コード例 #1
0
ファイル: SoundBank.cs プロジェクト: Nezz/SharpDX
 /// <summary>
 /// Initializes a new instance of the <see cref="SoundBank"/> class from a soundbank stream.
 /// </summary>
 /// <param name="audioEngine">The engine.</param>
 /// <param name="stream">The soundbank stream stream.</param>
 /// <unmanaged>HRESULT IXACT3Engine::CreateSoundBank([In] const void* pvBuffer,[In] unsigned int dwSize,[In] unsigned int dwFlags,[In] unsigned int dwAllocAttributes,[Out, Fast] IXACT3SoundBank** ppSoundBank)</unmanaged>
 public SoundBank(AudioEngine audioEngine, Stream stream)
 {
     this.audioEngine = audioEngine;
     isAudioEngineReadonly = true;
     soundBankSourceStream = stream as DataStream ?? DataStream.Create(Utilities.ReadStream(stream), true, true);
     audioEngine.CreateSoundBank(soundBankSourceStream.DataPointer, (int)soundBankSourceStream.Length, 0, 0, this);
 }
コード例 #2
0
ファイル: SoundBank.cs プロジェクト: s33m3/SharpDX
 /// <summary>
 /// Initializes a new instance of the <see cref="SoundBank"/> class from a soundbank stream.
 /// </summary>
 /// <param name="audioEngine">The engine.</param>
 /// <param name="stream">The soundbank stream stream.</param>
 /// <unmanaged>HRESULT IXACT3Engine::CreateSoundBank([In] const void* pvBuffer,[In] unsigned int dwSize,[In] unsigned int dwFlags,[In] unsigned int dwAllocAttributes,[Out, Fast] IXACT3SoundBank** ppSoundBank)</unmanaged>
 public SoundBank(AudioEngine audioEngine, Stream stream)
 {
     this.audioEngine = audioEngine;
     isAudioEngineReadonly = true;
     soundBankSourceStream = stream as DataStream ?? DataStream.Create(Utilities.ReadStream(stream), true, true);
     audioEngine.CreateSoundBank(soundBankSourceStream.PositionPointer, (int)(soundBankSourceStream.Length - soundBankSourceStream.Position), 0, 0, this);
     callback = OnNotificationDelegate;
 }
コード例 #3
0
 public static MyInMemoryWaveBank Create(AudioEngine engine, string filename)
 {
     DataStream ds;
     using (FileStream fs = File.OpenRead(filename))
     {
         ds = new DataStream((int)fs.Length, true, true);
         fs.CopyTo(ds);
         ds.Position = 0;
     }
     var result = new MyInMemoryWaveBank(engine, ds);
     result.m_backingStore = ds;
     return result;
 }
コード例 #4
0
ファイル: WaveBank.cs プロジェクト: s33m3/SharpDX
        /// <summary>
        /// Initializes a new instance of the <see cref="WaveBank"/> class from a wave bank stream.
        /// </summary>
        /// <param name="audioEngine">The engine.</param>
        /// <param name="stream">The wave bank stream.</param>
        /// <unmanaged>HRESULT IXACT3Engine::CreateInMemoryWaveBank([In] const void* pvBuffer,[In] unsigned int dwSize,[In] unsigned int dwFlags,[In] unsigned int dwAllocAttributes,[Out, Fast] IXACT3WaveBank** ppWaveBank)</unmanaged>
        public WaveBank(AudioEngine audioEngine, Stream stream)
        {
            this.audioEngine = audioEngine;
            isAudioEngineReadonly = true;

            if (stream is DataStream)
            {
                audioEngine.CreateInMemoryWaveBank(((DataStream) stream).PositionPointer, (int) (stream.Length - stream.Position), 0, 0, this);
                return;
            }

            rawBuffer = Utilities.ReadStream(stream);
            rawBufferHandle = GCHandle.Alloc(rawBuffer, GCHandleType.Pinned);
            audioEngine.CreateInMemoryWaveBank(rawBufferHandle.AddrOfPinnedObject(), rawBuffer.Length, 0, 0, this);
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: Nezz/SharpDX
        /// <summary>
        /// SharpDX XACT3 sample. Plays a sound.
        /// </summary>
        static void Main(string[] args)
        {
            // Loading settings
            var settings = File.OpenRead("TestWithSharpDX.xgs");
            var xact3 = new AudioEngine(CreationFlags.DebugMode, settings);

            // Loads WaveBank
            var waveBankStream = File.OpenRead("Ergon.xwb");
            var waveBank = new WaveBank(xact3, waveBankStream);

            // Loads SoundBank
            var soundBankStream = File.OpenRead("Ergon.xsb");
            var soundBank = new SoundBank(xact3, soundBankStream);
            
            // Prepare a cue
            var cue = soundBank.Prepare(soundBank.GetCueIndex("ergon"));

            // Register Notification for testing purpose
            cue.OnNotification += ((from,notif) => Console.WriteLine("Received event {0}", notif.Type) );
            cue.RegisterNotification(NotificationType.CueStop);

            // Plays the cue
            cue.Play();

            // Log a message
            Console.WriteLine("Playing ergon cue");

            // Wait until its done
            int count = 0;
            while (cue.State != CueState.Stopped && !IsKeyPressed(ConsoleKey.Escape))
            {
                xact3.DoWork();
                Thread.Sleep(10);
                if (count == 50)
                {
                    Console.Write(".");
                    Console.Out.Flush();
                    count = 0;
                }
                Thread.Sleep(10);
                count++;
            }

            Thread.Sleep(2000);

            xact3.Dispose();
        }
コード例 #6
0
ファイル: WaveBank.cs プロジェクト: Nezz/SharpDX
        /// <summary>
        /// Initializes a new instance of the <see cref="WaveBank"/> class from a wave bank stream.
        /// </summary>
        /// <param name="audioEngine">The engine.</param>
        /// <param name="stream">The wave bank stream.</param>
        /// <unmanaged>HRESULT IXACT3Engine::CreateInMemoryWaveBank([In] const void* pvBuffer,[In] unsigned int dwSize,[In] unsigned int dwFlags,[In] unsigned int dwAllocAttributes,[Out, Fast] IXACT3WaveBank** ppWaveBank)</unmanaged>
        public WaveBank(AudioEngine audioEngine, Stream stream)
        {
            this.audioEngine = audioEngine;
            isAudioEngineReadonly = true;

            if (stream is DataStream)
            {
                audioEngine.CreateInMemoryWaveBank(((DataStream) stream).DataPointer, (int) stream.Length, 0, 0, this);
                return;
            }

            var data = Utilities.ReadStream(stream);
            unsafe
            {
                fixed (void* pData = data)
                    audioEngine.CreateInMemoryWaveBank((IntPtr)pData, data.Length, 0, 0, this);
            }
        }
コード例 #7
0
ファイル: WaveBank.cs プロジェクト: s33m3/SharpDX
        /// <summary>
        /// Initializes a new instance of the <see cref="WaveBank"/> class from a file for async reading.
        /// </summary>
        /// <param name="audioEngine">The engine.</param>
        /// <param name="fileName">Name of the file to load the wavebank from.</param>
        /// <param name="offset">The offset into the stream.</param>
        /// <param name="packetSize">Packet size used to load the stream.</param>
        public WaveBank(AudioEngine audioEngine, string fileName, int offset, short packetSize)
        {
            this.audioEngine = audioEngine;
            isAudioEngineReadonly = true;

            var handle = NativeFile.Create(fileName, NativeFileAccess.Read, NativeFileShare.Read | NativeFileShare.Write,
                                  IntPtr.Zero, NativeFileMode.Open,
                                  NativeFileOptions.Normal | NativeFileOptions.NoBuffering |
                                  NativeFileOptions.Overlapped | NativeFileOptions.SequentialScan, IntPtr.Zero);


            if (handle == IntPtr.Zero || handle.ToInt32() == -1)
                throw new FileNotFoundException("Unable to open the specified file.", fileName);


            var streamingParameters = new StreamingParameters {File = handle, Flags = 0, Offset = offset, PacketSize = packetSize};

            audioEngine.CreateStreamingWaveBank(streamingParameters, this);
            FileStreamHandle = new SafeFileHandle(handle, true);
        }
コード例 #8
0
        /// <summary>
        /// Initializes a new instance of the <see cref="WaveBank"/> class from a file for async reading.
        /// </summary>
        /// <param name="audioEngine">The engine.</param>
        /// <param name="fileName">Name of the file to load the wavebank from.</param>
        /// <param name="offset">The offset into the stream.</param>
        /// <param name="packetSize">Packet size used to load the stream.</param>
        public WaveBank(AudioEngine audioEngine, string fileName, int offset, short packetSize)
        {
            this.audioEngine      = audioEngine;
            isAudioEngineReadonly = true;

            var handle = NativeFile.Create(fileName, NativeFileAccess.Read, NativeFileShare.Read | NativeFileShare.Write,
                                           IntPtr.Zero, NativeFileMode.Open,
                                           NativeFileOptions.Normal | NativeFileOptions.NoBuffering |
                                           NativeFileOptions.Overlapped | NativeFileOptions.SequentialScan, IntPtr.Zero);


            if (handle == IntPtr.Zero || handle.ToInt32() == -1)
            {
                throw new FileNotFoundException("Unable to open the specified file.", fileName);
            }


            var streamingParameters = new StreamingParameters {
                File = handle, Flags = 0, Offset = offset, PacketSize = packetSize
            };

            audioEngine.CreateStreamingWaveBank(streamingParameters, this);
            FileStreamHandle = new SafeFileHandle(handle, true);
        }
コード例 #9
0
 public AudioCategory(AudioEngine audioEngine, string categoryName)
 {
     this.m_index = audioEngine.GetCategory(categoryName);
     this.m_audioEngine = audioEngine;
     this.m_name = categoryName;
 }
コード例 #10
0
ファイル: MyX3DAudio.cs プロジェクト: Bunni/Miner-Wars-2081
 public MyX3DAudio(AudioEngine engine)
 {
     m_x3dAudio = new X3DAudio(engine.FinalMixFormat.ChannelMask);
     m_dsp = new DspSettings(1, engine.FinalMixFormat.Channels);
 }
コード例 #11
0
 private MyInMemoryWaveBank(AudioEngine engine, DataStream dataStream)
     : base(engine, dataStream)
 {
 }
コード例 #12
0
ファイル: MyAudio.cs プロジェクト: Bunni/Miner-Wars-2081
        public static void LoadData()
        {
            MyMwcLog.WriteLine("MyAudio.LoadData - START");
            MyMwcLog.IncreaseIndent();

            m_canPlay = true;
            try
            {
                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("new AudioEngine");
                //TimeSpan timeSpan = TimeSpan.FromMilliseconds(250);
                //m_audioEngine = new AudioEngine(MyPlugins.GetAudioFolder() + "Audio.xgs", timeSpan, "");
                using (var file = File.OpenRead(MyPlugins.GetAudioFolder() + "Audio.xgs"))
                {
                    m_audioEngine = new AudioEngine(file);
                    m_cuePool = new MyCuePool(m_audioEngine);
                }

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("new MyX3DAudio");

                m_x3dAudio = new MyX3DAudio(m_audioEngine);

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
            }
            catch (Exception ex)
            {
                MyMwcLog.WriteLine("Exception during loading audio engine. Game continues, but without sound. Details: " + ex.ToString(), LoggingOptions.AUDIO);

                //  This exception is the only way I can know if we can play sound (e.g. if computer doesn't have sound card).
                //  I didn't find other ways of checking it.
                m_canPlay = false;
            }

            if (m_canPlay)
            {
                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyXactVariables.LoadData");
                MyXactVariables.LoadData();

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("AddWaveBanks");
                // IMPORTANT!!! Currently, there is problem with multiple XACT projects, that when anything changes in Music.xap or Voice.xap,
                // it is necessary to open and save Sounds.xap also, in order to run the game properly(otherwise it has problem to load the SoundBank.xsb)
                // this will be solved later in future
                AddWaveBanks();

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("Adding sound banks");

                MyMwcLog.WriteLine("Adding sound banks", LoggingOptions.AUDIO);
                using (var file = File.OpenRead(MyPlugins.GetAudioFolder() + "Music.xsb"))
                {
                    m_musicSoundBank = new SoundBank(m_audioEngine, file);
                }
                using (var file = File.OpenRead(MyPlugins.GetAudioFolder() + "Sounds.xsb"))
                {
                    m_sfxSoundBank = new SoundBank(m_audioEngine, file);
                }
                using (var file = File.OpenRead(MyPlugins.GetAudioFolder() + "Dialogues.xsb"))
                {
                    m_dialogueSoundBank = new SoundBank(m_audioEngine, file);
                }
                using (var file = File.OpenRead(MyPlugins.GetAudioFolder() + "Voice.xsb"))
                {
                    m_voiceSoundBank = new SoundBank(m_audioEngine, file);
                }

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("Categories");

                //m_voiceSoundBank = new SoundBank(m_audioEngine, MyPlugins.GetAudioFolder() + "Voice.xsb");
                m_listener = new Listener();
                m_listener.SetDefaultValues();
                m_helperEmitter = new Emitter();
                m_helperEmitter.SetDefaultValues();
                m_defaultCategory = m_audioEngine.GetCategoryInstance("Default");
                m_wep2DCategory = m_audioEngine.GetCategoryInstance("wep2d");
                m_cockpitCategory = m_audioEngine.GetCategoryInstance("Cockpit");
                m_musicCategory = m_audioEngine.GetCategoryInstance("Music");
                m_guiCategory = m_audioEngine.GetCategoryInstance("Gui");
                m_doorCategory = m_audioEngine.GetCategoryInstance("Door");
                m_enginesCategory = m_audioEngine.GetCategoryInstance("Engines");
                m_dialogueCategory = m_audioEngine.GetCategoryInstance("Dialogues");
                m_shoutsCategory = m_audioEngine.GetCategoryInstance("Shouts");
                m_hudCategory = m_audioEngine.GetCategoryInstance("VocHud");
                m_ambCategory = m_audioEngine.GetCategoryInstance("Amb");
                m_drillsCategory = m_audioEngine.GetCategoryInstance("Drills");
                m_impCategory = m_audioEngine.GetCategoryInstance("Imp");
                m_importantsCategory = m_audioEngine.GetCategoryInstance("IMPORTANTS");
                m_sfxCategory = m_audioEngine.GetCategoryInstance("Sfx");
                m_voiceCategory = m_audioEngine.GetCategoryInstance("Voice");
                m_welcomeCategory = m_audioEngine.GetCategoryInstance("Welcomes");
                m_wep3DCategory = m_audioEngine.GetCategoryInstance("Wep3D");
                m_xCategory = m_audioEngine.GetCategoryInstance("X");

                m_gameCategories = new List<AudioCategory>();
                m_gameCategories.Add(m_defaultCategory);
                m_gameCategories.Add(m_wep2DCategory);
                m_gameCategories.Add(m_cockpitCategory);
                m_gameCategories.Add(m_doorCategory);
                m_gameCategories.Add(m_enginesCategory);
                m_gameCategories.Add(m_dialogueCategory);
                m_gameCategories.Add(m_shoutsCategory);
                m_gameCategories.Add(m_hudCategory);
                m_gameCategories.Add(m_ambCategory);
                m_gameCategories.Add(m_drillsCategory);
                m_gameCategories.Add(m_impCategory);
                m_gameCategories.Add(m_importantsCategory);
                m_gameCategories.Add(m_sfxCategory);
                m_gameCategories.Add(m_voiceCategory);
                m_gameCategories.Add(m_welcomeCategory);
                m_gameCategories.Add(m_wep3DCategory);
                m_gameCategories.Add(m_xCategory);

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("WaitForWaveBanks");

                //  AudioEngine.Update needs to be called at least once before a streaming wave bank is ready
                MyMwcLog.WriteLine("Updating audio engine...", LoggingOptions.AUDIO);
                WaitForWaveBanks();

                //  This is reverb turned to off, so we hear sounds as they are defined in wav files
                ReverbControl = 100;

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("PreloadCueInfo");

                PreloadCueInfo(); // Takes about 26 ms

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("ValidateCues");

#if DEBUG
                ThreadPool.QueueUserWorkItem(ValidateCue_Thread); // Takes 4000 ms on background thread
#endif

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("InitCueParameters");

                InitCueParameters();

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("InitNonLoopableCuesLimitRemoveHelper");

                InitNonLoopableCuesLimitRemoveHelper();

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyHudAudio.LoadData");

                MyHudAudio.LoadData();

                //  Volume from config
                m_musicOn = true;
                m_gameSoundsOn = true;
                m_musicAllowed = true;
                VolumeMusic = MyConfig.MusicVolume;
                VolumeGame = MyConfig.GameVolume;
                VolumeGui = MyConfig.GameVolume;
                MyConfig.MusicVolume = VolumeMusic;
                MyConfig.GameVolume = VolumeGame;

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyConfig.Save");

                MyConfig.Save();

                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
            }

            MyMwcLog.DecreaseIndent();
            MyMwcLog.WriteLine("MyAudio.LoadData - END");
        }
コード例 #13
0
        public static void SetVariable(AudioEngine engine, MyGlobalVariableEnum variableEnum, float value)
        {
            var varInfo = m_glovalVariables[(int)variableEnum];

            if (varInfo.VariableIndex == -1 || CacheEnabled == false)
            {
                varInfo.VariableIndex = engine.GetGlobalVariableIndex(varInfo.VariableName);
                m_glovalVariables[(int)variableEnum].VariableIndex = varInfo.VariableIndex;
            }
            engine.SetGlobalVariable(varInfo.VariableIndex, value);
        }