public HoningNetwork <String> BuildNetwork(String jsonString) { // Cria rede simples vazia HoningNetwork <String> new_network = new HoningNetwork <String>(); // Ler json com dados da rede dynamic stuff = JArray.Parse(jsonString); // Popular rede honing foreach (dynamic obj in stuff) { // Persistir carta na rede new_network.insert((String)obj.Card_name); // Popular microfeatures na rede foreach (String mf in obj.Microfeatures) { // Cria mf internal node para rede simples new_network.insert(mf.ToLower()); // Inserir na rede para manipulacao new_network.setParent((String)obj.Card_name, mf.ToLower()); } } // Apenas retorno do objeto return(new_network); }
public void PopulateFromCardData(ref HoningNetwork <String> net, ref List <CardObject> cardData) { foreach (CardObject card in cardData) { net.insert(card.name, "terminal"); net.insert(card.type, "essential"); net.setParent(card.name, card.type); if (card.race != null) { net.insert(card.race, "essential"); net.setParent(card.name, card.race); } foreach (CardAbility ab in card.abilities) { net.insert(ab.ability, "internal"); net.setParent(card.name, ab.ability); } } }