public override void Decorate(ChunkColumn chunk, BiomeBase biome) { /* var trees = ExperimentalV2Generator.GetRandomNumber(3, 8); var treeBasePositions = new int[trees, 2]; for (var t = 0; t < trees; t++) { var x = ExperimentalV2Generator.GetRandomNumber(1, 16); var z = ExperimentalV2Generator.GetRandomNumber(1, 16); treeBasePositions[t, 0] = x; treeBasePositions[t, 1] = z; } for (int y = ExperimentalV2Generator.WaterLevel; y < 256; y++) { for (var pos = 0; pos < trees; pos++) { if (chunk.GetBlock(treeBasePositions[pos, 0], y, treeBasePositions[pos, 1]) == biome.TopBlock.Id) { var meta = ExperimentalV2Generator.GetRandomNumber(0, 8); chunk.SetBlock(treeBasePositions[pos, 0], y + 1, treeBasePositions[pos, 1], new Block(38) {Metadata = (ushort) meta}); } } }*/ }
private void DecorateTrees(ChunkColumn chunk, BiomeBase biome) { var trees = StandardWorldProvider.GetRandomNumber(biome.MinTrees, biome.MaxTrees); var treeBasePositions = new int[trees, 2]; for (var t = 0; t < trees; t++) { var x = new Random().Next(1, 16); var z = new Random().Next(1, 16); treeBasePositions[t, 0] = x; treeBasePositions[t, 1] = z; } for (var y = StandardWorldProvider.WaterLevel + 2; y < 256; y++) { for (var pos = 0; pos < trees; pos++) { if (treeBasePositions[pos, 0] < 14 && treeBasePositions[pos, 0] > 4 && treeBasePositions[pos, 1] < 14 && treeBasePositions[pos, 1] > 4) { if (chunk.GetBlock(treeBasePositions[pos, 0], y + 1, treeBasePositions[pos, 1]) == biome.TopBlock.Id) { GenerateTree(chunk, treeBasePositions[pos, 0], y + 1, treeBasePositions[pos, 1], biome); } } } } }
public override void Decorate(ChunkColumn chunk, BiomeBase biome) { for (var x = 0; x < 16; x++) { for (var z = 0; z < 16; z++) { //Check for temperature. for (var y = 0; y < StandardWorldProvider.WaterLevel; y++) { //Lake generation if (y < StandardWorldProvider.WaterLevel) { if (chunk.GetBlock(x, y, z) == 2 || chunk.GetBlock(x, y, z) == 3) //Grass or Dirt? { if (StandardWorldProvider.GetRandomNumber(1, 40) == 1 && y < StandardWorldProvider.WaterLevel - 4) chunk.SetBlock(x, y, z, BlockFactory.GetBlockById(82)); //Clay else { chunk.SetBlock(x, y, z, new BlockSand()); //Sand chunk.BiomeId[x*16 + z] = 16; //Beach } } if (chunk.GetBlock(x, y + 1, z) == 0) { if (y < StandardWorldProvider.WaterLevel - 3) { chunk.SetBlock(x, y + 1, z, new BlockFlowingWater()); //Water chunk.BiomeId[x*16 + z] = 0; //Ocean } } } } } } }
private void GenerateTree(ChunkColumn chunk, int x, int treebase, int z, BiomeBase biome) { if (biome.TreeStructures.Length > 0) { var value = StandardWorldProvider.GetRandomNumber(0, biome.TreeStructures.Length); biome.TreeStructures[value].Create(chunk, x, treebase, z); } }
public override void Decorate(ChunkColumn chunk, BiomeBase biome, int x, int z) { for (var y = 1; y < 6; y++) { if (StandardWorldProvider.GetRandomNumber(0, 5) == 1) { chunk.SetBlock(x, y, z, BlockFactory.GetBlockById(7)); } } }
public override void Decorate(ChunkColumn chunk, BiomeBase biome, int x, int z) { for (var y = StandardWorldProvider.WaterLevel; y < 256; y++) { if (StandardWorldProvider.GetRandomNumber(0, 10) == 5) { if (chunk.GetBlock(x, y, z) == biome.TopBlock.Id) { chunk.SetBlock(x, y + 1, z, new Block(31) {Metadata = 1}); } } } }
public override void Decorate(ChunkColumn chunk, BiomeBase biome, int x, int z) { if (x < 15 && x > 3 && z < 15 && z > 3) { for (var y = StandardWorldProvider.WaterLevel; y < 256; y++) { if (StandardWorldProvider.GetRandomNumber(0, 30) == 5) { if (chunk.GetBlock(x, y + 1, z) == biome.TopBlock.Id) { GenerateTree(chunk, x, y + 1, z, biome); } } } } }
public override void Decorate(ChunkColumn chunk, BiomeBase biome, int x, int z) { _chunke = chunk; for (var y = 1 /*No need to check first layer :p*/; y < 128 /*Nothing above this*/; y++) { if (chunk.GetBlock(x, y, z) == 1) { if (y < 128) { GenerateCoal(x, y, z); } if (y < 64) { GenerateIron(x, y, z); } if (y < 29) { GenerateGold(x, y, z); } if (y < 23) { GenerateLapis(x, y, z); } if (y < 16) { if (y > 12) { if (StandardWorldProvider.GetRandomNumber(0, 3) == 2) { GenerateDiamond(x, y, z); } } else { GenerateDiamond(x, y, z); } } } } }
public override void Decorate(ChunkColumn chunk, BiomeBase biome) { for (var x = 0; x < 16; x++) { for (var z = 0; z < 16; z++) { for (var y = 0; y < LavaLevel; y++) { //Lake generation if (y < LavaLevel) { if (chunk.GetBlock(x, y + 1, z) == 0) { chunk.SetBlock(x, y + 1, z, BlockFactory.GetBlockById(10)); //Lava } } } } } }
private void DecorateTrees(ChunkColumn chunk, BiomeBase biome) { for (var x = 0; x < 16; x++) { for (var z = 0; z < 16; z++) { for (var y = StandardWorldProvider.WaterLevel; y < 256; y++) { if (StandardWorldProvider.GetRandomNumber(0, 13) == 5) { //The if is so we don't have 'f****d up' trees xD if (x < 15 && x > 3 && z < 15 && z > 3) { if (chunk.GetBlock(x, y + 1, z) == biome.TopBlock.Id) { GenerateTree(chunk, x, y + 1, z, biome); } } } } } } }
public override void Decorate(ChunkColumn chunk, BiomeBase biome) { for (var x = 0; x < 16; x++) { for (var z = 0; z < 16; z++) { //Check for temperature. for (var y = 0; y < NetherWorldProvider.WaterLevel; y++) { //Lake generation if (y < NetherWorldProvider.WaterLevel) { if (chunk.GetBlock(x, y + 1, z) == 0) { if (y < NetherWorldProvider.WaterLevel - 3) { chunk.SetBlock(x, y + 1, z, new BlockStationaryLava()); //Water } } } } } } }
public override void Decorate(ChunkColumn chunk, BiomeBase biome) { }
public void AddBiomeType(BiomeBase biome) { Biomes.Add(biome); }
public virtual void Decorate(ChunkColumn chunk, BiomeBase biome, int x, int z) { Decorate(chunk, biome); }
public virtual void Decorate(ChunkColumn chunk, BiomeBase biome) { }