コード例 #1
0
        /**
         * Constructs a texture tile for a given sector with a default level, row and column.
         *
         * @param sector the sector to create the tile for.
         */
        public Tile(Sector sector)
        {
            if (sector == null)
            {
                String msg = Logging.getMessage("nullValue.SectorIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            Random random = new Random();

            this.sector    = sector;
            this.level     = null;
            this.row       = random.nextInt();
            this.column    = random.nextInt();
            this.cacheName = null;
            this.tileKey   = new TileKey(this);
            this.path      = null;
        }
コード例 #2
0
        /**
         * Constructs a tile for a given sector, level, row and column of the tile's containing tile set.
         *
         * @param sector the sector corresponding with the tile.
         * @param level  the tile's level within a containing level set.
         * @param row    the row index (0 origin) of the tile within the indicated level.
         * @param column the column index (0 origin) of the tile within the indicated level.
         *
         * @throws ArgumentException if <code>sector</code> or <code>level</code> is null.
         */
        public Tile(Sector sector, Level level, int row, int column)
        {
            if (sector == null)
            {
                String msg = Logging.getMessage("nullValue.SectorIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            if (level == null)
            {
                String msg = Logging.getMessage("nullValue.LevelIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }
//        // Allow negative row/col IDs to be used as a signal to prevent their use for non-arranged tiles
//        if (row < 0)
//        {
//            String msg = Logging.getMessage("generic.RowIndexOutOfRange", row);
//            msg += String.valueOf(row);
//
//            Logging.logger().severe(msg);
//            throw new ArgumentException(msg);
//        }
//
//        if (column < 0)
//        {
//            String msg = Logging.getMessage("generic.ColumnIndexOutOfRange", column);
//            msg += String.valueOf(row);
//
//            Logging.logger().severe(msg);
//            throw new ArgumentException(msg);
//        }

            this.sector    = sector;
            this.level     = level;
            this.row       = row;
            this.column    = column;
            this.cacheName = null;
            this.tileKey   = new TileKey(this);
            this.path      = null;
        }
コード例 #3
0
        /**
         * Constructs a texture tile for a given sector and level, and with a default row and column.
         *
         * @param sector the sector to create the tile for.
         * @param level  the level to associate the tile with
         *
         * @throws ArgumentException if sector or level are null.
         */
        public Tile(Sector sector, Level level)
        {
            if (sector == null)
            {
                String msg = Logging.getMessage("nullValue.SectorIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }
            if (level == null)
            {
                String msg = Logging.getMessage("nullValue.LevelIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            this.sector    = sector;
            this.level     = level;
            this.row       = Tile.computeRow(sector.getDeltaLat(), sector.getMinLatitude(), Angle.NEG90);
            this.column    = Tile.computeColumn(sector.getDeltaLon(), sector.getMinLongitude(), Angle.NEG180);
            this.cacheName = null;
            this.tileKey   = new TileKey(this);
            this.path      = null;
        }
コード例 #4
0
        /**
         * Constructs a tile for a given sector, level, row and column of the tile's containing tile set. If the cache name
         * is non-null, it overrides the level's cache name and is returned by {@link #getCacheName()}. Otherwise, the
         * level's cache name is used.
         *
         * @param sector    the sector corresponding with the tile.
         * @param level     the tile's level within a containing level set.
         * @param row       the row index (0 origin) of the tile within the indicated level.
         * @param column    the column index (0 origin) of the tile within the indicated level.
         * @param cacheName optional cache name to override the Level's cache name. May be null.
         *
         * @throws ArgumentException if <code>sector</code> or <code>level</code> is null.
         */
        public Tile(Sector sector, Level level, int row, int column, String cacheName)
        {
            if (sector == null)
            {
                String msg = Logging.getMessage("nullValue.SectorIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            if (level == null)
            {
                String msg = Logging.getMessage("nullValue.LevelIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            this.sector    = sector;
            this.level     = level;
            this.row       = row;
            this.column    = column;
            this.cacheName = cacheName;
            this.tileKey   = new TileKey(this);
            this.path      = null;
        }