/* protected override object LoadData(Stream stream) { } protected override bool SaveData(object data, Stream stream) { // Haven't yet created this code. return false; } public override string[] FileTypes { } public override string Filter { } public override Type[] DataTypes { get {return new Type[] {typeof(Scene)};} }*/ public Scene LoadData(string path) { // Create a null scene. Scene scene = null; // Open the file stream. using (var fileStream = new FileStream(path, FileMode.Open)) { using (var reader = new BinaryReader(fileStream, System.Text.Encoding.ASCII)) { // Create a new scene to load to. scene = new Scene(); // Peep the first chunk to make sure it's a 'main' chunk. if (MAXChunkHeader.Peep(reader).type != ChunkType.CHUNK_MAIN) return null; // The first chunk is always the main chunk, so read it. MainChunk main = new MainChunk(); main.Read(scene, reader); } } // Return the scene. return scene; }
/* * protected override object LoadData(Stream stream) * { * * } * * protected override bool SaveData(object data, Stream stream) * { * // Haven't yet created this code. * return false; * } * * public override string[] FileTypes * { * * } * * public override string Filter * { * * } * * public override Type[] DataTypes * { * get {return new Type[] {typeof(Scene)};} * }*/ public Scene LoadData(string path) { // Create a null scene. Scene scene = null; // Open the file stream. using (var fileStream = new FileStream(path, FileMode.Open)) { using (var reader = new BinaryReader(fileStream, System.Text.Encoding.ASCII)) { // Create a new scene to load to. scene = new Scene(); // Peep the first chunk to make sure it's a 'main' chunk. if (MAXChunkHeader.Peep(reader).type != ChunkType.CHUNK_MAIN) { return(null); } // The first chunk is always the main chunk, so read it. MainChunk main = new MainChunk(); main.Read(scene, reader); } } // Return the scene. return(scene); }