private static void obfuscatorDllByPath(string path) { string folder = path.Replace(Path.GetFileName(path), ""); if (File.Exists(path)) { DirectoryInfo info = new DirectoryInfo(Application.dataPath); HashSet <string> jsonNameList = new HashSet <string>(); FindJsonClassInProject(info, jsonNameList); EditorUtility.ClearProgressBar(); Obfuscator obfuscator = new Obfuscator(folder, true, true, false, true, true); #region exclude var itr = jsonNameList.GetEnumerator(); while (itr.MoveNext()) { obfuscator.ExcludeType(itr.Current); } itr.Dispose(); //TODO //add the class use reflect, such as the classes inherit MonoBehavouir //the string just is partner of baseType's fullName obfuscator.ExcludeBase("UnityEngine"); #endregion obfuscator.AddAssembly(path, true); obfuscator.Progress += obfuscator_NameObfuscated; obfuscator.StartObfuscation(); } EditorUtility.ClearProgressBar(); }
public static void ObfuscatorDllByPathList(string folder, List <string> path, bool isBatchMode) { EditorUtility.ClearProgressBar(); Obfuscator obfuscator = new Obfuscator(folder, true, true, false, true, true); #region exclude //TODO //add the class use reflect, such as the classes inherit MonoBehavouir //the string just is partner of baseType's fullName obfuscator.ExcludeBase("UnityEngine"); //obfuscator.CustomExcludeFun += you function //like just obfuscator you code namespace #endregion for (int i = 0, imax = path.Count; i < imax; ++i) { obfuscator.AddAssembly(path[i], true); } if (!isBatchMode) { obfuscator.Progress += obfuscator_NameObfuscated; } obfuscator.StartObfuscation(); if (!isBatchMode) { EditorUtility.ClearProgressBar(); } }