/// <summary> /// Construct any component instances here. /// </summary> public MyGame() { // GraphicsDeviceManager is mandatory for a game to run _graphicsDeviceManager = new GraphicsDeviceManager(this); // initialize the scene renderer system _sceneRenderer = new SceneRenderer(this); // initialize the camera provider, it will register the camera service also _cameraProvider = new CameraProvider(this); // Set the content root directory relative to current executable's folder Content.RootDirectory = "Content"; }