コード例 #1
0
 public static CollisionPointStructure Find(
     CollisionPointStructure[] collisionPoints,
     ContactIndex contactIndex)
 {
     foreach (CollisionPointStructure cps in collisionPoints)
     {
         if (cps.ObjectIndexA == contactIndex.IndexA &&
             cps.ObjectIndexB == contactIndex.IndexB)
         {
             return(cps);
         }
     }
     return(null);
 }
コード例 #2
0
        //TODO correggere RigidBody con static/terrain (meglio terrain)
        private void RecursiveSearch(
            ContactIndex searchPoint,
            List <ContactIndex> readList,
            List <ContactIndex> partition,
            Dictionary <int, Tuple <ObjectType, bool> > objectsTypeDic)
        {
            for (int i = 0; i < readList.Count; i++)
            {
                ContactIndex collisionValue = readList [i];

                if (searchPoint.IndexA == collisionValue.IndexA &&
                    searchPoint.IndexB == collisionValue.IndexB &&
                    searchPoint.KeyIndex == collisionValue.KeyIndex)
                {
                    continue;
                }

                if (objectsTypeDic[searchPoint.IndexA].Item2 &&
                    objectsTypeDic[searchPoint.IndexB].Item2)
                {
                    break;
                }

                if (objectsTypeDic[searchPoint.IndexA].Item2 &&
                    (searchPoint.IndexB == collisionValue.IndexA ||
                     searchPoint.IndexB == collisionValue.IndexB))
                {
                    if (!partition.Contains(collisionValue))
                    {
                        partition.Add(collisionValue);

                        RecursiveSearch(
                            collisionValue,
                            readList,
                            partition,
                            objectsTypeDic);
                    }
                }
                else if (objectsTypeDic[searchPoint.IndexB].Item2 &&
                         (searchPoint.IndexA == collisionValue.IndexA ||
                          searchPoint.IndexA == collisionValue.IndexB))
                {
                    if (!partition.Contains(collisionValue))
                    {
                        partition.Add(collisionValue);

                        RecursiveSearch(
                            collisionValue,
                            readList,
                            partition,
                            objectsTypeDic);
                    }
                }
                else if ((!objectsTypeDic[searchPoint.IndexA].Item2 &&
                          !objectsTypeDic[searchPoint.IndexB].Item2) &&
                         (searchPoint.IndexA == collisionValue.IndexB ||
                          searchPoint.IndexB == collisionValue.IndexA ||
                          searchPoint.IndexA == collisionValue.IndexA ||
                          searchPoint.IndexB == collisionValue.IndexB))
                {
                    if (!partition.Contains(collisionValue))
                    {
                        partition.Add(collisionValue);

                        RecursiveSearch(
                            collisionValue,
                            readList,
                            partition,
                            objectsTypeDic);
                    }
                }
            }
        }