コード例 #1
0
        /// <summary>
        /// Reads the next frame and returns the corresponding buffer.
        /// Null is returned if there was nothing to read.
        /// </summary>
        protected SeeingSharpMediaBuffer ReadFrameInternal()
        {
            if (m_endReached)
            {
                return(null);
            }

            MF.SourceReaderFlags readerFlags;
            int dummyStreamIndex;

            using (MF.Sample nextSample = m_sourceReader.ReadSample(
                       MF.SourceReaderIndex.FirstVideoStream,
                       MF.SourceReaderControlFlags.None,
                       out dummyStreamIndex,
                       out readerFlags,
                       out m_currentPositionLong))
            {
                // Check for end-of-stream
                if (readerFlags == MF.SourceReaderFlags.Endofstream)
                {
                    m_endReached = true;
                    return(null);
                }

                // No sample received
                if (nextSample == null)
                {
                    return(null);
                }

                // Reset end-reached flag (maybe the user called SetPosition again..)
                m_endReached = false;

                // Copy pixel data into target buffer
                if (nextSample.BufferCount > 0)
                {
                    return(new SeeingSharpMediaBuffer(nextSample.GetBufferByIndex(0)));
                }
            }

            return(null);
        }
コード例 #2
0
        /// <summary>
        /// Gets the decoded PCM samples. See remarks.
        /// </summary>
        /// <param name="startingPositionInSeconds">The starting position in seconds.</param>
        /// <returns>An enumerator of pointer to PCM decoded data with the same format as returned by <see cref="WaveFormat"/>.</returns>
        /// <remarks>
        /// This method is only working as a single enumerator at a time.
        /// The <see cref="SetSourceStream(System.IO.Stream)"/> must be set before calling <see cref="GetSamples()"/>
        /// </remarks>
        public IEnumerable <DataPointer> GetSamples(TimeSpan startingPositionInSeconds)
        {
            // A new reader is setup, so initialize it.
            lock (sourceReaderLock)
            {
                // If the reader was changed
                if (nextSourceReader != null)
                {
                    if (sourceReader != null)
                    {
                        sourceReader.Dispose();
                    }

                    sourceReader     = nextSourceReader;
                    nextSourceReader = null;
                }
            }

            // Make sure that any prior call
            CleanupAndDispose();

            CheckIfDisposed();

            // Set the position
            sourceReader.SetCurrentPosition((long)(startingPositionInSeconds.Ticks));

            while (true)
            {
                int streamIndex;
                SourceReaderFlags flags;
                long time;

                CheckIfDisposed();

                using (currentSample = sourceReader.ReadSample(SourceReaderIndex.FirstAudioStream, SourceReaderControlFlags.None, out streamIndex, out flags, out time))
                {
                    if ((flags & SourceReaderFlags.Endofstream) != 0)
                    {
                        break;
                    }

                    CheckIfDisposed();

                    using (currentBuffer = currentSample.ConvertToContiguousBuffer())
                    {
                        int bufferMaxLength;
                        int bufferCurrentLength;

                        CheckIfDisposed();

                        var ptr = currentBuffer.Lock(out bufferMaxLength, out bufferCurrentLength);

                        yield return(new DataPointer(ptr, bufferCurrentLength));

                        // Warning, because the yield could never return here, currentBuffer and currentSample should be disposed when disposing this object or when
                        // calling it again on the GetSamples method.

                        // In case a Dispose occurred while decoding
                        if (currentBuffer == null)
                        {
                            break;
                        }

                        currentBuffer.Unlock();
                    }
                }
            }

            // They have been disposed, so we can just clear them
            currentBuffer = null;
            currentSample = null;
        }