コード例 #1
0
        protected override object LoadData(Stream stream)
        {
            //	We use a binary reader.
            BinaryReader reader = new BinaryReader(stream, System.Text.Encoding.ASCII);

            //	Create a new scene to load to.
            Scene scene = new Scene();

            //	Peep the first chunk to make sure it's a 'main' chunk.
            if (MAXChunkHeader.Peep(reader).type != ChunkType.CHUNK_MAIN)
            {
                return(false);
            }

            //	The first chunk is always the main chunk, so read it.
            MainChunk main = new MainChunk();

            main.Read(scene, reader);

            return(scene);
        }
コード例 #2
0
ファイル: DiscreetFormat.cs プロジェクト: nromik/sharpgl
        protected override object LoadData(Stream stream)
        {
            //	We use a binary reader.
            BinaryReader reader = new BinaryReader(stream, System.Text.Encoding.ASCII);

            //	Create a new scene to load to.
            Scene scene = new Scene();

            //	Peep the first chunk to make sure it's a 'main' chunk.
            if(MAXChunkHeader.Peep(reader).type != ChunkType.CHUNK_MAIN)
                return false;

            //	The first chunk is always the main chunk, so read it.
            MainChunk main = new MainChunk();
            main.Read(scene, reader);

            return scene;
        }