コード例 #1
0
ファイル: World.cs プロジェクト: coastwise/HyperSharpNEAT
 public World(INetwork network)
     : base(0, 0, 1000, 1000)
 {
     color = System.Drawing.Brushes.White;
     bigBrain = (FloatFastConcurrentNetwork)network;
     size = height;
 }
コード例 #2
0
ファイル: Predator.cs プロジェクト: coastwise/HyperSharpNEAT
 public Predator(float x, float y, float w, float h,INetwork network)
     : base(x, y, w, h, network)
 {
     radius = 200;
     sensors = new float[5];
     angledelta = (float)Math.PI / sensors.Length;
     halfangledelta = angledelta / 2.0f;
     brain = (FloatFastConcurrentNetwork)network;
 }
コード例 #3
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        public static void Write(XmlNode parentNode, FloatFastConcurrentNetwork network, IActivationFunction activationFn)
        {
            //----- Start writing. Create document root node.
            XmlElement xmlNetwork = XmlUtilities.AddElement(parentNode, "network");
            XmlUtilities.AddAttribute(xmlNetwork, "activation-fn-id", activationFn.FunctionId);

            //----- Write Connections.
            XmlElement xmlConnections = XmlUtilities.AddElement(xmlNetwork, "connections");
            foreach (FloatFastConnection connectionGene in network.connectionArray)
                WriteConnection(xmlConnections, connectionGene);
        }
コード例 #4
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        // might want to find a cleaner way to do the cloning.. currently this will require updating this method anytime a field is added/removed from the class
        // this may not be necessary
        public FloatFastConcurrentNetwork getClone()
        {
            FloatFastConcurrentNetwork copy = (FloatFastConcurrentNetwork)this.MemberwiseClone();

            copy.neuronSignalArray  = (float[])this.neuronSignalArray.Clone();
            copy._neuronSignalArray = (float[])this._neuronSignalArray.Clone();
            copy.connectionArray    = (FloatFastConnection[])this.connectionArray.Clone();
            copy.biasArray          = (double[])this.biasArray.Clone();
            copy.timeConstantArray  = (double[])this.timeConstantArray.Clone();
            if (this.overrideSignals != null)
            {
                copy.overrideSignals = (float[])this.overrideSignals.Clone();
            }
            copy.activationFnArray = (IActivationFunction[])this.activationFnArray.Clone();
            return(copy);
        }