/// <summary> /// This function sets the pixel format of the underlying bitmap. /// </summary> /// <param name="hDC">The handle to the device context.</param> /// <param name="bitCount">The bitcount.</param> protected virtual bool SetPixelFormat(IntPtr hDC, int bitCount) { // Create the big lame pixel format majoo. Win32.PIXELFORMATDESCRIPTOR pixelFormat = new Win32.PIXELFORMATDESCRIPTOR(); pixelFormat.Init(); // Set the values for the pixel format. pixelFormat.nVersion = 1; pixelFormat.dwFlags = (Win32.PFD_DRAW_TO_BITMAP | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_SUPPORT_GDI); pixelFormat.iPixelType = Win32.PFD_TYPE_RGBA; pixelFormat.cColorBits = (byte)bitCount; pixelFormat.cDepthBits = 32; pixelFormat.iLayerType = Win32.PFD_MAIN_PLANE; // Match an appropriate pixel format int iPixelformat; if ((iPixelformat = Win32.ChoosePixelFormat(hDC, pixelFormat)) == 0) { return(false); } // Sets the pixel format if (Win32.SetPixelFormat(hDC, iPixelformat, pixelFormat) == 0) { // Clear the error and fail. int _ = Marshal.GetLastWin32Error(); return(false); } return(true); }
/// <summary> /// Creates the render context provider. Must also create the OpenGL extensions. /// </summary> /// <param name="gl">The OpenGL context.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="bitDepth">The bit depth.</param> /// <param name="parameter">The parameter.</param> /// <returns></returns> public override bool Create(OpenGL gl, int width, int height, int bitDepth, object parameter) { // Call the base. base.Create(gl, width, height, bitDepth, parameter); // Cast the parameter to the device context. try { windowHandle = (IntPtr)parameter; } catch { throw new Exception("A valid Window Handle must be provided for the NativeWindowRenderContextProvider"); } // Get the window device context. deviceContextHandle = Win32.GetDC(windowHandle); // Setup a pixel format. Win32.PIXELFORMATDESCRIPTOR pfd = new Win32.PIXELFORMATDESCRIPTOR(); pfd.Init(); pfd.nVersion = 1; pfd.dwFlags = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER; pfd.iPixelType = Win32.PFD_TYPE_RGBA; pfd.cColorBits = (byte)bitDepth; pfd.cDepthBits = 16; pfd.cStencilBits = 8; pfd.iLayerType = Win32.PFD_MAIN_PLANE; // Match an appropriate pixel format int iPixelformat; if ((iPixelformat = Win32.ChoosePixelFormat(deviceContextHandle, pfd)) == 0) { return(false); } // Sets the pixel format if (Win32.SetPixelFormat(deviceContextHandle, iPixelformat, pfd) == 0) { return(false); } // Create the render context. renderContextHandle = Win32.wglCreateContext(deviceContextHandle); // Make the context current. MakeCurrent(); // Return success. return(true); }
/// <summary> /// This function sets the pixel format of the underlying bitmap. /// </summary> /// <param name="bitCount">The bitcount.</param> protected virtual bool SetPixelFormat(IntPtr hDC, int bitCount) { // Create the big lame pixel format majoo. Win32.PIXELFORMATDESCRIPTOR pixelFormat = new Win32.PIXELFORMATDESCRIPTOR(); pixelFormat.Init(); // Set the values for the pixel format. pixelFormat.nVersion = 1; pixelFormat.dwFlags = (Win32.PFD_DRAW_TO_BITMAP | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_SUPPORT_GDI); pixelFormat.iPixelType = Win32.PFD_TYPE_RGBA; pixelFormat.cColorBits = (byte)bitCount; pixelFormat.cDepthBits = 32; pixelFormat.iLayerType = Win32.PFD_MAIN_PLANE; // Match an appropriate pixel format int iPixelformat; if((iPixelformat = Win32.ChoosePixelFormat(hDC, pixelFormat)) == 0 ) return false; // Sets the pixel format if (Win32.SetPixelFormat(hDC, iPixelformat, pixelFormat) == 0) { int lastError = Marshal.GetLastWin32Error(); return false; } return true; }
/// <summary> /// Creates the render context provider. Must also create the OpenGL extensions. /// </summary> /// <param name="gl">The OpenGL context.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="bitDepth">The bit depth.</param> /// <param name="parameter">The parameter</param> /// <returns></returns> public override bool Create(OpenGL gl, int width, int height, int bitDepth, object parameter) { // Call the base. base.Create(gl, width, height, bitDepth, parameter); // Create a new window class, as basic as possible. Win32.WNDCLASSEX wndClass = new Win32.WNDCLASSEX(); wndClass.Init(); wndClass.style = Win32.ClassStyles.HorizontalRedraw | Win32.ClassStyles.VerticalRedraw | Win32.ClassStyles.OwnDC; wndClass.lpfnWndProc = wndProcDelegate; wndClass.cbClsExtra = 0; wndClass.cbWndExtra = 0; wndClass.hInstance = IntPtr.Zero; wndClass.hIcon = IntPtr.Zero; wndClass.hCursor = IntPtr.Zero; wndClass.hbrBackground = IntPtr.Zero; wndClass.lpszMenuName = null; wndClass.lpszClassName = "SharpGLRenderWindow"; wndClass.hIconSm = IntPtr.Zero; Win32.RegisterClassEx(ref wndClass); // Create the window. Position and size it. windowHandle = Win32.CreateWindowEx(0, "SharpGLRenderWindow", "", Win32.WindowStyles.WS_CLIPCHILDREN | Win32.WindowStyles.WS_CLIPSIBLINGS | Win32.WindowStyles.WS_POPUP, 0, 0, width, height, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero); // Get the window device context. deviceContextHandle = Win32.GetDC(windowHandle); // Setup a pixel format. Win32.PIXELFORMATDESCRIPTOR pfd = new Win32.PIXELFORMATDESCRIPTOR(); pfd.Init(); pfd.nVersion = 1; pfd.dwFlags = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER; pfd.iPixelType = Win32.PFD_TYPE_RGBA; pfd.cColorBits = (byte)bitDepth; pfd.cDepthBits = 16; pfd.cStencilBits = 8; pfd.iLayerType = Win32.PFD_MAIN_PLANE; // Match an appropriate pixel format int iPixelformat; if ((iPixelformat = Win32.ChoosePixelFormat(deviceContextHandle, pfd)) == 0) { return(false); } // Sets the pixel format if (Win32.SetPixelFormat(deviceContextHandle, iPixelformat, pfd) == 0) { return(false); } // Create the render context. renderContextHandle = Win32.wglCreateContext(deviceContextHandle); // Make the context current. MakeCurrent(); // Return success. return(true); }