/// <summary> /// /// </summary> /// <param name="node0"></param> /// <param name="node1"></param> /// <param name="node2"></param> /// <param name="node3"></param> /// <param name="material"></param> /// <param name="thickness"></param> /// <returns></returns> public LinearConstantStressQuadrilateral CreateLinearConstantStressQuadrilateral(IFiniteElementNode node0, IFiniteElementNode node1, IFiniteElementNode node2, IFiniteElementNode node3, IMaterial material, double thickness) { Guard.AgainstInvalidState(() => { return(!LinearConstantStressQuadrilateral.IsASupportedModelType(this.ModelType)); }, "LinearConstantStressQuadrilateral are not available in a model of type {0}", this.ModelType); //TODO error check for non-planar nodes. i.e. one node out of plane of the other three //TODO error check for out of sequence nodes. Nodes should be sequenced in a clockwise or anti-clockwise manner. LinearConstantStressQuadrilateral newQuad = new LinearConstantStressQuadrilateral(node0, node1, node2, node3, material, thickness); if (this.repository != null) { this.repository.Add(newQuad); } return(newQuad); }
/// <summary> /// /// </summary> /// <param name="node0"></param> /// <param name="node1"></param> /// <param name="node2"></param> /// <param name="node3"></param> /// <param name="material"></param> /// <param name="thickness"></param> /// <returns></returns> public LinearConstantStressQuadrilateral CreateLinearConstantStressQuadrilateral(IFiniteElementNode node0, IFiniteElementNode node1, IFiniteElementNode node2, IFiniteElementNode node3, IMaterial material, double thickness) { Guard.AgainstInvalidState(() => { return !LinearConstantStressQuadrilateral.IsASupportedModelType(this.ModelType); }, "LinearConstantStressQuadrilateral are not available in a model of type {0}", this.ModelType); //TODO error check for non-planar nodes. i.e. one node out of plane of the other three //TODO error check for out of sequence nodes. Nodes should be sequenced in a clockwise or anti-clockwise manner. LinearConstantStressQuadrilateral newQuad = new LinearConstantStressQuadrilateral(node0, node1, node2, node3, material, thickness); if (this.repository != null) { this.repository.Add(newQuad); } return newQuad; }