コード例 #1
0
ファイル: Main.cs プロジェクト: chenzuo/SharpLua
 public void a(int t, string s, double x, LuaTable tbl, object o, bool b)
 {
     //Console.WriteLine(self);
     Console.WriteLine(t==null);
     Console.WriteLine(s==null);
     Console.WriteLine(x==null);
     Console.WriteLine(tbl==null);
     Console.WriteLine(o==null);
     Console.WriteLine(b==null);
 }
コード例 #2
0
 /*
  * Gets an instance of an implementation of the klass interface or
  * subclass of klass that delegates public virtual methods to the
  * luaTable table.
  * Caches the generated type.
  */
 public object GetClassInstance(Type klass, LuaTable luaTable)
 {
     LuaClassType luaClassType;
     if (classCollection.ContainsKey(klass))
     {
         luaClassType = classCollection[klass];
     }
     else
     {
         luaClassType = new LuaClassType();
         GenerateClass(klass, out luaClassType.klass, out luaClassType.returnTypes, luaTable);
         classCollection[klass] = luaClassType;
     }
     return Activator.CreateInstance(luaClassType.klass, new object[] { luaTable, luaClassType.returnTypes });
 }
コード例 #3
0
ファイル: MethodWrapper.cs プロジェクト: chenzuo/SharpLua
 /*
  *  Gets the function called name from the provided table,
  * returning null if it does not exist
  */
 public static LuaFunction getTableFunction(LuaTable luaTable, string name)
 {
     object funcObj = luaTable.rawget(name);
     if (funcObj is LuaFunction)
         return (LuaFunction)funcObj;
     else
         return null;
 }
コード例 #4
0
 /*
  * Generates an implementation of klass, if it is an interface, or
  * a subclass of klass that delegates its virtual methods to a Lua table.
  */
 public void GenerateClass(Type klass, out Type newType, out Type[][] returnTypes, LuaTable luaTable)
 {
     string typeName;
     lock (this)
     {
         typeName = "LuaGeneratedClass" + luaClassNumber;
         luaClassNumber++;
     }
     TypeBuilder myType;
     // Define a public class in the assembly, called typeName
     if (klass.IsInterface)
         myType = newModule.DefineType(typeName, TypeAttributes.Public, typeof(object), new Type[] { klass, typeof(ILuaGeneratedType) });
     else
         myType = newModule.DefineType(typeName, TypeAttributes.Public, klass, new Type[] { typeof(ILuaGeneratedType) });
     // Field that stores the Lua table
     FieldBuilder luaTableField = myType.DefineField("__luaInterface_luaTable", typeof(LuaTable), FieldAttributes.Public);
     // Field that stores the return types array
     FieldBuilder returnTypesField = myType.DefineField("__luaInterface_returnTypes", typeof(Type[][]), FieldAttributes.Public);
     // Generates the constructor for the new type, it takes a Lua table and an array
     // of return types and stores them in the respective fields
     ConstructorBuilder constructor =
         myType.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard, new Type[] { typeof(LuaTable), typeof(Type[][]) });
     ILGenerator generator = constructor.GetILGenerator();
     generator.Emit(OpCodes.Ldarg_0);
     if (klass.IsInterface)
         generator.Emit(OpCodes.Call, typeof(object).GetConstructor(Type.EmptyTypes));
     else
         generator.Emit(OpCodes.Call, klass.GetConstructor(Type.EmptyTypes));
     generator.Emit(OpCodes.Ldarg_0);
     generator.Emit(OpCodes.Ldarg_1);
     generator.Emit(OpCodes.Stfld, luaTableField);
     generator.Emit(OpCodes.Ldarg_0);
     generator.Emit(OpCodes.Ldarg_2);
     generator.Emit(OpCodes.Stfld, returnTypesField);
     generator.Emit(OpCodes.Ret);
     // Generates overriden versions of the klass' public and protected virtual methods
     BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
     MethodInfo[] classMethods = klass.GetMethods(flags);
     returnTypes = new Type[classMethods.Length][];
     int i = 0;
     foreach (MethodInfo method in classMethods)
     {
         if (klass.IsInterface)
         {
             GenerateMethod(myType, method,
                 MethodAttributes.HideBySig | MethodAttributes.Virtual | MethodAttributes.NewSlot,
                 i, luaTableField, returnTypesField, false, out returnTypes[i]);
             i++;
         }
         else
         {
             if (!method.IsPrivate && !method.IsFinal && method.IsVirtual
                 && luaTable[method.Name] != null)
             {
                 GenerateMethod(myType, method, (method.Attributes | MethodAttributes.NewSlot) ^ MethodAttributes.NewSlot, i,
                     luaTableField, returnTypesField, true, out returnTypes[i]);
                 i++;
             }
         }
     }
     // Generates an implementation of the __luaInterface_getLuaTable method
     MethodBuilder returnTableMethod = myType.DefineMethod("__luaInterface_getLuaTable",
         MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.Virtual,
         typeof(LuaTable), new Type[0]);
     myType.DefineMethodOverride(returnTableMethod, typeof(ILuaGeneratedType).GetMethod("__luaInterface_getLuaTable"));
     generator = returnTableMethod.GetILGenerator();
     generator.Emit(OpCodes.Ldarg_0);
     generator.Emit(OpCodes.Ldfld, luaTableField);
     generator.Emit(OpCodes.Ret);
     // Creates the type
     newType = myType.CreateType();
 }
コード例 #5
0
ファイル: Lua.cs プロジェクト: chenzuo/SharpLua
        public ListDictionary GetTableDict(LuaTable table)
        {
            ListDictionary dict = new ListDictionary();

            int oldTop = LuaDLL.lua_gettop(luaState);
            translator.push(luaState, table);
            LuaDLL.lua_pushnil(luaState);
            while (LuaDLL.lua_next(luaState, -2) != 0)
            {
                dict[translator.getObject(luaState, -2)] = translator.getObject(luaState, -1);
                LuaDLL.lua_settop(luaState, -2);
            }
            LuaDLL.lua_settop(luaState, oldTop);

            return dict;
        }