public static void CreatePainterUrban() { var NewBrushCliff = default(CliffBrush); var NewBrush = default(TransitionBrush); var NewRoadBrush = default(RoadBrush); //urban App.Painter_Urban = new Painter(); var Terrain_Green = new Terrain(); Terrain_Green.Name = "Green"; App.Painter_Urban.AddTerrain(Terrain_Green); var Terrain_Blue = new Terrain(); Terrain_Blue.Name = "Blue"; App.Painter_Urban.AddTerrain(Terrain_Blue); var Terrain_Gray = new Terrain(); Terrain_Gray.Name = "Gray"; App.Painter_Urban.AddTerrain(Terrain_Gray); var Terrain_Orange = new Terrain(); Terrain_Orange.Name = "Orange"; App.Painter_Urban.AddTerrain(Terrain_Orange); var Terrain_Concrete = new Terrain(); Terrain_Concrete.Name = "Concrete"; App.Painter_Urban.AddTerrain(Terrain_Concrete); var Terrain_Water = new Terrain(); Terrain_Water.Name = "Water"; App.Painter_Urban.AddTerrain(Terrain_Water); //green centre brush Terrain_Green.Tiles.Tile_Add(50, TileUtil.None, 1); //blue centre brush Terrain_Blue.Tiles.Tile_Add(0, TileUtil.None, 14); Terrain_Blue.Tiles.Tile_Add(2, TileUtil.None, 1); //line //gray centre brush Terrain_Gray.Tiles.Tile_Add(5, TileUtil.None, 1); Terrain_Gray.Tiles.Tile_Add(7, TileUtil.None, 4); Terrain_Gray.Tiles.Tile_Add(8, TileUtil.None, 4); Terrain_Gray.Tiles.Tile_Add(78, TileUtil.None, 4); //orange centre brush Terrain_Orange.Tiles.Tile_Add(31, TileUtil.None, 1); //pipe Terrain_Orange.Tiles.Tile_Add(22, TileUtil.None, 50); //concrete centre brush Terrain_Concrete.Tiles.Tile_Add(51, TileUtil.None, 200); //water centre brush Terrain_Water.Tiles.Tile_Add(17, TileUtil.None, 1); //cliff brush NewBrushCliff = new CliffBrush(); NewBrushCliff.Name = "Cliff"; NewBrushCliff.Terrain_Inner = Terrain_Gray; NewBrushCliff.Terrain_Outer = Terrain_Gray; NewBrushCliff.Tiles_Straight.Tile_Add(69, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Straight.Tile_Add(70, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(68, TileUtil.TopRight, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(68, TileUtil.BottomLeft, 1); App.Painter_Urban.AddBrush(NewBrushCliff); //water to gray transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Water->Gray"; NewBrush.Terrain_Inner = Terrain_Water; NewBrush.Terrain_Outer = Terrain_Gray; NewBrush.Tiles_Straight.Tile_Add(23, TileUtil.Left, 1); NewBrush.Tiles_Straight.Tile_Add(24, TileUtil.Top, 1); NewBrush.Tiles_Corner_In.Tile_Add(25, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(26, TileUtil.TopLeft, 1); App.Painter_Urban.AddBrush(NewBrush); //water to concrete transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Water->Concrete"; NewBrush.Terrain_Inner = Terrain_Water; NewBrush.Terrain_Outer = Terrain_Concrete; NewBrush.Tiles_Straight.Tile_Add(13, TileUtil.Left, 1); NewBrush.Tiles_Straight.Tile_Add(14, TileUtil.Bottom, 1); NewBrush.Tiles_Corner_In.Tile_Add(16, TileUtil.BottomLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(15, TileUtil.BottomLeft, 1); App.Painter_Urban.AddBrush(NewBrush); //gray to blue transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Gray->Blue"; NewBrush.Terrain_Inner = Terrain_Gray; NewBrush.Terrain_Outer = Terrain_Blue; NewBrush.Tiles_Straight.Tile_Add(6, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(4, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(3, TileUtil.BottomRight, 1); App.Painter_Urban.AddBrush(NewBrush); //concrete to gray transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Concrete->Gray"; NewBrush.Terrain_Inner = Terrain_Concrete; NewBrush.Terrain_Outer = Terrain_Gray; NewBrush.Tiles_Straight.Tile_Add(9, TileUtil.Left, 1); NewBrush.Tiles_Straight.Tile_Add(27, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(30, TileUtil.BottomLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(10, TileUtil.BottomLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(29, TileUtil.BottomLeft, 1); App.Painter_Urban.AddBrush(NewBrush); //orange to blue transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Orange->Blue"; NewBrush.Terrain_Inner = Terrain_Orange; NewBrush.Terrain_Outer = Terrain_Blue; NewBrush.Tiles_Straight.Tile_Add(33, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(34, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(35, TileUtil.BottomRight, 1); App.Painter_Urban.AddBrush(NewBrush); //orange to green transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Orange->Green"; NewBrush.Terrain_Inner = Terrain_Orange; NewBrush.Terrain_Outer = Terrain_Green; NewBrush.Tiles_Straight.Tile_Add(39, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(38, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(37, TileUtil.TopLeft, 1); App.Painter_Urban.AddBrush(NewBrush); //orange to gray transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Orange->Gray"; NewBrush.Terrain_Inner = Terrain_Orange; NewBrush.Terrain_Outer = Terrain_Gray; NewBrush.Tiles_Straight.Tile_Add(60, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(73, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(72, TileUtil.TopLeft, 1); App.Painter_Urban.AddBrush(NewBrush); //orange to concrete transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Orange->Concrete"; NewBrush.Terrain_Inner = Terrain_Orange; NewBrush.Terrain_Outer = Terrain_Concrete; NewBrush.Tiles_Straight.Tile_Add(71, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(76, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(75, TileUtil.BottomRight, 1); App.Painter_Urban.AddBrush(NewBrush); //gray to green transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Gray->Green"; NewBrush.Terrain_Inner = Terrain_Gray; NewBrush.Terrain_Outer = Terrain_Green; NewBrush.Tiles_Straight.Tile_Add(77, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(58, TileUtil.BottomLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(79, TileUtil.BottomLeft, 1); App.Painter_Urban.AddBrush(NewBrush); //road var Road_Road = new Road(); Road_Road.Name = "Road"; App.Painter_Urban.AddRoad(Road_Road); //road green NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Road; NewRoadBrush.Terrain = Terrain_Green; NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1); NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1); NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1); NewRoadBrush.Tile_End.Tile_Add(45, TileUtil.Left, 1); App.Painter_Urban.AddBrush(NewRoadBrush); //road blue NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Road; NewRoadBrush.Terrain = Terrain_Blue; NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1); NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1); NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1); NewRoadBrush.Tile_End.Tile_Add(41, TileUtil.Left, 1); App.Painter_Urban.AddBrush(NewRoadBrush); //road gray NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Road; NewRoadBrush.Terrain = Terrain_Gray; NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1); NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1); NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1); NewRoadBrush.Tile_End.Tile_Add(43, TileUtil.Left, 1); NewRoadBrush.Tile_End.Tile_Add(44, TileUtil.Left, 1); App.Painter_Urban.AddBrush(NewRoadBrush); //road orange NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Road; NewRoadBrush.Terrain = Terrain_Orange; NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1); NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1); NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1); App.Painter_Urban.AddBrush(NewRoadBrush); //road concrete NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Road; NewRoadBrush.Terrain = Terrain_Concrete; NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1); NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1); NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1); App.Painter_Urban.AddBrush(NewRoadBrush); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layers = new clsLayer[0]; DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount = 0; var NewLayer = default(clsLayer); NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.Terrain = Terrain_Gray; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.Terrain = Terrain_Water; NewLayer.HeightMax = -1.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.Terrain = Terrain_Blue; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 3.0F; NewLayer.Density = 0.3F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.AvoidLayers[2] = true; NewLayer.Terrain = Terrain_Orange; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 2.5F; NewLayer.Density = 0.4F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.AvoidLayers[2] = true; NewLayer.AvoidLayers[3] = true; NewLayer.Terrain = Terrain_Concrete; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 1.5F; NewLayer.Density = 0.6F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.AvoidLayers[2] = true; NewLayer.AvoidLayers[3] = true; NewLayer.AvoidLayers[4] = true; NewLayer.Terrain = Terrain_Green; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 2.5F; NewLayer.Density = 0.6F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.WithinLayer = 2; NewLayer.Terrain = Terrain_Orange; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 1.5F; NewLayer.Density = 0.5F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.WithinLayer = 3; NewLayer.Terrain = Terrain_Blue; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 1.5F; NewLayer.Density = 0.5F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer); NewLayer.WithinLayer = 3; NewLayer.AvoidLayers[7] = true; NewLayer.Terrain = Terrain_Green; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 1.5F; NewLayer.Density = 0.5F; }
public static void CreatePainterArizona() { CliffBrush NewBrushCliff; TransitionBrush NewBrush; RoadBrush NewRoadBrush; App.Painter_Arizona = new Painter(); //arizona var Terrain_Red = new Terrain(); Terrain_Red.Name = "Red"; App.Painter_Arizona.AddTerrain(Terrain_Red); var Terrain_Yellow = new Terrain(); Terrain_Yellow.Name = "Yellow"; App.Painter_Arizona.AddTerrain(Terrain_Yellow); var Terrain_Sand = new Terrain(); Terrain_Sand.Name = "Sand"; App.Painter_Arizona.AddTerrain(Terrain_Sand); var Terrain_Brown = new Terrain(); Terrain_Brown.Name = "Brown"; App.Painter_Arizona.AddTerrain(Terrain_Brown); var Terrain_Green = new Terrain(); Terrain_Green.Name = "Green"; App.Painter_Arizona.AddTerrain(Terrain_Green); var Terrain_Concrete = new Terrain(); Terrain_Concrete.Name = "Concrete"; App.Painter_Arizona.AddTerrain(Terrain_Concrete); var Terrain_Water = new Terrain(); Terrain_Water.Name = "Water"; App.Painter_Arizona.AddTerrain(Terrain_Water); //red centre brush Terrain_Red.Tiles.Tile_Add(48, TileUtil.None, 1); Terrain_Red.Tiles.Tile_Add(53, TileUtil.None, 1); Terrain_Red.Tiles.Tile_Add(54, TileUtil.None, 1); Terrain_Red.Tiles.Tile_Add(76, TileUtil.None, 1); //yellow centre brushTerrain_yellow Terrain_Yellow.Tiles.Tile_Add(9, TileUtil.None, 1); Terrain_Yellow.Tiles.Tile_Add(11, TileUtil.None, 1); //sand centre brush Terrain_Sand.Tiles.Tile_Add(12, TileUtil.None, 1); //brown centre brush Terrain_Brown.Tiles.Tile_Add(5, TileUtil.None, 1); Terrain_Brown.Tiles.Tile_Add(6, TileUtil.None, 1); Terrain_Brown.Tiles.Tile_Add(7, TileUtil.None, 1); Terrain_Brown.Tiles.Tile_Add(8, TileUtil.None, 1); //green centre brush Terrain_Green.Tiles.Tile_Add(23, TileUtil.None, 1); //concrete centre brush Terrain_Concrete.Tiles.Tile_Add(22, TileUtil.None, 1); //water centre brush Terrain_Water.Tiles.Tile_Add(17, TileUtil.None, 1); //red cliff brush NewBrushCliff = new CliffBrush(); NewBrushCliff.Name = "Red Cliff"; NewBrushCliff.Terrain_Inner = Terrain_Red; NewBrushCliff.Terrain_Outer = Terrain_Red; NewBrushCliff.Tiles_Straight.Tile_Add(46, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Straight.Tile_Add(71, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(45, TileUtil.TopRight, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(75, TileUtil.TopLeft, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(45, TileUtil.BottomLeft, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(75, TileUtil.BottomRight, 1); App.Painter_Arizona.AddBrush(NewBrushCliff); //water to sand transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Water->Sand"; NewBrush.Terrain_Inner = Terrain_Water; NewBrush.Terrain_Outer = Terrain_Sand; NewBrush.Tiles_Straight.Tile_Add(14, TileUtil.Bottom, 1); NewBrush.Tiles_Corner_In.Tile_Add(16, TileUtil.BottomLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(15, TileUtil.BottomLeft, 1); App.Painter_Arizona.AddBrush(NewBrush); //water to green transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Water->Green"; NewBrush.Terrain_Inner = Terrain_Water; NewBrush.Terrain_Outer = Terrain_Green; NewBrush.Tiles_Straight.Tile_Add(31, TileUtil.Top, 1); NewBrush.Tiles_Corner_In.Tile_Add(33, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(32, TileUtil.TopLeft, 1); App.Painter_Arizona.AddBrush(NewBrush); //yellow to red transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Yellow->Red"; NewBrush.Terrain_Inner = Terrain_Yellow; NewBrush.Terrain_Outer = Terrain_Red; NewBrush.Tiles_Straight.Tile_Add(27, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(28, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(29, TileUtil.BottomRight, 1); App.Painter_Arizona.AddBrush(NewBrush); //sand to red transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Sand->Red"; NewBrush.Terrain_Inner = Terrain_Sand; NewBrush.Terrain_Outer = Terrain_Red; NewBrush.Tiles_Straight.Tile_Add(43, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(42, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(41, TileUtil.TopLeft, 1); App.Painter_Arizona.AddBrush(NewBrush); //sand to yellow transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Sand->Yellow"; NewBrush.Terrain_Inner = Terrain_Sand; NewBrush.Terrain_Outer = Terrain_Yellow; NewBrush.Tiles_Straight.Tile_Add(10, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(1, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(0, TileUtil.TopLeft, 1); App.Painter_Arizona.AddBrush(NewBrush); //brown to red transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Brown->Red"; NewBrush.Terrain_Inner = Terrain_Brown; NewBrush.Terrain_Outer = Terrain_Red; NewBrush.Tiles_Straight.Tile_Add(34, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(36, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(35, TileUtil.TopLeft, 1); App.Painter_Arizona.AddBrush(NewBrush); //brown to yellow transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Brown->Yellow"; NewBrush.Terrain_Inner = Terrain_Brown; NewBrush.Terrain_Outer = Terrain_Yellow; NewBrush.Tiles_Straight.Tile_Add(38, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(39, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(40, TileUtil.BottomRight, 1); App.Painter_Arizona.AddBrush(NewBrush); //brown to sand transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Brown->Sand"; NewBrush.Terrain_Inner = Terrain_Brown; NewBrush.Terrain_Outer = Terrain_Sand; NewBrush.Tiles_Straight.Tile_Add(2, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(3, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(4, TileUtil.BottomRight, 1); App.Painter_Arizona.AddBrush(NewBrush); //brown to green transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Brown->Green"; NewBrush.Terrain_Inner = Terrain_Brown; NewBrush.Terrain_Outer = Terrain_Green; NewBrush.Tiles_Straight.Tile_Add(24, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(26, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(25, TileUtil.TopLeft, 1); App.Painter_Arizona.AddBrush(NewBrush); //concrete to red transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Concrete->Red"; NewBrush.Terrain_Inner = Terrain_Concrete; NewBrush.Terrain_Outer = Terrain_Red; NewBrush.Tiles_Straight.Tile_Add(21, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(19, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(20, TileUtil.BottomRight, 1); App.Painter_Arizona.AddBrush(NewBrush); var Road_Road = new Road(); Road_Road = new Road(); Road_Road.Name = "Road"; App.Painter_Arizona.AddRoad(Road_Road); var Road_Track = new Road(); Road_Track = new Road(); Road_Track.Name = "Track"; App.Painter_Arizona.AddRoad(Road_Track); //road NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Road; NewRoadBrush.Terrain = Terrain_Red; NewRoadBrush.Tile_TIntersection.Tile_Add(57, TileUtil.Bottom, 1); NewRoadBrush.Tile_Straight.Tile_Add(59, TileUtil.Left, 1); NewRoadBrush.Tile_End.Tile_Add(47, TileUtil.Left, 1); App.Painter_Arizona.AddBrush(NewRoadBrush); //track NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Track; NewRoadBrush.Terrain = Terrain_Red; NewRoadBrush.Tile_CrossIntersection.Tile_Add(73, TileUtil.None, 1); NewRoadBrush.Tile_TIntersection.Tile_Add(72, TileUtil.Right, 1); NewRoadBrush.Tile_Straight.Tile_Add(49, TileUtil.Top, 1); NewRoadBrush.Tile_Straight.Tile_Add(51, TileUtil.Top, 2); NewRoadBrush.Tile_Corner_In.Tile_Add(50, TileUtil.BottomRight, 1); NewRoadBrush.Tile_End.Tile_Add(52, TileUtil.Bottom, 1); App.Painter_Arizona.AddBrush(NewRoadBrush); DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layers = new clsLayer[0]; DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount = 0; var NewLayer = default(clsLayer); NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer); NewLayer.Terrain = Terrain_Red; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer); NewLayer.Terrain = Terrain_Sand; NewLayer.HeightMax = -1.0F; //signals water distribution NewLayer.SlopeMax = -1.0F; //signals water distribution NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer); NewLayer.WithinLayer = 1; NewLayer.Terrain = Terrain_Water; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.Terrain = Terrain_Brown; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = -1.0F; //signals to use cliff angle NewLayer.Scale = 3.0F; NewLayer.Density = 0.35F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.AvoidLayers[3] = true; NewLayer.Terrain = Terrain_Yellow; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = -1.0F; //signals to use cliff angle NewLayer.Scale = 2.0F; NewLayer.Density = 0.6F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.WithinLayer = 4; NewLayer.Terrain = Terrain_Sand; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 1.0F; NewLayer.Density = 0.5F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.WithinLayer = 3; NewLayer.Terrain = Terrain_Green; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 2.0F; NewLayer.Density = 0.4F; }
public static void CreatePainterRockies() { var NewBrushCliff = default(CliffBrush); var NewBrush = default(TransitionBrush); var NewRoadBrush = default(RoadBrush); App.Painter_Rockies = new Painter(); var Terrain_Grass = new Terrain(); Terrain_Grass.Name = "Grass"; App.Painter_Rockies.AddTerrain(Terrain_Grass); var Terrain_Gravel = new Terrain(); Terrain_Gravel.Name = "Gravel"; App.Painter_Rockies.AddTerrain(Terrain_Gravel); var Terrain_Dirt = new Terrain(); Terrain_Dirt.Name = "Dirt"; App.Painter_Rockies.AddTerrain(Terrain_Dirt); var Terrain_GrassSnow = new Terrain(); Terrain_GrassSnow.Name = "Grass Snow"; App.Painter_Rockies.AddTerrain(Terrain_GrassSnow); var Terrain_GravelSnow = new Terrain(); Terrain_GravelSnow.Name = "Gravel Snow"; App.Painter_Rockies.AddTerrain(Terrain_GravelSnow); var Terrain_Snow = new Terrain(); Terrain_Snow.Name = "Snow"; App.Painter_Rockies.AddTerrain(Terrain_Snow); var Terrain_Concrete = new Terrain(); Terrain_Concrete.Name = "Concrete"; App.Painter_Rockies.AddTerrain(Terrain_Concrete); var Terrain_Water = new Terrain(); Terrain_Water.Name = "Water"; App.Painter_Rockies.AddTerrain(Terrain_Water); //grass centre brush Terrain_Grass.Tiles.Tile_Add(0, TileUtil.None, 1); //gravel centre brush Terrain_Gravel.Tiles.Tile_Add(5, TileUtil.None, 1); Terrain_Gravel.Tiles.Tile_Add(6, TileUtil.None, 1); Terrain_Gravel.Tiles.Tile_Add(7, TileUtil.None, 1); //dirt centre brush Terrain_Dirt.Tiles.Tile_Add(53, TileUtil.None, 1); //grass snow centre brush Terrain_GrassSnow.Tiles.Tile_Add(23, TileUtil.None, 1); //gravel snow centre brush Terrain_GravelSnow.Tiles.Tile_Add(41, TileUtil.None, 1); //snow centre brush Terrain_Snow.Tiles.Tile_Add(64, TileUtil.None, 1); //concrete centre brush Terrain_Concrete.Tiles.Tile_Add(22, TileUtil.None, 1); //water centre brush Terrain_Water.Tiles.Tile_Add(17, TileUtil.None, 1); //gravel to gravel cliff brush NewBrushCliff = new CliffBrush(); NewBrushCliff.Name = "Gravel Cliff"; NewBrushCliff.Terrain_Inner = Terrain_Gravel; NewBrushCliff.Terrain_Outer = Terrain_Gravel; NewBrushCliff.Tiles_Straight.Tile_Add(46, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Straight.Tile_Add(71, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(45, TileUtil.TopRight, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(45, TileUtil.BottomLeft, 1); App.Painter_Rockies.AddBrush(NewBrushCliff); //gravel snow to gravel cliff brush NewBrushCliff = new CliffBrush(); NewBrushCliff.Name = "Gravel Snow -> Gravel Cliff"; NewBrushCliff.Terrain_Inner = Terrain_GravelSnow; NewBrushCliff.Terrain_Outer = Terrain_Gravel; NewBrushCliff.Tiles_Straight.Tile_Add(29, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(9, TileUtil.TopLeft, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(42, TileUtil.BottomLeft, 1); App.Painter_Rockies.AddBrush(NewBrushCliff); //snow to gravel cliff brush NewBrushCliff = new CliffBrush(); NewBrushCliff.Name = "Snow -> Gravel Cliff"; NewBrushCliff.Terrain_Inner = Terrain_Snow; NewBrushCliff.Terrain_Outer = Terrain_Gravel; NewBrushCliff.Tiles_Straight.Tile_Add(68, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(63, TileUtil.TopLeft, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(42, TileUtil.BottomLeft, 1); App.Painter_Rockies.AddBrush(NewBrushCliff); //gravel snow cliff brush NewBrushCliff = new CliffBrush(); NewBrushCliff.Name = "Gravel Snow Cliff"; NewBrushCliff.Terrain_Inner = Terrain_GravelSnow; NewBrushCliff.Terrain_Outer = Terrain_GravelSnow; NewBrushCliff.Tiles_Straight.Tile_Add(44, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(9, TileUtil.TopLeft, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(9, TileUtil.BottomRight, 1); App.Painter_Rockies.AddBrush(NewBrushCliff); //snow to gravel snow cliff brush NewBrushCliff = new CliffBrush(); NewBrushCliff.Name = "Snow -> Gravel Snow Cliff"; NewBrushCliff.Terrain_Inner = Terrain_Snow; NewBrushCliff.Terrain_Outer = Terrain_GravelSnow; NewBrushCliff.Tiles_Straight.Tile_Add(78, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(63, TileUtil.TopLeft, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(9, TileUtil.BottomRight, 1); App.Painter_Rockies.AddBrush(NewBrushCliff); //snow to snow cliff brush NewBrushCliff = new CliffBrush(); NewBrushCliff.Name = "Snow -> Snow Cliff"; NewBrushCliff.Terrain_Inner = Terrain_Snow; NewBrushCliff.Terrain_Outer = Terrain_Snow; NewBrushCliff.Tiles_Straight.Tile_Add(78, TileUtil.Bottom, 1); NewBrushCliff.Tiles_Corner_In.Tile_Add(63, TileUtil.TopLeft, 1); NewBrushCliff.Tiles_Corner_Out.Tile_Add(63, TileUtil.BottomRight, 1); App.Painter_Rockies.AddBrush(NewBrushCliff); //water to grass transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Water -> Grass"; NewBrush.Terrain_Inner = Terrain_Water; NewBrush.Terrain_Outer = Terrain_Grass; NewBrush.Tiles_Straight.Tile_Add(14, TileUtil.Bottom, 1); NewBrush.Tiles_Corner_In.Tile_Add(16, TileUtil.BottomLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(15, TileUtil.BottomLeft, 1); App.Painter_Rockies.AddBrush(NewBrush); //water to gravel transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Water -> Gravel"; NewBrush.Terrain_Inner = Terrain_Water; NewBrush.Terrain_Outer = Terrain_Gravel; NewBrush.Tiles_Straight.Tile_Add(31, TileUtil.Top, 1); NewBrush.Tiles_Corner_In.Tile_Add(32, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(33, TileUtil.TopLeft, 1); App.Painter_Rockies.AddBrush(NewBrush); //grass to gravel transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Grass -> Gravel"; NewBrush.Terrain_Inner = Terrain_Grass; NewBrush.Terrain_Outer = Terrain_Gravel; NewBrush.Tiles_Straight.Tile_Add(2, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(3, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(4, TileUtil.TopLeft, 1); App.Painter_Rockies.AddBrush(NewBrush); //grass to grass snow transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Grass -> Grass Snow"; NewBrush.Terrain_Inner = Terrain_Grass; NewBrush.Terrain_Outer = Terrain_GrassSnow; NewBrush.Tiles_Straight.Tile_Add(26, TileUtil.Top, 1); NewBrush.Tiles_Corner_In.Tile_Add(25, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(24, TileUtil.TopLeft, 1); App.Painter_Rockies.AddBrush(NewBrush); //grass to dirt transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Grass -> Dirt"; NewBrush.Terrain_Inner = Terrain_Grass; NewBrush.Terrain_Outer = Terrain_Dirt; NewBrush.Tiles_Straight.Tile_Add(34, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(35, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(36, TileUtil.BottomRight, 1); App.Painter_Rockies.AddBrush(NewBrush); //gravel snow to gravel transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Gravel Snow -> Gravel"; NewBrush.Terrain_Inner = Terrain_GravelSnow; NewBrush.Terrain_Outer = Terrain_Gravel; NewBrush.Tiles_Straight.Tile_Add(12, TileUtil.Bottom, 1); NewBrush.Tiles_Corner_In.Tile_Add(10, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(11, TileUtil.BottomRight, 1); App.Painter_Rockies.AddBrush(NewBrush); //snow to gravel snow transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Snow -> Gravel Snow"; NewBrush.Terrain_Inner = Terrain_Snow; NewBrush.Terrain_Outer = Terrain_GravelSnow; NewBrush.Tiles_Straight.Tile_Add(67, TileUtil.Bottom, 1); NewBrush.Tiles_Corner_In.Tile_Add(65, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(66, TileUtil.BottomRight, 1); App.Painter_Rockies.AddBrush(NewBrush); //concrete to dirt transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Concrete -> Dirt"; NewBrush.Terrain_Inner = Terrain_Concrete; NewBrush.Terrain_Outer = Terrain_Dirt; NewBrush.Tiles_Straight.Tile_Add(21, TileUtil.Right, 1); NewBrush.Tiles_Corner_In.Tile_Add(19, TileUtil.BottomRight, 1); NewBrush.Tiles_Corner_Out.Tile_Add(20, TileUtil.BottomRight, 1); App.Painter_Rockies.AddBrush(NewBrush); //gravel to dirt transition brush NewBrush = new TransitionBrush(); NewBrush.Name = "Gravel -> Dirt"; NewBrush.Terrain_Inner = Terrain_Gravel; NewBrush.Terrain_Outer = Terrain_Dirt; NewBrush.Tiles_Straight.Tile_Add(38, TileUtil.Left, 1); NewBrush.Tiles_Corner_In.Tile_Add(40, TileUtil.TopLeft, 1); NewBrush.Tiles_Corner_Out.Tile_Add(39, TileUtil.TopLeft, 1); App.Painter_Rockies.AddBrush(NewBrush); //road var Road_Road = new Road(); Road_Road.Name = "Road"; App.Painter_Rockies.AddRoad(Road_Road); //road brown NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Road; NewRoadBrush.Terrain = Terrain_Dirt; NewRoadBrush.Tile_TIntersection.Tile_Add(13, TileUtil.Bottom, 1); NewRoadBrush.Tile_Straight.Tile_Add(59, TileUtil.Left, 1); NewRoadBrush.Tile_End.Tile_Add(60, TileUtil.Left, 1); App.Painter_Rockies.AddBrush(NewRoadBrush); //track var Road_Track = new Road(); Road_Track.Name = "Track"; App.Painter_Rockies.AddRoad(Road_Track); //track brown NewRoadBrush = new RoadBrush(); NewRoadBrush.Road = Road_Track; NewRoadBrush.Terrain = Terrain_Dirt; NewRoadBrush.Tile_TIntersection.Tile_Add(72, TileUtil.Right, 1); NewRoadBrush.Tile_Straight.Tile_Add(49, TileUtil.Top, 1); NewRoadBrush.Tile_Straight.Tile_Add(51, TileUtil.Top, 2); NewRoadBrush.Tile_Corner_In.Tile_Add(50, TileUtil.BottomRight, 1); NewRoadBrush.Tile_End.Tile_Add(52, TileUtil.Bottom, 1); App.Painter_Rockies.AddBrush(NewRoadBrush); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layers = new clsLayer[0]; DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount = 0; var NewLayer = default(clsLayer); NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer); NewLayer.Terrain = Terrain_Gravel; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer); NewLayer.Terrain = Terrain_Water; NewLayer.HeightMax = -1.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.Terrain = Terrain_Grass; NewLayer.HeightMax = 60.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.AvoidLayers[3] = true; NewLayer.Terrain = Terrain_GravelSnow; NewLayer.HeightMin = 150.0F; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer); NewLayer.WithinLayer = 3; NewLayer.AvoidLayers[1] = true; NewLayer.Terrain = Terrain_Snow; NewLayer.HeightMin = 200.0F; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 0.0F; NewLayer.Density = 1.0F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer); NewLayer.WithinLayer = 3; NewLayer.AvoidLayers[4] = true; NewLayer.Terrain = Terrain_Snow; NewLayer.HeightMin = 150.0F; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 1.5F; NewLayer.Density = 0.45F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.AvoidLayers[2] = true; NewLayer.AvoidLayers[3] = true; NewLayer.Terrain = Terrain_GravelSnow; NewLayer.HeightMin = 0.0F; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = -1.0F; NewLayer.Scale = 1.5F; NewLayer.Density = 0.45F; NewLayer = new clsLayer(); DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer); NewLayer.AvoidLayers[1] = true; NewLayer.WithinLayer = 2; NewLayer.Terrain = Terrain_Dirt; NewLayer.HeightMin = 0.0F; NewLayer.HeightMax = 255.0F; NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg; NewLayer.Scale = 1.0F; NewLayer.Density = 0.3F; }
public void AddBrush(TransitionBrush newBrush) { Array.Resize(ref TransitionBrushes, TransitionBrushCount + 1); TransitionBrushes[TransitionBrushCount] = newBrush; TransitionBrushCount++; }