コード例 #1
0
ファイル: SdkMeshVertexBuffer.cs プロジェクト: Hozuki/Noire
        public SdkMeshVertexBuffer(BinaryReader reader) {

            NumVertices = reader.ReadUInt64();
            SizeBytes = reader.ReadUInt64();
            StrideBytes = reader.ReadUInt64();
            Decl = new List<VertexElement>();
            var processElem = true;
            for (int j = 0; j < MaxVertexElements; j++) {
                var stream = reader.ReadUInt16();
                var offset = reader.ReadUInt16();
                var type = reader.ReadByte();
                var method = reader.ReadByte();
                var usage = reader.ReadByte();
                var usageIndex = reader.ReadByte();
                if (stream < 16 && processElem) {
                    var element = new VertexElement((short)stream, (short)offset, (DeclarationType)type, (DeclarationMethod)method, (DeclarationUsage)usage, usageIndex);
                    Decl.Add(element);
                } else {
                    processElem = false;
                }
            }
            DataOffset = reader.ReadUInt64();
            Vertices = new List<VertPosNormTexTan>();
            if (SizeBytes > 0) {
                ReadVertices(reader);
            }
        }
コード例 #2
0
 public static int CalculateVertexStride(VertexElement[] elements)
 {
     int stride = 0;
     for (int i = 0; i < elements.Length; i++)
         stride = Math.Max(stride, elements[i].Offset + VertexElementAttribute.SizeOfFormatType(elements[i].Type));
     return stride;
 }
コード例 #3
0
 public static bool IsEqual(this VertexElement a, VertexElement b)
 {
     return (a.Method == b.Method &&
             a.Offset == b.Offset &&
             a.Stream == b.Stream &&
             a.Type == b.Type &&
             a.Usage == b.Usage &&
             a.UsageIndex == b.UsageIndex);
 }
コード例 #4
0
ファイル: D3DX.cs プロジェクト: numo16/SharpDX
        /// <summary>
        /// Converts a declarator from a flexible vertex format (FVF) code.
        /// </summary>
        /// <param name="fvf">Combination of <see cref="VertexFormat"/> that describes the FVF from which to generate the returned declarator array..</param>
        /// <returns>
        /// A declarator from a flexible vertex format (FVF) code.
        /// </returns>
        /// <unmanaged>HRESULT D3DXDeclaratorFromFVF([In] D3DFVF FVF,[In, Buffer] D3DVERTEXELEMENT9* pDeclarator)</unmanaged>
        public static VertexElement[] DeclaratorFromFVF(VertexFormat fvf)
        {
            var vertices = new VertexElement[(int)VertexFormatDeclaratorCount.Max];

            var result = D3DX9.DeclaratorFromFVF(fvf, vertices);
            if (result.Failure)
                return null;

            var copy = new VertexElement[D3DX9.GetDeclLength(vertices) + 1];
            Array.Copy(vertices, copy, copy.Length);
            copy[copy.Length - 1] = VertexElement.VertexDeclarationEnd;
            return copy;
        }
コード例 #5
0
ファイル: ModelCreator.cs プロジェクト: Sadral/TRRM
        public static D3D9.VertexDeclaration Generate(DECLChunk declChunk, DX dx)
        {
            D3D9.VertexElement[] vertexElements = new D3D9.VertexElement[declChunk.Declarations.Count + 1];
            for (int i = 0; i < declChunk.Declarations.Count; i++)
            {
                var declElem = declChunk.Declarations[i];
                D3D9.VertexElement element = new D3D9.VertexElement(0, declElem.Offset, (D3D9.DeclarationType)declElem.Type,
                                                                    (D3D9.DeclarationMethod)declElem.Method, (D3D9.DeclarationUsage)declElem.Usage, declElem.UsageIndex);
                vertexElements[i] = element;
            }
            vertexElements[vertexElements.Length - 1] = D3D9.VertexElement.VertexDeclarationEnd;

            lock (dx.GlobalLock)
            {
                D3D9.VertexDeclaration vertexDecl = new D3D9.VertexDeclaration(dx.Device, vertexElements);
                return(vertexDecl);
            }
        }
コード例 #6
0
        public static bool ExtractUsage(VertexElement[] elements, DeclarationUsage usage, int index, out DeclarationType format, out int offset)
        {
            format = (DeclarationType)0;
            offset = 0;

            for (int i = 0; i < elements.Length; i++)
            {
                if (elements[i].Usage == usage &&
                    elements[i].UsageIndex == index)
                {
                    format = elements[i].Type;
                    offset = elements[i].Offset;
                    return true;
                }
            }
            return false;
        }
コード例 #7
0
ファイル: D3DX.cs プロジェクト: numo16/SharpDX
 /// <summary>
 /// Gets the size of a vertex from the vertex declaration.
 /// </summary>
 /// <param name="elements">The elements.</param>
 /// <param name="stream">The stream.</param>
 /// <returns>The vertex declaration size, in bytes.</returns>
 /// <unmanaged>unsigned int D3DXGetDeclVertexSize([In, Buffer] const D3DVERTEXELEMENT9* pDecl,[In] unsigned int Stream)</unmanaged>
 public static int GetDeclarationVertexSize(VertexElement[] elements, int stream)
 {
     return D3DX9.GetDeclVertexSize(elements, stream);
 }
コード例 #8
0
ファイル: D3DX.cs プロジェクト: numo16/SharpDX
 /// <summary>
 /// Gets the number of elements in the vertex declaration.
 /// </summary>
 /// <param name="declaration">The declaration.</param>
 /// <returns>The number of elements in the vertex declaration.</returns>
 /// <unmanaged>unsigned int D3DXGetDeclLength([In, Buffer] const D3DVERTEXELEMENT9* pDecl)</unmanaged>
 public static int GetDeclarationLength(VertexElement[] declaration)
 {
     return D3DX9.GetDeclLength(declaration);
 }
コード例 #9
0
ファイル: D3DX.cs プロジェクト: numo16/SharpDX
        /// <summary>
        /// Generates an output vertex declaration from the input declaration. The output declaration is intended for use by the mesh tessellation functions.
        /// </summary>
        /// <param name="declaration">The input declaration.</param>
        /// <returns>The output declaration</returns>
        /// <unmanaged>HRESULT D3DXGenerateOutputDecl([In, Buffer] D3DVERTEXELEMENT9* pOutput,[In, Buffer] const D3DVERTEXELEMENT9* pInput)</unmanaged>
        public static VertexElement[] GenerateOutputDeclaration(VertexElement[] declaration)
        {
            var vertices = new VertexElement[(int)VertexFormatDeclaratorCount.Max];

            var result = D3DX9.GenerateOutputDecl(vertices, declaration);
            if (result.Failure)
                return null;

            var copy = new VertexElement[D3DX9.GetDeclLength(vertices) + 1];
            Array.Copy(vertices, copy, copy.Length);
            copy[copy.Length - 1] = VertexElement.VertexDeclarationEnd;
            return copy;
        }
コード例 #10
0
ファイル: D3DX.cs プロジェクト: numo16/SharpDX
 /// <summary>
 /// Converts a flexible vertex format (FVF) code from a declarator.
 /// </summary>
 /// <param name="declarator">The declarator array.</param>
 /// <returns>A <see cref="VertexFormat"/> that describes the vertex format returned from the declarator.</returns>
 /// <unmanaged>HRESULT D3DXFVFFromDeclarator([In, Buffer] const D3DVERTEXELEMENT9* pDeclarator,[Out] D3DFVF* pFVF)</unmanaged>
 public static VertexFormat FVFFromDeclarator(VertexElement[] declarator)
 {
     return D3DX9.FVFFromDeclarator(declarator);
 }
コード例 #11
0
ファイル: VertexDeclaration.cs プロジェクト: Nezz/SharpDX
 /// <summary>
 /// Create a vertex shader declaration from the device and the vertex elements.
 /// </summary>
 /// <remarks>
 ///  See the {{Vertex Declaration (Direct3D 9)}} page for a detailed description of how to map vertex declarations between different versions of DirectX. 
 /// </remarks>
 /// <param name="elements"> An array of <see cref="SharpDX.Direct3D9.VertexElement"/> vertex elements. </param>
 /// <returns><see cref="VertexDeclaration"/> If the method succeeds</returns>
 /// <unmanaged>HRESULT IDirect3DDevice9::CreateVertexDeclaration([In, Buffer] const D3DVERTEXELEMENT9* pVertexElements,[None] IDirect3DVertexDeclaration9** ppDecl)</unmanaged>
 public VertexDeclaration(Device device, VertexElement[] elements)
 {
     device.CreateVertexDeclaration(elements, this);
 }
コード例 #12
0
ファイル: LinesModel3D.cs プロジェクト: goutkannan/ironlab
 protected void FillBuffers()
 {
     DataStream stream, streamIndex;
     if (!thickLines)
     {
         stream = vertexBuffer.Lock(0, 0, LockFlags.None);
         stream.WriteRange(vertices);
         vertexBuffer.Unlock();
         graphicsDevice.VertexFormat = VertexFormat.Position | VertexFormat.Diffuse;
     }
     else
     {
         stream = vertexBuffer.Lock(0, 0, LockFlags.None);
         stream.WriteRange(thickVertices);
         vertexBuffer.Unlock();
         VertexElement[] velements = new VertexElement[]
         {
              new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0),
              new VertexElement(0, 12, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.TextureCoordinate, 0),
              new VertexElement(0, 24, DeclarationType.Float2, DeclarationMethod.Default, DeclarationUsage.TextureCoordinate, 1),
              new VertexElement(0, 32, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
              VertexElement.VertexDeclarationEnd,
         };
         vertexDeclaration = new VertexDeclaration(graphicsDevice, velements);
     }
     streamIndex = indexBuffer.Lock(0, 0, LockFlags.None);
     streamIndex.WriteRange(indices);
     indexBuffer.Unlock();
 }