void buildSpinner(SpinnerData sd) { spinnerData = sd; var canvas = document.getElementsByTagName("canvas")[0].As<HTMLCanvasElement>(); ctx = canvas.getContext("2d").As<CanvasRenderingContext2D>(); index = 0; degrees = spinnerData.degrees; degreesList = new JsArray<JsNumber>(); for (var x = 0; x < degrees; x++) degreesList.push(x); // reset index = 0; // so I can kill it later canvasTimer = setInterval(draw, 1000 / degrees); }
void buildSpinner(SpinnerData sd) { spinnerData = sd; var canvas = document.getElementsByTagName("canvas")[0].As <HTMLCanvasElement>(); ctx = canvas.getContext("2d").As <CanvasRenderingContext2D>(); index = 0; degrees = spinnerData.degrees; degreesList = new JsArray <JsNumber>(); for (var x = 0; x < degrees; x++) { degreesList.push(x); } // reset index = 0; // so I can kill it later canvasTimer = setInterval(draw, 1000 / degrees); }
public Spinner(SpinnerData sd) { buildSpinner(sd); }