/// <summary> /// Creates a font collection using a custom font collection loader. /// </summary> /// <param name="factory">A reference to a DirectWrite factory <see cref="Factory"/></param> /// <param name="collectionLoader">An application-defined font collection loader, which must have been previously registered using <see cref="Factory.RegisterFontCollectionLoader_"/>. </param> /// <param name="collectionKey">The key used by the loader to identify a collection of font files. The buffer allocated for this key should at least be the size of collectionKeySize. </param> /// <unmanaged>HRESULT IDWriteFactory::CreateCustomFontCollection([None] IDWriteFontCollectionLoader* collectionLoader,[In, Buffer] const void* collectionKey,[None] int collectionKeySize,[Out] IDWriteFontCollection** fontCollection)</unmanaged> public FontCollection(Factory factory, FontCollectionLoader collectionLoader, DataPointer collectionKey) { factory.CreateCustomFontCollection_(FontCollectionLoaderShadow.ToIntPtr(collectionLoader), collectionKey.Pointer, collectionKey.Size, this); }
/// <summary> /// Creates a font collection using a custom font collection loader. /// </summary> /// <param name="factory">A reference to a DirectWrite factory <see cref="Factory"/></param> /// <param name="collectionLoader">An application-defined font collection loader, which must have been previously registered using <see cref="Factory.RegisterFontCollectionLoader_"/>. </param> /// <param name="collectionKey">The key used by the loader to identify a collection of font files. The buffer allocated for this key should at least be the size of collectionKeySize. </param> /// <unmanaged>HRESULT IDWriteFactory::CreateCustomFontCollection([None] IDWriteFontCollectionLoader* collectionLoader,[In, Buffer] const void* collectionKey,[None] int collectionKeySize,[Out] IDWriteFontCollection** fontCollection)</unmanaged> public FontCollection(Factory factory, FontCollectionLoader collectionLoader, DataStream collectionKey) { factory.CreateCustomFontCollection_(FontCollectionLoaderShadow.ToIntPtr(collectionLoader), collectionKey.PositionPointer, (int)collectionKey.RemainingLength, this); }