/// <summary> /// Uses a compiled high-level shader language (HLSL) function to fill each texel of each mipmap level of a texture. /// </summary> /// <param name="shader">A texture shader object that is used to fill the texture.</param> /// <returns>A <see cref="SharpDX.Result" /> object describing the result of the operation.</returns> public void Fill(TextureShader shader) { D3DX9.FillCubeTextureTX(this, shader); }
public Result Fill(TextureShader shader) { return _texture.Fill(shader); }