public static void SendReloadSoundMessage(MessageDestination destination, ReloadSoundMessage val) { SendReloadSoundMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Unknown1, val.Unknown2); }
public static void SendReloadSoundMessage(this Player player, ReloadSoundMessage val) { SendReloadSoundMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendReloadSoundMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReloadSoundMessage val) { SendReloadSoundMessage(destination, floatValue,playerEntity , val.Unknown1, val.Unknown2); }