/// <summary> /// Sets up SIS input. /// </summary> protected virtual void SetupInput() { var pl = new SIS.ParameterList(); pl.Add(new SIS.Parameter("WINDOW", RenderWindow["WINDOW"])); #if !(XBOX || XBOX360) if (!RenderWindow.GetType().Name.Contains("OpenTK")) { pl.Add(new SIS.Parameter("w32_mouse", "CLF_BACKGROUND")); pl.Add(new SIS.Parameter("w32_mouse", "CLF_NONEXCLUSIVE")); } else { pl.Add(new SIS.Parameter("w32_no_coop", string.Empty)); } #endif #if !( WINDOWS_PHONE ) this.InputManager = SIS.InputManager.CreateInputSystem(pl); #else this.InputManager = SIS.InputManager.CreateInputSystem(typeof(SIS.Xna.XnaInputManagerFactory), pl); #endif CreateInputDevices(); // create the specific input devices WindowResized(RenderWindow); // do an initial adjustment of mouse area }
/// <summary> /// Destroys SIS input devices and the input manager. /// </summary> protected virtual void ShutdownInput() { if (this.InputManager != null) { this.InputManager.DestroyInputObject(this.Keyboard); this.InputManager.DestroyInputObject(this.Mouse); this.InputManager = null; } }
/// <summary> /// Sets up SIS input. /// </summary> protected virtual void SetupInput(Type factoryType = null) { var pl = new SIS.ParameterList { new SIS.Parameter("WINDOW", RenderWindow["WINDOW"]) }; #if !(XBOX || XBOX360) if (!RenderWindow.GetType().Name.Contains("OpenTK")) { pl.Add(new SIS.Parameter("w32_mouse", "CLF_BACKGROUND")); pl.Add(new SIS.Parameter("w32_mouse", "CLF_NONEXCLUSIVE")); } else { pl.Add(new SIS.Parameter("w32_no_coop", string.Empty)); } #endif if (factoryType != null && factoryType.IsAssignableFrom(typeof(SIS.IInputManagerFactory))) { this.InputManager = SIS.InputManager.CreateInputSystem(factoryType, pl); } else { switch (this.Root.RenderSystem.Name) { case "DirectX9": default: this.InputManager = SIS.InputManager.CreateInputSystem(typeof(SIS.DirectX.DirectXInputManagerFactory), pl); break; } } CreateInputDevices(); // create the specific input devices WindowResized(RenderWindow); // do an initial adjustment of mouse area }
public override void Initialize() { ParameterList args = new ParameterList(); args.Add(new Parameter("WINDOW", this.Game.Window.Handle)); #if !( WINDOWS_PHONE ) args.Add(new Parameter("w32_mouse_hide", true)); #endif _inputManager = SIS.InputManager.CreateInputSystem(typeof(SIS.Xna.XnaInputManagerFactory), args); //log.Info( String.Format( "SIS Version : {0}", _inputManager.Version ) ); //log.Info( String.Format( "Platform : {0}", _inputManager.InputSystemName ) ); //log.Info( String.Format( "Number of Mice : {0}", _inputManager.DeviceCount<SIS.Mouse>() ) ); //log.Info( String.Format( "Number of Keyboards : {0}", _inputManager.DeviceCount<SIS.Keyboard>() ) ); //log.Info( String.Format( "Number of GamePads: {0}", _inputManager.DeviceCount<SIS.Joystick>() ) ); bool buffered = false; if (_inputManager.DeviceCount <SIS.Keyboard>() > 0) { _kb = _inputManager.CreateInputObject <SIS.Keyboard>(buffered, ""); //log.Info( String.Format( "Created {0}buffered keyboard", buffered ? "" : "un" ) ); } else { _kb = new NullKeyboard(); } if (_inputManager.DeviceCount <SIS.Mouse>() > 0) { _m = _inputManager.CreateInputObject <SIS.Mouse>(buffered, ""); //log.Info( String.Format( "Created {0}buffered mouse", buffered ? "" : "un" ) ); ////_m.EventListener = _handler; //MouseState ms = _m.MouseState; //ms.Width = 100; //ms.Height = 100; } else { _m = new NullMouse(); } ////This demo only uses at max 4 joys int numSticks = _inputManager.DeviceCount <SIS.Joystick>(); if (numSticks > 4) { numSticks = 4; } for (int i = 0; i < numSticks; ++i) { _joys.Insert(i, _inputManager.CreateInputObject <SIS.Joystick>(true, "")); //_joys[ i ].EventListener = _handler; _ff.Insert(i, (SIS.ForceFeedback)_joys[i].QueryInterface <SIS.ForceFeedback>()); if (_ff[i] != null) { //log.Info( String.Format( "Created buffered joystick with ForceFeedback support." ) ); //Dump out all the supported effects: // const ForceFeedback::SupportedEffectList &list = g_ff[i]->getSupportedEffects(); // ForceFeedback::SupportedEffectList::const_iterator i = list.begin(), // e = list.end(); // for( ; i != e; ++i) // std::cout << "Force = " << i->first << " Type = " << i->second << std::endl; } //else //log.Info( String.Format( "Created buffered joystick. **without** FF support" ) ); } base.Initialize(); }
/// <summary> /// Destroys SIS input devices and the input manager. /// </summary> protected virtual void ShutdownInput() { if ( this.InputManager != null ) { this.InputManager.DestroyInputObject( this.Keyboard ); this.InputManager.DestroyInputObject( this.Mouse ); this.InputManager = null; } }
/// <summary> /// Sets up SIS input. /// </summary> protected virtual void SetupInput() { var pl = new SIS.ParameterList(); pl.Add( new SIS.Parameter( "WINDOW", RenderWindow[ "WINDOW" ] ) ); #if !(XBOX || XBOX360 ) if ( !RenderWindow.GetType().Name.Contains( "OpenTK" ) ) { pl.Add( new SIS.Parameter( "w32_mouse", "CLF_BACKGROUND" ) ); pl.Add( new SIS.Parameter( "w32_mouse", "CLF_NONEXCLUSIVE" ) ); } else pl.Add( new SIS.Parameter( "w32_no_coop", string.Empty ) ); #endif #if !( WINDOWS_PHONE ) this.InputManager = SIS.InputManager.CreateInputSystem( pl ); #else this.InputManager = SIS.InputManager.CreateInputSystem( typeof(SIS.Xna.XnaInputManagerFactory), pl ); #endif CreateInputDevices(); // create the specific input devices WindowResized( RenderWindow ); // do an initial adjustment of mouse area }
/// <summary> /// Sets up SIS input. /// </summary> protected virtual void SetupInput() { SIS.ParameterList pl = new SIS.ParameterList(); pl.Add( new SIS.Parameter( "WINDOW", RenderWindow[ "WINDOW" ] ) ); #if !(XBOX || XBOX360 ) pl.Add( new SIS.Parameter( "w32_mouse", "CLF_BACKGROUND" ) ); pl.Add( new SIS.Parameter( "w32_mouse", "CLF_NONEXCLUSIVE" ) ); #endif this.InputManager = SIS.InputManager.CreateInputSystem( pl ); CreateInputDevices(); // create the specific input devices this.WindowResized( RenderWindow ); // do an initial adjustment of mouse area }