public WINConnection findOrInsertConnectionWithProperties(IdGenerator idGen, PropertyObject prop) { //the very first thing we must do, is attempt to find our object //in order to do this, we need a uniqueID to find, and a neuronType //we assume both of these are provided WINConnection conn = findWINConnection(prop); //we found it, then return it if you don't mind if (conn != null) { return(conn); } //we weren't able to find the node, now we must create it and return it (since we are find or insert!) //this should create the appropriate ID for this object conn = createWINConnection(prop); //now we should take into account that our idGenerator needs to know about new innovations idGen.mostRecentInnovationID(conn.UniqueID); //might want this to be async in the future, but for now we make it synchronous //property objects should have everything we need to identify the WINNode return(conn); }
public WINConnection createWINConnection(PropertyObject prop, IdGenerator idGen = null) { WINConnection conn; lock (winConnections) { //here we would head out to the server, and get a newly created connection, since we couldn't find one //call the server and get back our new unique id AND object, instead, we'll generate it ourselves for now long uniqueID = tryGetUnique(prop); if (uniqueID == -1) { uniqueID = nextConnectionUniqueID(); } //if we have sent in an idgenerator, we should update the object with our nextID object if (idGen != null) { idGen.mostRecentInnovationID(uniqueID); } //parse out our source and target, which are obviously required for creating a connection long sourceID = tryGetSourceID(prop); long targetID = tryGetTargetID(prop); //double weight = tryGetDouble(WINConnection.SWeight, prop); //need to return a WINNode object conn = new WINConnection() { //Parsed the source and target, which are required SourceID = sourceID, TargetID = targetID, //Weight = weight, //set the parameters for posterity, this might be unncessary Parameters = prop, //set the uniqueID, which should be passed in UniqueID = uniqueID }; //temporarily cache this information, duh! //also, we use a combination of our uniqueID and nodetype to create a unique string //when we move to databases, this won't matter as much since we will query all properties at the same time winConnections.Add(connectionKey(conn.SourceID, conn.TargetID), conn); } //then send it back return(conn); }