/// <summary> /// Registers all public static methods in a class tagged with <see cref="LuaGlobalAttribute"/> as Lua global functions /// </summary> /// <param name="lua">The Lua VM to add the methods to</param> /// <param name="type">The class type to get the methods from</param> public static void TaggedStaticMethods(LuaInterface lua, Type type) { #region Sanity checks if (lua == null) { throw new ArgumentNullException("lua"); } if (type == null) { throw new ArgumentNullException("type"); } if (!type.IsClass) { throw new ArgumentException("The type must be a class!", "type"); } #endregion foreach (MethodInfo method in type.GetMethods(BindingFlags.Static | BindingFlags.Public)) { foreach (LuaGlobalAttribute attribute in method.GetCustomAttributes(typeof(LuaGlobalAttribute), false)) { if (string.IsNullOrEmpty(attribute.Name)) { lua.RegisterFunction(method.Name, null, method); // CLR name } else { lua.RegisterFunction(attribute.Name, null, method); // Custom name } } } }
/// <summary> /// Registers all public instance methods in an object tagged with <see cref="LuaGlobalAttribute"/> as Lua global functions /// </summary> /// <param name="lua">The Lua VM to add the methods to</param> /// <param name="o">The object to get the methods from</param> public static void TaggedInstanceMethods(LuaInterface lua, object o) { #region Sanity checks if (lua == null) { throw new ArgumentNullException("lua"); } if (o == null) { throw new ArgumentNullException("o"); } #endregion foreach (MethodInfo method in o.GetType().GetMethods(BindingFlags.Instance | BindingFlags.Public)) { foreach (LuaGlobalAttribute attribute in method.GetCustomAttributes(typeof(LuaGlobalAttribute), true)) { if (string.IsNullOrEmpty(attribute.Name)) { lua.RegisterFunction(method.Name, o, method); // CLR name } else { lua.RegisterFunction(attribute.Name, o, method); // Custom name } } } }
/* * Sample test script that shows some of the capabilities of * LuaInterface */ public static void Main() { Console.WriteLine("Starting interpreter..."); LuaInterface l = new LuaInterface(); // Pause so we can connect with the debugger // Thread.Sleep(30000); Console.WriteLine("Reading test.lua file..."); l.DoFile("test.lua"); double width = l.GetNumber("width"); double height = l.GetNumber("height"); string message = l.GetString("message"); double color_r = l.GetNumber("color.r"); double color_g = l.GetNumber("color.g"); double color_b = l.GetNumber("color.b"); Console.WriteLine("Printing values of global variables width, height and message..."); Console.WriteLine("width: " + width); Console.WriteLine("height: " + height); Console.WriteLine("message: " + message); Console.WriteLine("Printing values of the 'color' table's fields..."); Console.WriteLine("color.r: " + color_r); Console.WriteLine("color.g: " + color_g); Console.WriteLine("color.b: " + color_b); width = 150; Console.WriteLine("Changing width's value and calling Lua function print to show it..."); l["width"] = width; l.GetFunction("print").Call(width); message = "LuaNet Interface Test"; Console.WriteLine("Changing message's value and calling Lua function print to show it..."); l["message"] = message; l.GetFunction("print").Call(message); color_r = 30; color_g = 10; color_b = 200; Console.WriteLine("Changing color's fields' values and calling Lua function print to show it..."); l["color.r"] = color_r; l["color.g"] = color_g; l["color.b"] = color_b; l.DoString("print(color.r,color.g,color.b)"); Console.WriteLine("Printing values of the tree table's fields..."); double leaf1 = l.GetNumber("tree.branch1.leaf1"); string leaf2 = l.GetString("tree.branch1.leaf2"); string leaf3 = l.GetString("tree.leaf3"); Console.WriteLine("leaf1: " + leaf1); Console.WriteLine("leaf2: " + leaf2); Console.WriteLine("leaf3: " + leaf3); leaf1 = 30; leaf2 = "new leaf2"; Console.WriteLine("Changing tree's fields' values and calling Lua function print to show it..."); l["tree.branch1.leaf1"] = leaf1; l["tree.branch1.leaf2"] = leaf2; l.DoString("print(tree.branch1.leaf1,tree.branch1.leaf2)"); Console.WriteLine("Returning values from Lua with 'return'..."); object[] vals = l.DoString("return 2,3"); Console.WriteLine("Returned: " + vals[0] + " and " + vals[1]); Console.WriteLine("Calling a Lua function that returns multiple values..."); object[] vals1 = l.GetFunction("func").Call(2, 3); Console.WriteLine("Returned: " + vals1[0] + " and " + vals1[1]); Console.WriteLine("Creating a table and filling it from C#..."); l.NewTable("tab"); l.NewTable("tab.tab"); l["tab.a"] = "a!"; l["tab.b"] = 5.5; l["tab.tab.c"] = 6.5; l.DoString("print(tab.a,tab.b,tab.tab.c)"); Console.WriteLine("Setting a table as another table's field..."); l["tab.a"] = l["tab.tab"]; l.DoString("print(tab.a.c)"); Console.WriteLine("Registering a C# static method and calling it from Lua..."); // Pause so we can connect with the debugger // Thread.Sleep(30000); l.RegisterFunction("func1", null, typeof(TestLuaInterface).GetMethod("func")); vals1 = l.GetFunction("func1").Call(2, 3); Console.WriteLine("Returned: " + vals1[0]); TestLuaInterface obj = new TestLuaInterface(); Console.WriteLine("Registering a C# instance method and calling it from Lua..."); l.RegisterFunction("func2", obj, typeof(TestLuaInterface).GetMethod("funcInstance")); vals1 = l.GetFunction("func2").Call(2, 3); Console.WriteLine("Returned: " + vals1[0]); Console.WriteLine("Testing throwing an exception..."); obj.ThrowUncaughtException(); Console.WriteLine("Testing catching an exception..."); obj.ThrowException(); Console.WriteLine("Testing inheriting a method from Lua..."); obj.LuaTableInheritedMethod(); Console.WriteLine("Testing overriding a C# method with Lua..."); obj.LuaTableOverridedMethod(); Console.WriteLine("Stress test RegisterFunction (based on a reported bug).."); obj.RegisterFunctionStressTest(); Console.WriteLine("Test structures..."); obj.TestStructs(); Console.WriteLine("Test Nullable types..."); obj.TestNullable(); Console.WriteLine("Test functions..."); obj.TestFunctions(); Console.WriteLine("Test event exceptions..."); obj.TestEventException(); Console.Write("Press any key to continue..."); Console.ReadKey(true); //Console.ReadLine(); }