public static void SendDeathMsgMessage(this Player player, DeathMsgMessage val) { SendDeathMsgMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendDeathMsgMessage(MessageDestination destination, DeathMsgMessage val) { SendDeathMsgMessage(destination, IntPtr.Zero, IntPtr.Zero , val.KillerID, val.VictimID, val.IsHeadshot, val.TruncatedWeaponName); }
public static void SendDeathMsgMessage(this Player player, IntPtr floatValue, DeathMsgMessage val) { SendDeathMsgMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendDeathMsgMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, DeathMsgMessage val) { SendDeathMsgMessage(destination, floatValue,playerEntity , val.KillerID, val.VictimID, val.IsHeadshot, val.TruncatedWeaponName); }