wad = new Wad( ); wad.LoadWadFile(wadFile, data); WadFiles.Add(wadFile, wad); var textures = wad._Lumps.Values .Select(s => Encoding.ASCII.GetString(s.name).Replace("\0", "")) .ToArray( ); foreach (var texture in textures) { if (!WadTextures.ContainsKey(texture)) { WadTextures.Add(texture, wadFile); } } } GfxWad.LoadWadFile("gfx.wad"); Keyboard.Initialise( ); Console.Initialise( ); Menu.Initialise( ); Programs.Initialise( ); ProgramsBuiltIn.Initialise( ); Model.Initialise( ); Network.Initialise( ); Server.Initialise( ); //Con.Print("Exe: "__TIME__" "__DATE__"\n"); //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); RenderContext.InitTextures( ); // needed even for dedicated servers if (Client.cls.state != cactive_t.ca_dedicated) { BasePal = FileSystem.LoadFile("gfx/palette.lmp"); if (BasePal == null) { Utilities.Error("Couldn't load gfx/palette.lmp"); } ColorMap = FileSystem.LoadFile("gfx/colormap.lmp"); if (ColorMap == null) { Utilities.Error("Couldn't load gfx/colormap.lmp"); } // on non win32, mouse comes before video for security reasons MainWindow.Input.Initialise(this); Video.Initialise(BasePal); DrawingContext.Initialise( ); Screen.Initialise( ); RenderContext.Initialise( ); Sound.Initialise( ); CDAudio.Initialise( ); Hud.Initialise( ); Client.Initialise( ); } else { DedicatedServer.Initialise( ); } Commands.Buffer.Insert("exec quake.rc\n"); IsInitialised = true; Console.DPrint("========Quake Initialized=========\n"); }