internal override void Initialize(object windowContext) { if (isInitialized) { throw new InvalidOperationException("GameWindow is already initialized"); } windowContext = windowContext ?? new GameWindowForm("SharpDX.Toolkit.Game"); Control = windowContext as Control; if (Control == null) { throw new NotSupportedException("Unsupported window context. Unable to create game window. Only System.Windows.Control subclass are supported"); } //Control.Focus(); //Control.MouseEnter += GameWindowForm_MouseEnter; //Control.MouseLeave += GameWindowForm_MouseLeave; gameWindowForm = windowContext as GameWindowForm; if (gameWindowForm != null) { gameWindowForm.Activated += OnActivated; gameWindowForm.Deactivate += OnDeactivated; //gameWindowForm.UserResized += OnClientSizeChanged; } else { //Control.Resize += OnClientSizeChanged; } isInitialized = true; }