public static void DrawRectangle(SpriteBatch spriteBatch, Rectangle rect, Color color) { spriteBatch.Draw(PixelBlanc, new Rectangle(rect.X, rect.Y, rect.Width, 1), color); spriteBatch.Draw(PixelBlanc, new Rectangle(rect.X, rect.Y, 1, rect.Height), color); spriteBatch.Draw(PixelBlanc, new Rectangle(rect.X, rect.Y + rect.Height, rect.Width, 1), color); spriteBatch.Draw(PixelBlanc, new Rectangle(rect.X + rect.Width, rect.Y, 1, rect.Height), color); }
public override void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch) { base.Draw(graphicsDevice, spriteBatch); foreach (Projectile p in projectiles) { p.Draw(graphicsDevice); } spriteBatch.Draw(loadBarBack, new Vector2(200, 0), Color.White); spriteBatch.Draw(loadBar, new RectangleF(205, 5, (timer/3000) * 250, 25), Color.White); spriteBatch.Draw(currentSphere, new Vector2(635, 5), Color.White); }
public void Draw(SpriteBatch spriteBatch) { var topRot = MathUtil.Pi * splitRatio; var bottomRot = MathUtil.Pi * (1.0f - splitRatio); var topPos = origin + new Vector2((float)-Math.Cos(topRot), (float)-Math.Sin(topRot)) * radius; var bottomPos = origin + new Vector2((float)-Math.Cos(topRot), (float)Math.Sin(topRot)) * radius; // draw "top" separator spriteBatch.Draw(separatorTexture, topPos, null, Color.White, topRot, separatorOrigin, scale, SpriteEffects.None, 0); // draw "bottom" separator spriteBatch.Draw(separatorTexture, bottomPos, null, Color.White, bottomRot, separatorOrigin, scale, SpriteEffects.FlipHorizontally, 0); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); spriteBatch.Draw(Sprite.Sheet.Texture, DestinationRect, Sprite.SourceRect, Color.White); if (List.Count > CurrentIndex) spriteBatch.DrawString(font, List[CurrentIndex], new Vector2(DestinationRect.X, DestinationRect.Y), Color.White); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); spriteBatch.Draw(Sprites[(int)CurrentState].Sheet.Texture, DestinationRect, Sprites[(int)CurrentState].SourceRect, Color.White); if (Text != "") spriteBatch.DrawString(font, Text, new Vector2(DestinationRect.X, DestinationRect.Y), Color.White); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); Sprite s = Sprites[IsSelected ? 1 : 0]; spriteBatch.Draw(s.Sheet.Texture, DestinationRect, s.SourceRect, Color.White); if (Text != "") spriteBatch.DrawString(font, Text, new Vector2(DestinationRect.X, DestinationRect.Y), Color.White); }
public void Draw(Device device, SpriteBatch spriteBatch, Vector2 position, Rectangle? sourceRectangle, float layerDepth) { ShaderResourceView shaderView = GetShaderResourceView(device); spriteBatch.Draw(shaderView, position, sourceRectangle, new Color(0xff, 0xff, 0xff, 0xff), 0, Vector2.Zero, Vector2.One, SpriteEffects.None, layerDepth); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Rectangle destinationRect, Color color, float depth = 0.5f, SpriteEffects spriteEffects = SpriteEffects.None) { if (Animation == null) throw new NotSupportedException("No animation is currently playing."); SimulateTime(gameTime); if (CurrentSprite != null) spriteBatch.Draw(CurrentSprite.Sheet.Texture, destinationRect, Animation.Sprites[FrameIndex].SourceRect, color, 0.0f, Vector2.Zero, spriteEffects, depth); }
internal void Draw(SpriteBatch sb, Vector2 offset) { if (_tex != null && _tex.IsLoaded) { var pos3 = Owner.Transform.Translation; var pos = new Vector2(pos3.X, pos3.Y) + offset; var scale = Owner.Transform.Scale; var rot = Owner.Transform.Rotation; var tex = _tex.Texture2D.ShaderResourceView[ViewType.Full, 0, 0]; sb.Draw(tex, pos, SourceRegion, Color.White, rot, Origin, scale, SpriteEffects.None, pos3.Z); } }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch, int x, int y, Rectangle destinationRect) { base.Draw(gameTime, spriteBatch, x, y, destinationRect); byte pos = 0; if (World.GetTile(x, y + 1) == this) // D pos |= 1; if (World.GetTile(x, y - 1) == this) // U pos |= 2; if (World.GetTile(x + 1, y) == this) // R pos |= 4; if (World.GetTile(x - 1, y) == this) // L pos |= 8; if (pos >= 0 && pos < 16 && Sprites[pos] != null) spriteBatch.Draw(Sprites[pos].Sheet.Texture, destinationRect, Sprites[pos].SourceRect, Color.White, 0f, Vector2.Zero, SpriteEffects.None, GetDepth(x, y)); }
public static void DrawFilledRectangle(SpriteBatch spriteBatch, Rectangle rect, Color color) { spriteBatch.Draw(PixelBlanc, rect, color); }
public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(background, Vector2.Zero, Color.White); try { switch (type) { case MenuType.MainMenu: spriteBatch.Draw(title, new Vector2(200, 0), Color.White); spriteBatch.Draw(kartSelect.Texture, kartSelect.Position, Color.White); spriteBatch.Draw(highScores.Texture, highScores.Position, Color.White); spriteBatch.Draw(options.Texture, options.Position, Color.White); spriteBatch.Draw(credits.Texture, credits.Position, Color.White); spriteBatch.Draw(exit.Texture, exit.Position, Color.White); break; case MenuType.Options: spriteBatch.Draw(highScores.Texture, highScores.Position, Color.White); spriteBatch.Draw(menu.Texture, menu.Position, Color.White); spriteBatch.Draw(sound.Texture, sound.Position, Color.White); spriteBatch.Draw(fullscreen.Texture, fullscreen.Position, Color.White); spriteBatch.DrawString(font, soundOn, new Vector2(500, 106), Color.White); spriteBatch.DrawString(font, screenOn, new Vector2(500, 206), Color.White); break; case MenuType.HighScores: spriteBatch.Draw(menu.Texture, menu.Position, Color.White); for (int i = 0; i < scores.HighScores.Length; i++) { spriteBatch.DrawString(font, scores.HighScores[i], new Vector2(250, 50 + (50 * i)), Color.White); } break; case MenuType.Pause: spriteBatch.Draw(inGameMenu, new Vector2(250, 150), Color.White); spriteBatch.Draw(menu.Texture, menu.Position, Color.White); spriteBatch.Draw(start.Texture, start.Position, Color.White); break; case MenuType.KartSelect: spriteBatch.Draw(start.Texture, start.Position, Color.White); spriteBatch.Draw(testKart.Texture, testKart.Position, Color.White); spriteBatch.Draw(tieFighter.Texture, tieFighter.Position, Color.White); spriteBatch.Draw(shoppingCart.Texture, shoppingCart.Position, Color.White); spriteBatch.Draw(guminKart.Texture, guminKart.Position, Color.White); spriteBatch.Draw(menu.Texture, menu.Position, Color.White); spriteBatch.Draw(chosenKart, new Vector2(400, 125), Color.White); break; case MenuType.Credits: spriteBatch.Draw(menu.Texture, menu.Position, Color.White); spriteBatch.DrawString(font, "Aaron Hosler", new Vector2(200, 220), Color.White); spriteBatch.DrawString(font, "Josh Glover", new Vector2(300, 270), Color.White); spriteBatch.DrawString(font, "Colin Holmes", new Vector2(400, 320), Color.White); spriteBatch.Draw(Untitled, Vector2.Zero, Color.White); break; case MenuType.Publisher: spriteBatch.Draw(title, new Vector2(200, 0), Color.White); spriteBatch.DrawString(font, "Published by Cognitive Thought Media", new Vector2(54, 500), Color.White); break; default: break; } } catch { } }
public static void DrawCross(SpriteBatch spriteBatch, Vector2 position, Rectangle containedIn, Color color) { spriteBatch.Draw(PixelBlanc, new Rectangle(containedIn.X, (int)position.Y, containedIn.Width, 1), color); spriteBatch.Draw(PixelBlanc, new Rectangle((int)position.X, containedIn.Y, 1, containedIn.Height), color); }
public override void Draw(GameTime gameTime, bool isInForeground, SpriteBatch spriteBatch) { base.Draw(gameTime, isInForeground, spriteBatch); spriteBatch.Draw(background, Manager.Game.Viewport, Color.White); }
public void Render(SpriteBatch _sb) { _sb.Draw(tex, new RectangleF(x, y, 20, 27), Color.White); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); if (Background != null) spriteBatch.Draw(Background.Sheet.Texture, DestinationRect, Background.SourceRect, Color.White); foreach (Control control in SubControls.Values) { if (DestinationRect.Contains(control.DestinationRect)) control.Draw(gameTime, spriteBatch); } }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); spriteBatch.Draw(background.Sheet.Texture, DestinationRect, background.SourceRect, Color.White); searchBar.Draw(gameTime, spriteBatch); List<TextBlock> toDraw = list.FindAll(x => x.Text.StartsWith(searchBar.Text)); stack.Elements = toDraw.ToList<Control>(); Rectangle itemRectangle = DestinationRect; itemRectangle.Height = 30; if (toDraw.Count > 0 && SelectedItem != null) { TextBlock textBlock = list[SelectedIndex]; if (textBlock != null && toDraw.Contains(textBlock) && stack.IsElementDisplayed(stack.Elements.IndexOf(textBlock))) spriteBatch.Draw(background.Sheet.Texture, textBlock.DestinationRect, background.SourceRect, Color.White); else SelectedItem = null; } stack.Draw(gameTime, spriteBatch); }
public virtual void Draw(GameTime gameTime, SpriteBatch spriteBatch, int x, int y, Rectangle destinationRect) { spriteBatch.Draw(GroundSprite.Sheet.Texture, new Rectangle(x * Tile.Width - World.View.X, y * Tile.Height - World.View.Y, Tile.Width, Tile.Height), GroundSprite.SourceRect, Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); if (Texture != null) { int texX = SourceRect == null ? 0 : SourceRect.Value.X; int texY = SourceRect == null ? 0 : SourceRect.Value.Y; int texWidth = SourceRect == null ? Texture.Width : SourceRect.Value.Width; int texHeight = SourceRect == null ? Texture.Height : SourceRect.Value.Height; RectangleF rect = DestinationRect; float rectRatio = rect.Width / (float)rect.Height; float textureRatio = texWidth / (float)texHeight; if (rectRatio < textureRatio) { float ratio = rectRatio / textureRatio; rect.Height = rect.Height * ratio; } if (rectRatio > textureRatio) { float ratio = textureRatio / rectRatio; rect.Width = rect.Width * ratio; } rect.Width = rect.Width / Zoom; rect.Height = rect.Height / Zoom; RectangleF final = rect; final.Width = Math.Min(DestinationRect.Width, rect.Width); final.Height = Math.Min(DestinationRect.Height, rect.Height); double wRatio = final.Width / (double)rect.Width; double hRatio = final.Height / (double)rect.Height; Rectangle sourceRect = new Rectangle((int)Position.X + texX, (int)Position.Y + texY, (int)(texWidth * wRatio), (int)(texHeight * hRatio)); ratioWPixelScreenPicture = sourceRect.Width / final.Width; ratioHPixelScreenPicture = sourceRect.Height / final.Height; spriteBatch.Draw(Texture, new Rectangle((int)final.X, (int)final.Y, (int)final.Width, (int)final.Height), sourceRect, Color.White, 0, Vector2.Zero, Effect, 0.5f); if (SelectionMode) { Vector2 crossPos = new Vector2(Input.X, Input.Y); if (DestinationRect.Contains(crossPos)) DrawHelper.DrawCross(spriteBatch, crossPos, DestinationRect, Color.DeepPink); } if (isSelecting) { Rectangle selectionRect = new Rectangle(); Vector2 selectPoint = ConvertPictureToScreen(new Vector2(selectionStartPoint.X + 0.4f, selectionStartPoint.Y + 0.4f)); selectionRect.Left = Math.Min((int)selectPoint.X, Input.X); selectionRect.Right = Math.Max((int)selectPoint.X, Input.X); selectionRect.Top = Math.Min((int)selectPoint.Y, Input.Y); selectionRect.Bottom = Math.Max((int)selectPoint.Y, Input.Y); DrawHelper.DrawRectangle(spriteBatch, selectionRect, Color.Blue); Color greenA = Color.Green; greenA.A = 100; DrawHelper.DrawFilledRectangle(spriteBatch, DrawHelper.ClampRectangle(MagnetToPicture(selectionRect), DestinationRect), greenA); } else if (SelectedRectangle != null) { Color greenA = Color.Green; greenA.A = 100; Rectangle selected = (Rectangle)SelectedRectangle; selected.Right -= 1; selected.Bottom -= 1; DrawHelper.DrawFilledRectangle(spriteBatch, DrawHelper.ClampRectangle(ConvertPictureToScreen(selected), DestinationRect), greenA); } if (SelectPointMode && SelectedPoint != null) { Color redA = Color.Red; redA.A = 100; Rectangle point = new Rectangle((int)SelectedPoint.Value.X, (int)SelectedPoint.Value.Y, 0, 0); DrawHelper.DrawFilledRectangle(spriteBatch, DrawHelper.ClampRectangle(ConvertPictureToScreen(point), DestinationRect), redA); } } }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); if (Background != null) spriteBatch.Draw(Background.Sheet.Texture, DestinationRect, Background.SourceRect, Color.White); foreach (TextBlock textBlock in elements.Keys) textBlock.Draw(gameTime, spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); RectangleF clip; RectangleF destRect = Bounds; Rectangle? sourceRect = null; if (HasClip(out clip)) { RectangleF inter = RectangleF.Empty; inter.Left = Math.Max(clip.Left, destRect.Left); inter.Top = Math.Max(clip.Top, destRect.Top); inter.Right = Math.Min(clip.Right, destRect.Right); inter.Bottom = Math.Min(clip.Bottom, destRect.Bottom); float leftClip = inter.Left - DrawPosition.X; float rightClip = inter.Right - (DrawPosition.X + Width); float topClip = inter.Top - DrawPosition.Y; float bottomClip = inter.Bottom - (DrawPosition.Y + Height); float clippedWidth = rightClip - leftClip; float clippedHeight = bottomClip - topClip; Rectangle source = Rectangle.Empty; source.X = (int)leftClip; source.Y = (int)topClip; source.Width = (int)(Width + clippedWidth); source.Height = (int)(Height + clippedHeight); sourceRect = source; destRect.X += leftClip; destRect.Y += topClip; destRect.Width = Math.Max(destRect.Width + clippedWidth, 0); destRect.Height = Math.Max(destRect.Height + clippedHeight, 0); if (UIManager.DrawDebug) { PRect rect = new PRect(clip, 1); rect.Color = Color.Yellow; rect.Draw(); rect = new PRect(inter, 1); rect.Color = Color.Magenta; rect.Draw(); } //int rC = (int)( inter.Right - ( DrawPosition.X + Width ) - location.X + location.X); //int lC = (int)( location.X + inter.Left - DrawPosition.X - location.X ); //int bC = (int)( location.Y + inter.Bottom - ( DrawPosition.Y + Height ) - location.Y ); //int tC = (int)( location.Y + inter.Top - DrawPosition.Y - location.Y ); } spriteBatch.Draw(texture, destRect, sourceRect, Color, 0f, Vector2.Zero, SpriteEffect, LayerDepth); }
internal void Draw(SpriteBatch sb, Vector2 offset, Vector2 viewArea) { if (_tex != null && _tex.IsLoaded) { var pos3d = Owner.Transform.Translation; var basePos = new Vector2(pos3d.X + offset.X, pos3d.Y + offset.Y); if (Origin == OriginLocation.Center) basePos -= (new Vector2(_tileWidth * MapWidth, _tileHeight * MapHeight) / 2.0f); int startX = Math.Max((int)(-offset.X / _tileWidth), 0); int startY = Math.Max((int)(-offset.Y / _tileHeight), 0); var width = Math.Min((int)(viewArea.X / _tileWidth), MapWidth - startX); var height = Math.Min((int)(viewArea.Y / _tileHeight) + 1, MapHeight - startY); for (int y = startY; y < startY + height; y++) { for (int x = startX; x < startX + width; x++) { int index = (y * MapWidth) + x; if (_map[index] >= 0) { var source = _lookup[_map[index]]; var pos = basePos + new Vector2(_tileWidth * x, _tileHeight * y); var dest = new Rectangle((int)pos.X, (int)pos.Y, _tileWidth, _tileHeight); var tex = _tex.Texture2D.ShaderResourceView[ViewType.Full, 0, 0]; sb.Draw(tex, dest, source, Color.White, 0, Vector2.Zero, SpriteEffects.None, pos3d.Z); } } } } }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch, Rectangle destinationRect) { spriteBatch.Draw(Sprite.Sheet.Texture, destinationRect, Sprite.SourceRect, Color.White, 0, Vector2.Zero, SpriteEffects.None, GetDepth(x, y)); }
public override void Render(SpriteBatch _spriteBatch) { _spriteBatch.Draw(tex, new RectangleF(x, y, 32*Width, 32*Height), Color.White); }
public void Draw(GameTime gameTime, SpriteBatch sBatch, Rectangle destRect) { if (view.Width != destRect.Width || view.Height != destRect.Height) { view.Width = destRect.Width; view.Height = destRect.Height; MoveView(view.X, view.Y); } if (!renderDone) ComputeDraw(gameTime, View); sBatch.Draw(RenderTarget, destRect, Color.White); renderDone = false; }