public Mouse(DirectInput DirectInput) { _Mouse = new SharpDX.DirectInput.Mouse(DirectInput); _Mouse.Acquire(); UpdateMouseState(); UpdateMouseState(); }
public SpriteWindow() { Keyboard = new DirectInput.Keyboard(DirectInput); Keyboard.Acquire(); Mouse = new DirectInput.Mouse(DirectInput); Mouse.Acquire(); }
public Game() { renderForm = new RenderForm("D3D11 Planets"); renderForm.MouseMove += (object sender, System.Windows.Forms.MouseEventArgs e) => { realMousePos = new Vector2(e.Location.X, e.Location.Y); }; renderForm.WindowState = System.Windows.Forms.FormWindowState.Maximized; renderForm.AllowUserResizing = true; renderForm.ClientSizeChanged += (object sender, EventArgs e) => { resizePending = true; }; DInput.DirectInput directInput = new DInput.DirectInput(); keyboard = new DInput.Keyboard(directInput); mouse = new DInput.Mouse(directInput); keyboard.Acquire(); mouse.Acquire(); renderer = new Renderer(this, renderForm); Shaders.Load(renderer.Device, renderer.Context); Resources.Load(renderer.Device); Initialize(); }
public SharpDXMouse(CursorPositionTranslater positionTranslater) { this.positionTranslater = positionTranslater; mouseCounter = new MouseDeviceCounter(); directInput = new DInput.DirectInput(); mouse = new DInput.Mouse(directInput); mouse.Properties.AxisMode = DInput.DeviceAxisMode.Absolute; mouse.Acquire(); currentState = new DInput.MouseState(); }
public SharpDXMouse(Window window) { positionTranslater = new CursorPositionTranslater(window); mouseCounter = new MouseDeviceCounter(); directInput = new DInput.DirectInput(); mouse = new DInput.Mouse(directInput); mouse.Properties.AxisMode = DInput.DeviceAxisMode.Absolute; mouse.Acquire(); currentState = new DInput.MouseState(); }
public InputDeviceMouse(DirectInput di, DeviceInstance d) { // those silly foreign people call mouse something other than it in english, so we need to fix it to english msi = new InputDeviceIdentity() { Instanceguid = d.InstanceGuid, Productguid = d.ProductGuid, Name = "Mouse" }; mouse = new SharpDX.DirectInput.Mouse(di); mouse.SetNotification(eventhandle); mouse.Acquire(); Capabilities c = mouse.Capabilities; butstate = new bool[c.ButtonCount]; }
/// <summary> /// Collect the current data from the device /// </summary> public override void GetData( ) { // Make sure there is a valid device. if (null == m_device) { return; } // Poll the device for info. try { m_device.Poll( ); } catch (SharpDXException e) { if ((e.ResultCode == ResultCode.NotAcquired) || (e.ResultCode == ResultCode.InputLost)) { // Check to see if either the app needs to acquire the device, or // if the app lost the device to another process. try { // Acquire the device - if the (main)window is active if (Activated) { m_device.Acquire( ); } } catch (SharpDXException) { // Failed to acquire the device. This could be because the app doesn't have focus. return; // EXIT unaquired } } else { log.Error("Unexpected Poll Exception", e); return; // EXIT see ex code } } // Get the state of the device - retaining the previous state to find the lates change m_prevState = m_state; try { m_state = m_device.GetCurrentState( ); } // Catch any exceptions. None will be handled here, // any device re-aquisition will be handled above. catch (SharpDXException) { return; } }
//*******************************************************// // METHODS // //*******************************************************// public static void Initialize() { if (IsInitialized) return; _DirectInput = new DirectInput(); _Mouse = new SharpDX.DirectInput.Mouse(_DirectInput); _Mouse.Properties.AxisMode = DeviceAxisMode.Relative; try { _Mouse.Acquire(); } catch (SharpDX.SharpDXException) { Console.WriteLine("Error: Failed to aquire mouse !"); return; } IsInitialized = true; }
public override Action Start() { IntPtr handle = Process.GetCurrentProcess().MainWindowHandle; mouseDevice = new SharpDX.DirectInput.Mouse(directInputInstance); if (mouseDevice == null) { throw new Exception("Failed to create mouse device"); } mouseDevice.SetCooperativeLevel(handle, CooperativeLevel.Background | CooperativeLevel.NonExclusive); mouseDevice.Properties.AxisMode = DeviceAxisMode.Relative; // Get delta values mouseDevice.Acquire(); getPressedStrategy = new GetPressedStrategy <int>(IsDown); setPressedStrategy = new SetPressedStrategy <int>(SetButtonDown, SetButtonUp); OnStarted(this, new EventArgs()); return(null); }